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- |[[File:AIWarRebelColony.png|100px|left|Rebelling Human Colony]] || valign="top" | A formerly captive city filled with living humans. AI This special building is part of the [[AI War:Human Colony Rebellions|Human Colony Rebellions]] [[AI War:Minor Factions|Minor Faction]] and can only spawn if2 KB (255 words) - 18:17, 20 July 2016
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- ...the value of the marauder counter). It now takes simply either "number of human military ships here" or "number of AI military ships here", whichever is la ...units (like marauders and some roaming enclaves) could get protection from human forcefields, counter-sniper turrets and the like. Fixed so that these part367 KB (58,728 words) - 12:16, 16 September 2017
- ...as before. AI ships that are waiting before going through a wormhole to a human planet now spread out 4x more diffusely to make them even harder for player ...now uses the intel data it has about the relative strengths of planets (as human players do), when determining whether or not to send its ships through a wo245 KB (38,972 words) - 11:55, 16 September 2017
- ...the number of human champions, the highest champion hull size unlocked for human players, and that AI's difficulty. * Fixed a textual error in the captive human settlement description.407 KB (65,607 words) - 12:09, 16 September 2017
- ...dy for them. If new players really want a minor faction to play with, the Human Resistance Fighters, Zenith Traders, and Zenith Dyson Spheres are generally === Human Resistance Fighters ===31 KB (5,110 words) - 15:35, 22 November 2018
- ...squads stand watch over every planet and every wormhole, the few remaining human settlements are held captive in orbiting bubbles, and the AIs have turned t These four basic ship classes are available to all players (human and AI alike) in literally every game. Almost all of the bonus ship classe43 KB (6,703 words) - 19:47, 1 February 2015
- These four basic ship classes are available to all players (human and AI alike) in literally every game. Almost all of the bonus ship classe ...mber AI type. There are also Fabricators around the galaxy that allow the human players to build Mark I Bomber Starships.41 KB (6,447 words) - 19:47, 1 February 2015
- * The player's Overall Power Level for the human empire for Expert+ is now higher * Added a new Human Balance galaxy option: Civil Authority Repayment Multiplier1.02 MB (175,629 words) - 18:11, 4 March 2022
- ''Most Human settlements have been destroyed or completely subdued, but every five or so ...]] periodically spawns one [[AI War:Rebelling Human Colony|Rebelling Human Colony]] somewhere in the galaxy. This will remain cloaked for approximately two h2 KB (292 words) - 03:36, 21 July 2016
- * Losing a Human Home [[AI War:Command Station|Command Station]]: '''+30''' * Losing a [[AI War:Human Cryogenic Pod|Human Cryogenic Pod]]: '''+1'''3 KB (550 words) - 13:51, 21 October 2016
- ''Pockets of human allies still live in deep space around AI planets; when they see you attack ...e as those produced by the [[AI War:Rebelling Human Colony|Rebelling Human Colony]].) Note that these ships enter from the outside of the system and do not i1 KB (208 words) - 17:51, 20 July 2016
- -Cross Planet Attacks now scale less severely with number of human players (multiplier is 1 + 0.33 for each additional player now instead of j -Anti-starship arachnids were spawning in response to minor human player starship presence, now the chance of the spawns is proportional to t66 KB (10,612 words) - 11:54, 16 September 2017
- |[[File:AIWarRebelColony.png|100px|left|Rebelling Human Colony]] || valign="top" | A formerly captive city filled with living humans. AI This special building is part of the [[AI War:Human Colony Rebellions|Human Colony Rebellions]] [[AI War:Minor Factions|Minor Faction]] and can only spawn if2 KB (255 words) - 18:17, 20 July 2016
- * '''Captive Human Settlement''' +100 AI Progress If Killed * '''Rebelling Human Colony''' +100 AI Progress If Killed15 KB (2,573 words) - 15:05, 24 April 2015
- #REDIRECT [[AI War:Rebelling Human Colony]]43 bytes (6 words) - 18:08, 20 July 2016