Difference between revisions of "AI War:Glossary"
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'''BHM''' - [[Black Hole Machine]], a structure that prevents most enemy ships from leaving a planet. | '''BHM''' - [[Black Hole Machine]], a structure that prevents most enemy ships from leaving a planet. | ||
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+ | '''Cinthian''' - Grand; epic; CPU-melting. | ||
'''[[AI_War_-_Control_Nodes|Control node]]''' - Part of the interface long ago replaced with the [[AI_War_-_CTRLS_Button_Overview|CTRLS button]]. | '''[[AI_War_-_Control_Nodes|Control node]]''' - Part of the interface long ago replaced with the [[AI_War_-_CTRLS_Button_Overview|CTRLS button]]. | ||
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'''CPA''' - [[AI_War_-_Cross_Planet_Attacks#How_Do_Cross-Planet_Attacks_Work.3F|Cross planet attack]], a massive distributed fleetship attack the AIs launch against the player(s) every few hours. | '''CPA''' - [[AI_War_-_Cross_Planet_Attacks#How_Do_Cross-Planet_Attacks_Work.3F|Cross planet attack]], a massive distributed fleetship attack the AIs launch against the player(s) every few hours. | ||
− | '''Dreadnought''' - Either a starship from older versions now replaced by the [[Plasma Siege Starship]], or [[Spire Dreadnought|an extremely powerful Spire | + | '''Dreadnought''' - Either a starship from older versions now replaced by the [[Plasma Siege Starship]], or [[Spire Dreadnought|an extremely powerful Spire warship]]. |
'''Exo''' or '''Exo-wave''' - [[AI War - How Exogalactic Strikeforces Work|Exogalactic Strikeforce]], a powerful, often distributed attack comprising a variety of ships launched by the AI from outside the galaxy in response to player use of super-weapons. | '''Exo''' or '''Exo-wave''' - [[AI War - How Exogalactic Strikeforces Work|Exogalactic Strikeforce]], a powerful, often distributed attack comprising a variety of ships launched by the AI from outside the galaxy in response to player use of super-weapons. | ||
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'''[[AI_War_-_AI_Reinforcements#Neutering_AI_Planets|Neuter]]''' - Destroy some or all non-wormhole guard posts and sometimes other structures in an AI-held system, to control re-inforcements or facilitate safe passage of your ships. | '''[[AI_War_-_AI_Reinforcements#Neutering_AI_Planets|Neuter]]''' - Destroy some or all non-wormhole guard posts and sometimes other structures in an AI-held system, to control re-inforcements or facilitate safe passage of your ships. | ||
− | '''OMD''' - [[Orbital Mass Driver]], a structure that attacks larger enemy ships from long range | + | '''OMD''' - [[Orbital Mass Driver]], a structure that attacks larger enemy ships from long range. |
'''Refleet''' - Replace lost mobile military ships. | '''Refleet''' - Replace lost mobile military ships. | ||
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'''Zombard''' - [[Zenith Bombard]], a bonus fleet ship. | '''Zombard''' - [[Zenith Bombard]], a bonus fleet ship. | ||
− | '''ZPG''' - [[Zenith Power Generator]] | + | '''ZPG''' - [[Zenith Power Generator]]. |
{{AIWarRefNav}} | {{AIWarRefNav}} |
Revision as of 02:12, 23 April 2013
AA - Anti-Armor, a bonus fleet ship.
AAR - After action report, a player's recount of a game. Found on a dedicated board in the Arcen Games forums.
AIP - AI Progress, a measure of the strength of the AIs' response to the player(s).
Antimatter Starship - A starship from older versions now replaced by the Plasma Siege Starship.
Awesomebomb - Zenith AutoBomb, a bonus fleet ship.
Autopod - Autocannon Minipod, a bonus fleet ship.
Blobbing - A simple military tactic of ammassing most or all mobile military ships into one great "blob".
BHM - Black Hole Machine, a structure that prevents most enemy ships from leaving a planet.
Cinthian - Grand; epic; CPU-melting.
Control node - Part of the interface long ago replaced with the CTRLS button.
Cookie monster - A gluttonous azure demon with a voracious appetite. May also refer to the Devourer Golem.
CPA - Cross planet attack, a massive distributed fleetship attack the AIs launch against the player(s) every few hours.
Dreadnought - Either a starship from older versions now replaced by the Plasma Siege Starship, or an extremely powerful Spire warship.
Exo or Exo-wave - Exogalactic Strikeforce, a powerful, often distributed attack comprising a variety of ships launched by the AI from outside the galaxy in response to player use of super-weapons.
Glass, as in "under glass" - Protected by a (generally free-standing) force field.
Hack - See AI War - Hacking.
HBC - Heavy Beam Cannon, referring to the Heavy Beam Turret or a similar module.
Honeycomb - Spire Tractor Platform, a hexagon-shaped bonus fleet ship.
IRE - Impulse Reaction Emitter, a bonus fleet ship. May also refer to a module for Champion ships or modular fortresses.
Light Starship - A starship from older versions now replaced by the Mark I Flagship.
LRM - Long range missile, generally referring to Missile Turrets.
Neuter - Destroy some or all non-wormhole guard posts and sometimes other structures in an AI-held system, to control re-inforcements or facilitate safe passage of your ships.
OMD - Orbital Mass Driver, a structure that attacks larger enemy ships from long range.
Refleet - Replace lost mobile military ships.
Replicator - Zenith Viral Shredder, a bonus fleet ship.
SBS - Spire Blade Spawner, a bonus fleet ship.
Squid - The Teuthida, a "brutal pick" Core Guard Post.
SSB - Spire Stealth Battleship, a bonus fleet ship.
ST - SuperTerminal, a structure that can be captured to reduce AIP for as long as it can be held.
TBS - Teleport Battle Station, a bonus fleet ship.
TDL - Tackle Drone Launcher, a bonus fleet ship.
Whipping boy - A heavily fortified player-owned planet dedicated to receiving waves and possibly other attacks.
Zelec - Zenith Electric Bomber, a bonus fleet ship.
Zombard - Zenith Bombard, a bonus fleet ship.
ZPG - Zenith Power Generator.