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  • ...shoot cryopods while either or both had never been seen before. Now only bots that have been seen can attack cryopods, and only cryopods that have been s ...re the pods are and the disadvantage of having less leeway in alerting any bots near the pods.
    160 KB (26,781 words) - 17:21, 2 February 2015
  • ...ters will still take 5), causing twice as much progression for everything (enemy stats, loot quality, etc). Since you'll have less time to get around the c ...ed, then the equipment will be converted to perform a trojan attack on the enemy's manufacturing network (slowing the expansion of the bot army).
    48 KB (7,844 words) - 17:22, 2 February 2015
  • ...rs within it's 50 attack range. btw: awesome weapon to sniper away support bots. ...hrouded in fog of war, you'll still be able to determine map layout, enemy bots, traps, terminals, etc. Sensors range is capped by doors and false walls. s
    14 KB (2,264 words) - 05:33, 12 January 2019
  • *Tripwire - these alarm nearby bots to your presence when triggered. ...hese are only seen in assassination missions or if you encounter Avalanche bots. Deals damage equal to its level * 5.
    3 KB (469 words) - 04:59, 2 July 2015
  • ** The enemy bombs remain at 1.5 seconds before blowing, and the player "Energy Bomb Bur * The time to live on the spell mines and bombs (both player and enemy) have been reduced from 3 seconds to 1.5.
    304 KB (51,505 words) - 19:51, 1 February 2015
  • * You will only get a "Planet Under Attack" notifier if Mobile enemy units are on that planet. If there are stationary enemies then you knew abo * On the galaxy map tooltips for planets, instead of just showing "enemy strength," it now shows the same information that the normal text to the le
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...ier to see and select when zoomed very far out (including locating them on enemy planets). ...performance improvement has been introduced for when players are attacking enemy planets with lots of guarding ships.
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ===Enemy bots in stealth mode=== * Utilize mines and sentry turrets - then, whistle to lure the bots into your trap.
    3 KB (448 words) - 02:51, 2 February 2019
  • ...ns from any source at all (none of them have such inherently, and being an enemy-to-all precludes getting them from anyone else). ...y at a planet to defend itself against enemy threats (most notably cloaked enemy threats, but in general). The specific rules are difficult to really expla
    367 KB (58,728 words) - 12:16, 16 September 2017
  • * Attack: Simply fights every enemy on the current planet, and when done, will move to another planet with enem |Purchase a group of War Harvester bots from a fellow resistance group. These bots harvest metal from their targets and grant it to you using their scrap cann
    7 KB (1,060 words) - 17:01, 23 September 2021
  • ...are also bristling with 100 tractor beams that lets them pick up and drag enemy ships with them. They are the fastest of the golems (which tend to be rath ...strong main attack shot, which is enough just to keep the occasional stray enemy ship away from them, but that's not the point. They possess 100 million he
    13 KB (2,356 words) - 10:42, 9 July 2016
  • ...y at a planet to defend itself against enemy threats (most notably cloaked enemy threats, but in general). The specific rules are difficult to really expla ...em alive, making the actual mobile builders now simply a matter for use in enemy/neutral territory.
    245 KB (38,972 words) - 11:55, 16 September 2017
  • * Significantly rebalanced how the ally and enemy large-starbase "how fast do these build units?" rates are computed in the n ...arios are now more consistent in how losses of small starbases impact ally/enemy production concentration into the large bases.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • <big>'''What Are Spider Bots (And Other Weaker Ships) Good For?'''</big> '''A:''' Spider Bots may seem weak, and to a degree they are -- ships are intentionally unbalanc
    1 KB (249 words) - 14:10, 1 February 2015
  • ...ose range to hit it at all (radar dampening does not affect the ability of enemy ships to hit other ships, just this one). ** Large teleporting ship fires lightning shots. Reclaims enemy ships it kills (reclaimed ships have health = half damage inflicted by recl
    27 KB (4,399 words) - 09:07, 23 October 2018
  • ...ose range to hit it at all (radar dampening does not affect the ability of enemy ships to hit other ships, just this one). ** Large teleporting ship fires lightning shots. Reclaims enemy ships it kills (reclaimed ships have health = half damage inflicted by recl
    28 KB (4,541 words) - 20:03, 6 August 2020
  • ...der Bot]] || valign="top" | Extremely effective at damaging the engines of enemy ships. ...s engine health does not rise with mark-level, a full complement of Spider Bots will just as easily stop that core [[AI_War:Raid Engine Guard Post|Raid-Eng
    3 KB (453 words) - 12:16, 23 September 2017
  • ** Crucial for scouting enemy planets and gathering intel data. Be sure to bring at least one scout with ** Tiny fighters best in swarms. Reveals any cloaked enemy ships they come near.
