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  • * Fixed a bug in the last version where the ship filters in the lobby (Heavy Defense, Teleporting, etc) were all doubled. This was just testing data th ...hole guard posts and AI Eyes now have command-grade hulls instead of ultra heavy.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...I Core Guard Posts have been added for LotS: Booster, Cross Planet Attack, Heavy Beam, and Raid Engine. * Heavy Beam Cannon health increased by 5x, to make them not insta-die so readily.
    245 KB (38,972 words) - 11:55, 16 September 2017
  • * Both raider frigates had their Heavy Beam Cannon damage doubled. Might be better at killing small strikecraft no *** The benefit of using multiple channels is that for all of the heavy data, like the sync stuff, we can shove that on a channel that does not int
    563 KB (96,029 words) - 12:31, 14 April 2021
  • *** Multiplier vs Heavy from 0.3 => 1. *** Multiplier vs Heavy from 2 => 5.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...e exo-cost sub-tier so that they were no longer the only always-available "Heavy Frigate", as this was resulting in many exos having a _lot_ of MkI flagship ** Bonuses (vs Heavy, UltraHeavy, Polycrystal, and Structural) from 2.4 => 5 (base dps is alread
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ** Modular Fortresses, a long requested addition to the player's heavy defensive lineup. ** Hull Type from Turret => Heavy.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...nt Shadows Nebula|Ancient Shadows Nebula]], this unit mounts can mount the heavy Spire modules. Also mounts an extremely powerful Spire Beam main weapon.<br ...eam Turret|Heavy Beam Turret]] (Note that unlike the other five, the Mk. I Heavy Beam Module is not already unlocked.)<br/>
    59 KB (6,126 words) - 13:37, 30 September 2017
  • | [[AI War:Bomber|Bomber]] || Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final AI comman * [[AI War:Anti-Armor|Anti-Armor]] (Long-range, anti-heavy/bombers)
    28 KB (4,216 words) - 11:40, 4 February 2017
  • ...hose massive changes, every last ship in the game has been rebalanced to a heavy degree, sometimes pretty much completely. With a game of this scope, we ex *Updated icon for Heavy Beam Cannons to a new graphic donated by HitmanN.
    183 KB (30,714 words) - 11:55, 16 September 2017
  • * All of the Fallen Spire units now have light and heavy hull and shield health multipliers that can be used to customize them in ad ...hich can be toggled on separately for to disable models that are unusually heavy for some reason. Right now the only model of that sort is the flenser.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * Bonuses against heavy defense now give a bonus against Avengers too. ** Multiplier against heavy defense from 21 to 30 (this includes fortresses, and 1/2 bonus against guar
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ** Currently going heavy-spire seems to be the best option for science, so give the player some clea ...hields are still at 300k base. Since there is an absolute overabundance of Heavy+Melee, and still quite a few Medium+Melee ships the Shredder Frigate and it
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...tion of a very large number of temporary fixed-point-math variables during heavy combat. ...the game will eventually "work through" everyone even if the load is very heavy.
    41 KB (6,639 words) - 19:47, 1 February 2015
  • | {{AlgCtr}} | Beam Weapon || {{AlgCtr}} | Heavy || {{AlgCtr}} | Fusion Cutters Black Hole Machines Armor Boosts Tr ...tion Transport Swallow Being Insta-Killed || {{AlgCtr}} | 5 Light, 2 Heavy, 5 Ultra-Light, 10 Close-Combat
    16 KB (1,520 words) - 17:55, 27 February 2013
  • | align="center" | Beam Weapon || align="center" | Heavy || align="center" | Fusion Cutters Black Hole Machines Armor Boosts ...Transport Swallow Being Insta-Killed || align="center" | 5 Light, 2 Heavy, 5 Ultra-Light, 10 Close-Combat
    17 KB (1,924 words) - 22:42, 1 March 2012
  • * Final piece of object art from Heavy Cat is now being seeded into the game. * The Heavy Cat Studios logo has been added to the main menu.
