Difference between revisions of "AI War:Glossary"

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'''OMD''' - [[Orbital Mass Driver]], a structure that attacks larger enemy ships from long range.
 
'''OMD''' - [[Orbital Mass Driver]], a structure that attacks larger enemy ships from long range.
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'''Perma-cloaked''' - Describes ships having both cloaking and [[Ship Immunities|immunity]] to tachyon beams; see [[Cloaking_and_Tachyon_Beams(Stealth)#.22Perma-Cloaked.22|here]].
  
 
'''Refleet''' - Replace lost mobile military ships.
 
'''Refleet''' - Replace lost mobile military ships.
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'''ST''' - [[SuperTerminal]], a structure that can be captured to reduce AIP for as long as it can be held.
 
'''ST''' - [[SuperTerminal]], a structure that can be captured to reduce AIP for as long as it can be held.
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'''Tachyon''' - Tachyon beams are emitted by certain ships and reveal cloaked ships for a few seconds. 
  
 
'''TBS''' - [[Teleport Battle Station]], a bonus fleet ship.
 
'''TBS''' - [[Teleport Battle Station]], a bonus fleet ship.

Revision as of 07:37, 17 May 2013

AA - Anti-Armor, a bonus fleet ship.

AAR - After action report, a player's recount of a game. Found on a dedicated board in the Arcen Games forums.

AIP - AI Progress, a measure of the strength of the AIs' response to the player(s).

Antimatter Starship - A starship from older versions now replaced by the Plasma Siege Starship.

Awesomebomb - Zenith AutoBomb, a bonus fleet ship.

Autopod - Autocannon Minipod, a bonus fleet ship.

Blobbing - A simple military tactic of ammassing most or all mobile military ships into one great "blob".

BHM - Black Hole Machine, a structure that prevents most enemy ships from leaving a planet.

Cinthian - Grand; epic; CPU-melting.

Control node - Part of the interface long ago replaced with the CTRLS button.

Cookie monster - A gluttonous azure demon with a voracious appetite. May also refer to the Devourer Golem.

CPA - Cross planet attack, a massive distributed fleetship attack the AIs launch against the player(s) every few hours.

Dreadnought - Either a starship from older versions now replaced by the Plasma Siege Starship, or an extremely powerful Spire warship.

Exo or Exo-wave - Exogalactic Strikeforce, a powerful, often distributed attack comprising a variety of ships launched by the AI from outside the galaxy in response to player use of super-weapons.

Glass, as in "under glass" - Protected by a (generally free-standing) force field.

Hack - See AI War - Hacking.

HBC - Heavy Beam Cannon, referring to the Heavy Beam Turret or a similar module.

Honeycomb - Spire Tractor Platform, a hexagon-shaped bonus fleet ship.

IRE - Impulse Reaction Emitter, a bonus fleet ship. May also refer to a module for Champion ships or modular fortresses.

Light Starship - A starship from older versions now replaced by the Mark I Flagship.

LRM - Long range missile, generally referring to Missile Turrets.

Neuter - Destroy some or all non-wormhole guard posts and sometimes other structures in an AI-held system, to control re-inforcements or facilitate safe passage of your ships.

OMD - Orbital Mass Driver, a structure that attacks larger enemy ships from long range.

Perma-cloaked - Describes ships having both cloaking and immunity to tachyon beams; see here.

Refleet - Replace lost mobile military ships.

Replicator - Zenith Viral Shredder, a bonus fleet ship.

SBS - Spire Blade Spawner, a bonus fleet ship.

Squid - The Teuthida, a "brutal pick" Core Guard Post.

SSB - Spire Stealth Battleship, a bonus fleet ship.

ST - SuperTerminal, a structure that can be captured to reduce AIP for as long as it can be held.

Tachyon - Tachyon beams are emitted by certain ships and reveal cloaked ships for a few seconds.

TBS - Teleport Battle Station, a bonus fleet ship.

TDL - Tackle Drone Launcher, a bonus fleet ship.

Whipping boy - A heavily fortified player-owned planet dedicated to receiving waves and possibly other attacks.

Zelec - Zenith Electric Bomber, a bonus fleet ship.

Zombard - Zenith Bombard, a bonus fleet ship.

ZPG - Zenith Power Generator.




AI War Navigation Reference
AI War:Wiki Home - AI War:Reference Section - AI War:Strategies Section
Version History Version 2.000Version 3.000Version 4.000Version 5.000Version 6.000Versions 6.00Beta - 7.00Versions 7.00Beta - 8.00Versions 8.00+
Game Content AI War:Base GameExpansion 1: The Zenith RemnantExpansion 2: Children of Neinzul
Expansion 3: Light of the SpireExpansion 4: Ancient ShadowsExpansion 5: Vengeance of the MachineExpansion 6: Destroyer of Worlds
Getting Started User Interface and ControlsNew Game OptionsTutorial WalkthroughGame Objectives (What do I do next?)How the AI Attacks You (AI Progress, Waves and Threat)I'm stuck! Help? (Player submitted questions)
Enemy AI Types and AI Plots AI Opponent Types: (Easier - Moderate - Harder - Technologist) ♦ AI Plots: (Avenger - Hybrid Hives - Advanced Hybrids - Astro Trains - Beachheads - Hunter - Shark-A - Shark-B - Counter Posts - Warp Relays - Preemption)
Minor Factions Human MaraudersHuman Resistance FightersHuman Colony RebellionsZenith TradersZenith MinersZenith Dyson SphereZenith DevourerBroken Golems (Easy) (Moderate) (Hard)Botnet Golem (Easy) (Moderate) (Hard)Neinzul Rocketry CorpsNeinzul Preservation WardensNeinzul Roaming EnclavesFallen SpireSpire Civilian LeadersSpirecraft (Easy) (Moderate) (Hard)Dark SpireAlt Champion ProgressAlt Champion NemesisShowdown DevicesNomad PlanetsExodian Blade
Ships and Structures Fleet ShipsStarshipsSpirecraftTurretsGuardiansGuard PostsMilitary StructuresEconomic StructuresGolemsWarheadsAstroTrains
Combat Mechanics Ammunition TypesShip ImmunitiesShip AbilitiesHull TypesAttack MultipliersArmor (Overall Damage Calculations)Engines and Speed (including Tractor Beams and Gravity Effects)Force Field InteractionsCloaking and Tachyon Beams(Stealth)Capturing Ships and Structures (& Reclamation)Strategic reserve
Economic Mechanics Crystal and Metal HarvestingEnergy GenerationScience and Knowledge and Hacking the AIBuild Time and Constructors (including Repair)
Miscellaneous Map seeds of interestGlossary