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ** Crucial for scouting enemy planets and gathering intel data. Be sure to bring at least one scout with ** Tiny fighters best in swarms. Reveals any cloaked enemy ships they come near.
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ...Dreadnaught) was too effective as "park at extreme range and pick off the enemy" ship so it was nerfed into the Antimatter Starship. That couldn't really ** Now keep the special-forces flag even when they have encountered the enemy, so that rallying to a planet does not just dump all the special forces the
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...ler Guardian|Disassembler Guardian]]<br/>Huge alien guardian that swallows enemy starships and gradually attritions them. If the guardian is destroyed, they ...y Guardian|Gravity Guardian]]<br/>Enormous gravity distortion effect slows enemy ships over a wide area. Middling firepower specially geared towards starsh
    10 KB (1,457 words) - 12:01, 21 August 2016
  • ...attack enemy ships mercilessly until they die. Zombie bots will travel to enemy planets if no enemies present, and cannot be reclaimed. This golem cannot Once repaired, this golem can truly "inhale" enemy fleets. However, it cannot even target units immune to reclamation damage (
    3 KB (383 words) - 00:05, 25 October 2018
  • ...attack enemy ships mercilessly until they die. Zombie bots will travel to enemy planets if no enemies present, and are immune to reclamation. This guardia
    734 bytes (105 words) - 23:06, 13 August 2013
  • difficult enemy types appear '''slightly''' more often difficult enemy types & traps appear '''somewhat''' more often
    3 KB (445 words) - 09:18, 2 June 2016
  • *** Hacking enemy targets at a planet. ** Same deal with DLC2 and the drone automated construction bots, and again another outguard group.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • }}The basic energy weapon for making individual enemy units go away. ...istance. It lacks the punch to be truly effective against heavily-shielded bots.
    629 bytes (74 words) - 13:33, 13 October 2013
  • ...selling parts (bonus unknown), since credit income is limited by number of bots killed and items sold, this can be an useful advantage. # Occasionally, enemy bots will take advantage of Tuck's knowledge of mission targets. This can be es
    7 KB (1,170 words) - 09:52, 12 June 2015
  • ...ugh_enemy_shields on systems, which lets specific ship weapons just ignore enemy forcefields for purposes of their attacks. * If there is more than twice the "enemy" strength on an AI planet ("enemy" here meaning you-the-player, your friends, or mutual enemies of you and th
    186 KB (31,438 words) - 17:26, 13 July 2020
  • * Fixed a longstanding issue where if an enemy had their weapon right up against an obstacle, they could shoot through tha ...een is a lot clearer about what is going on now; why you must destroy some bots and not others, etc.
    79 KB (13,456 words) - 16:18, 24 August 2016
  • ...erjet]] || valign="top" | Blazing fast cloaked fighter that can grapple an enemy ship and drag it. ...ng etherjets give players a new tactical option in the ability to maneuver enemy fleetships. Effective tactics include deliberately dragging stand-off artil
    2 KB (374 words) - 11:40, 16 February 2015
  • }}Short Story: free action, disables enemy movement, 3-turn cooldown. ...it hits. Further, firing the weapon is a "free action" because the other bots are too surprised to respond. The weapon itself is so astonished that it E
    2 KB (230 words) - 11:29, 17 August 2019
  • ...age while your parasite/leach/nanoswarm units need only one hit to tag the enemy for reclamation. ...that it reclaims units at full health and its' reclaimed units are zombie bots. See [[AI War:Golems|Botnet Golem]] for more info.
    2 KB (386 words) - 19:49, 1 February 2015
  • ...gn="top" | Large, high-health, slow ship temporarily halts the movement of enemy ships with every hit of its short-range, rapid-fire energy bursts. Best us
    2 KB (274 words) - 10:48, 26 October 2018
  • ...effective at putting out fires around the galaxy, or at least distracting enemy forces until the real cavalry comes.
    2 KB (300 words) - 12:00, 16 February 2015
  • }}Sprays bullets directly at a single enemy. ...t the Light Machine Gun is most commonly used for killing lightly-shielded bots and destroying cover or other things that can't shoot back, conserving ammo
    652 bytes (74 words) - 13:34, 13 October 2013
  • ...ou. If the target survives, you will be hurt; on higher difficulties enemy bots can deal so much damage that letting them shoot you in order to provoke the
    1 KB (154 words) - 11:24, 17 August 2019