Difference between revisions of "AI War:AI Core World"
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− | All planets adjacent to an [[AI War:AI Homeworld|AI Homeworld]] are '''Core Worlds'''. They are by default Mark IV planets with special rules. | + | All planets adjacent to an [[AI War:AI Homeworld|AI Homeworld]] are '''Core Worlds'''. They are by default [[AI War:Planet Mark|Mark]] IV planets with special rules. |
An AI core world is heavily fortified: it has at least one [[AI War:Orbital Mass Driver|Orbital Mass Driver]] and one [[AI War:Core Warhead Interceptor|Core Warhead Interceptor]], and has two [[AI War:AI Warp Gate|Warp Gates]] instead of one, along with a Mark III [[AI War:Fortress|Fortress]] close to the [[AI War:Orbital Command Station|Orbital Command Station]]. | An AI core world is heavily fortified: it has at least one [[AI War:Orbital Mass Driver|Orbital Mass Driver]] and one [[AI War:Core Warhead Interceptor|Core Warhead Interceptor]], and has two [[AI War:AI Warp Gate|Warp Gates]] instead of one, along with a Mark III [[AI War:Fortress|Fortress]] close to the [[AI War:Orbital Command Station|Orbital Command Station]]. |
Latest revision as of 08:48, 18 August 2016
All planets adjacent to an AI Homeworld are Core Worlds. They are by default Mark IV planets with special rules.
An AI core world is heavily fortified: it has at least one Orbital Mass Driver and one Core Warhead Interceptor, and has two Warp Gates instead of one, along with a Mark III Fortress close to the Orbital Command Station.
The controlling AI is allowed to use a small part of its Strategic Reserve to defend a core world.
A Core World is eligible for housing a Planetary Subcommander.
A Core World is not necessarily controlled by the same AI controlling the adjacent homeworld.