Difference between revisions of "Races"
m |
(No difference)
|
Revision as of 02:44, 13 April 2015
Races
Though technically a misnomer, race is the term used to describe the sentient life of the Arcen universe.
Contents
Races of AI War
There are five notable races in AI War: the humans, Zenith, Neinzul, Spire and the AI.
Races of The Last Federation
In The Last Federation there are nine sentient civilizations. They are the Hydrals, Acutians, Andors, Boarines, Burlusts, Evucks, Peltians, Thoraxians, and Skylaxians.
Race Name | Description | Key Details |
---|---|---|
Hydrals | A race of one |
|
Acutians | Capitalist robots |
|
Andors | Utopian robots |
|
Boarines | Isolationist ice-beasts |
|
Burlusts | Warmongering warlords |
|
Evucks | Paranoid Kleptomaniacs |
|
Peltians | Communist agrarians |
|
Skylaxians | Honorable scientists |
|
Thoraxians | Terrifying insectoids |
|
Race Interactions
The various races can interact in a variety of ways:
More info
From XML game data, can be transferred to individual race pages when they are made.
The Acutians are still in the process of ramping up their space industry, so that gives me a short window of opportunity. But soon their mechanical CEOs will be looking to make planetary "acquisitions." These dangerous, amoral robots destroyed the last remnants of my race after the Evucks almost wiped us out -- having them as my enemy was a given, I think.
The Andors are about the best enemy to have, all in all. They aren't above violence, but I don't think they have any desire to ever spread off their utopian homeworld. Their disapproval means I will find it difficult to get favors from them in the future, however.
The Boarines are angry, there's no doubt about that. They are usually very solitary creatures, but my theft will have them mobbing their regent with requests for my capture, I am sure. I will have to be wary of them in the future.
Given that their entire society, if you can even call it that, is founded on warfare... you'd think they would be impressed, not angry. And to some extent I think they are. But that isn't going to stop the Burlust warlords from all declaring me a blood enemy.
The Evucks are always inscrutable, but their position on my race has been made quite clear, I think. Murdering almost all of us sends a pretty distinct message. Surely I can't have made them hate me any more than they already seemed to.
These pathetic furry communists pose no long-term threat. Their space industry may be stumbling into a start now, but they will have trouble maintaining momentum. They will hate me for stealing their handiwork, but there are bigger threats in this solar system.
The sense of honor of the Skylaxians is... intense. They have disapproved of my race for centuries, but I think they may have been on the cusp of forgiving me. But I've crossed that line -- there's no going back now.
The Thoraxians do not have a substantive space fleet yet, particularly now that I have stolen their flagship. But they are vicious, they are angry, and I am sure their queen is already plotting her revenge. I will have to be extremely careful.
Races of Stars Beyond Reach
Stars Beyond Reach features fourteen races, eleven returning from previous games and three original to this one. Of these, eight races are playable while six are AI-only. Notably, any race controlled by a human player shares a majority of the technology tree, social progress categories, and buildings. As a result human controlled and AI controlled instances of the same race vary greatly.