    304 KB (51,505 words) - 19:51, 1 February 2015
  • * Ships are immune to knockback if they are: Too heavy, are protected by a bubble shield, are projecting a bubble shield, are curr * Fixed the Vanguard Hydra Head benefiting from Heavy Tech instead of Light like their parent unit.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • * Flak Turrets and Flak Guardians now do 0.3x damage vs Heavy hull types, and 0.2x damage vs UltraHeavy hull types. * Heavy beam cannons now properly rotate to their targets as in prior versions.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...ized in their jumping a bit, just at the cost of their legs enchant slot. Heavy characters are still unable to use falling speed/damage reduction enchants, ...pported (because that would feel too similar to flying, and you're wearing heavy gear that makes it so you'd realistically sink anyhow—use crates and so f
    345 KB (59,053 words) - 19:51, 1 February 2015
  • | align="center" | Beam Weapon || align="center" | Heavy || align="center" | Fusion Cutters Black Hole Machines Armor Boosts ...Transport Swallow Being Insta-Killed || align="center" | 5 Light, 2 Heavy, 5 Ultra-Light, 10 Close-Combat
    14 KB (1,619 words) - 20:41, 1 March 2012
  • * All turret health halved, energy cost for all but the Heavy Beam Cannon reduced by 100GW. ...ne the Unity UI requires in order for it to do its job. Yes, the snark is heavy, but this has made life intermittently frustrating for the better part of a
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ** Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final AI comman ...y fast cloaked ship with short-range rapid fire attack. Excellent against heavy targets, but weak to opposing fleet ships.
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ** Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final AI comman ...y fast cloaked ship with short-range rapid fire attack. Excellent against heavy targets, but weak to opposing fleet ships.
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ...Transport Swallow Being Insta-Killed || align="center" | 5 Light, 2 Heavy, 5 Ultra-Light, 10 Close-Combat === Heavy Beam Cannon Module ===
    15 KB (1,652 words) - 23:20, 10 April 2012
  • ...Transport Swallow Being Insta-Killed || align="center" | 5 Light, 2 Heavy, 5 Ultra-Light, 10 Close-Combat === Heavy Beam Cannon Module ===
    15 KB (1,666 words) - 23:53, 9 April 2012
  • ...temperamental guardians, fragmenting guardian and shard, gravity guardian, heavy beam guardian, hunter killer, implosion guardian regular and carrier, laser ** (Missile corvette) deviant updated visuals. Wow this was super heavy of a model, it needed LODs BAD. These will likely need in-xml tuning.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...r players or enemies. This would lead to in-game loading lag (potentially heavy, depending on the speed of your disk) as textures were loaded during battle * The older text-heavy world event log has been removed, and in its place a much leaner, more grap
    363 KB (62,010 words) - 19:50, 1 February 2015
  • ...players unlock techs synergistically. So some of the ones like the Light, Heavy, etc, might need to be a lot more expensive than they are right now. ...in: We may want a couple of variants of this, up to you. One that is more heavy on the factory-ish nature of itself, and one that is more about spawning a
    122 KB (21,444 words) - 14:29, 18 April 2019
  • ...ientsAndSelf when you were quitting to the main menu out of a particularly heavy game. ...are a bunch of new ones that are only ever dire: tesla, spider, tethuida, heavy beam, gravity, shredder, and parasite.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ** This gives a slight speed boost, not that they were that heavy to begin with. ** Heavy Hull went from 7k/10k to 4k/6k.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...pe has a designated tier and sub-tier that determines its point cost, so a Heavy Drone like a Fighter MkI costs 3 points, a Medium Corvette like a Bomber Mk ...00 for escorts, 1/8 of that for the biggest escorts). That works out to a Heavy Frigate (128), so it sets aside points for 3 of those.
    11 KB (1,779 words) - 14:03, 1 February 2015
  • * It has the equivalent of a MkIV [[Heavy Beam Turret]]. That's a _really_ big gun. If properly placed it can great ...ange continuous beam weapon (which is different from zenith beams or human heavy beams) that can do quite a lot of damage when it gets a good shot. The out
    30 KB (5,095 words) - 15:36, 22 December 2016
  • | align="center" | Beam Weapon || align="center" | Heavy || align="center" | Fusion Cutters Black Hole Machines Armor Boosts ...Transport Swallow Being Insta-Killed || align="center" | 5 Light, 2 Heavy, 5 Ultra-Light, 10 Close-Combat
    11 KB (1,230 words) - 20:42, 1 March 2012
  • ** A weasel with sickles instead of feet. Heavy hitter that does half-power splash damage to units on the the tiles cardina ...e lion statues that normally guards shrines. Has massive health, but also heavy self-attrition that will kill it in just a few turns. Has no attack streng
    150 KB (24,846 words) - 12:25, 31 January 2015
  • **** These canges are potentially bug-heavy, but so far things seem to work out. Additional debug info will be generate *** Gorgon Aggregate Body Frigate a medium hull with heavy paralysis that breaks apart into smaller damage focused units in combat.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • * Heavy characters (including characters in heatsuits) are no longer barred from be * Heavy characters (including characters in suits and neutral skelebots) now have t
    278 KB (45,949 words) - 19:51, 1 February 2015
  • <font size="3"><b> Heavy Beam Module</b></font> | {{AlgCtr}} | Missile || {{AlgCtr}} |5 Refractive, 5 Ultra Heavy, 5 Structural
    28 KB (2,820 words) - 21:25, 28 October 2018
  • * Nerfs to Frenzy Golem following some heavy testing where it survived until 5th step of AI reserves solo and took out r **The Thraex is a heavy hitter, especially good at neutralizing defensive fortifications. Its phasi
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ...ssiles, they are unable to reflect. So they are very weak against missile-heavy opposing ship mixes, while they absolutely cleave through more laser/shell/ ...gh energy costs are the more valuable support ships: starships, engineers, heavy defenses of various sorts, constructors and resource ships, transports, and
    28 KB (4,560 words) - 19:50, 1 February 2015
  • ...Starships will count for 25, and the Golems and other "major weapons" (the heavy defense category in general) will trigger the alert all by themselves. ...ionally, they no longer have a penalty against resources, constructors, or heavy defenses. The net effect of this is a nerf for how humans are able to use
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...ssiles, they are unable to reflect. So they are very weak against missile-heavy opposing ship mixes, while they absolutely cleave through more laser/shell/ ...gh energy costs are the more valuable support ships: starships, engineers, heavy defenses of various sorts, constructors and resource ships, transports, and
    30 KB (4,946 words) - 14:07, 8 March 2015
  • ...f 10 over the years and the refinements to prevent this (without being too heavy-handed) have continued. Several AI improvements were made for 8.0, especia ...s load faster and playback better, and no longer cause disk IO load during heavy fighting in battles.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...r Guard Post|Laser Guard Post]]<br/>Basic AI guard post armed with several heavy-laser batteries. ...Guard Post|Needler Guard Post]]<br/>Basic AI guard post armed with several heavy-needler batteries.
    15 KB (2,291 words) - 05:52, 10 July 2016
  • ...against most ships, but they have a huge range and a high strength against heavy defenses, command stations, force fields, and especially other starships. ...h makes it much easier for non-bombers to finish off forcefields and other heavy defenses.
    48 KB (8,166 words) - 13:40, 1 February 2015
  • -Bombers now do only 3/4 their prior damage to force fields and heavy defenses (fortresses, etc). -Dreadnoughts now only do about 2/3 their prior damage to heavy defenses, teleport battle stations, and zenith bombardments.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...er mounts an Avenger Shield Module, a Heavy Beam Cannon Module Mark IV, 3x Heavy Beam Cannon Module Mark III, and 8x Riot Control Shotgun Modules Mk II.<br/ === Heavy Beam Cannon Module (Mk III & IV) ===
    3 KB (451 words) - 23:52, 31 December 2019
  • * '''Heavy''' **[[Heavy Bomber Starship]]s
    4 KB (544 words) - 20:20, 15 May 2015
  • |valign="top" | <b>Beam Weapon (Heavy Beam Cannon):</b> || The Heavy Beam Cannon (HBC) Beam Weapon is a high damage beam that will re-target mid ...power beam weapon. Different versions are mounted by the Zenith, Spire and Heavy Beam Cannon.
    8 KB (1,407 words) - 22:10, 1 February 2015
  • All Spire Corvettes have 4 Light Module and 2 Heavy Module slots.<br/> == Heavy Modules ==
    1 KB (147 words) - 01:59, 27 February 2015
  • ** If we had the game running a bit slower (based on heavy debug logging, for instance), then this problem would disappear in the firs ...re occasional exceptions where it's desirable for a unit to be very shield heavy, such as the Vanguards, which are 1/2.
    179 KB (30,218 words) - 23:28, 1 January 2020

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