Races

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Races in The Last Federation refers to the nine sentient civilizations that populate the solar system. This includes the Hydrals(player race), Acutians, Andors, Boarines, Burlusts, Evucks, Peltians, Thoraxians, and Skylaxians. This article will summarize the important details comparing and contrasting the races, while the individual pages detail specific strategies to deal with each race.

Race Comparison

Race Name Description Key Details
Hydrals Player race
  • You are the last of the Hydrals. The first to attain spaceflight, your long-lived race was responsible for centuries of oppression. Massive and deadly, a single Hydral is easily a match for a thousand troops of any other race. Unfortunately, you are outnumbered trillions to one. On the plus side, the lengthy solar occupation has left centuries' worth of inactive Hydral technology scattered about the solar system. Powerful technology that only you can activate
Acutians Capitalistic robots
  • One of the more dangerous races, as they are always looking to make new "acquisitions" and they are able to immediately have any citizens become soldiers
  • Leading CEOs determines what options are available
Andors Utopian robotic society
  • They are peaceable and benevolent, and will never try to take a planet from another race. They will fight, for a variety of reasons, but they can also be relied on to send aid where it is needed.
  • Parties randomly determined at game start; ruling party determines which options are available
Boarines Isolationist ice-beasts
  • Solitary, beastly loners. Good in a fight, but their solitary nature leads to rather thin populations. Usually not one of the major players in the solar system, but if you can convince them of the virtues of a federation, they can be a good way to backdoor in other races.
  • Have the power for Rage Momentum, the longer they are at war, the stronger they get
  • Different regent priorities determine what options are available
Burlusts Warmongering warlords
  • Warlike and volatile, ruled by an unstable hierarchy of warlords. Quick to fight, but also sometimes to a fault; predictable aggressiveness can be a form of weakness.
  • The only way to deal with them politically is through bribes, blackmail, and duels.
Evucks Paranoid Kleptomaniacs
  • Quiet and studious, these are the most advanced beings in the solar system. Unfortunately, they are also amoral. They are not above unleashing horrible diseases on enemies, stealing every technology that isn't nailed down, or even blowing up their own planet if they think they have no hope of survival.
  • Dislike interference
Peltians Communist agrarians
  • Weak, furry, and rather resembling barn owls. Usually very easy to sway to your wishes, but they are absolutely pathetic in ground combat, and not always the best in a space fight. They are quite good at suicidally bombing the heck out of enemy planets, though.
  • Manipulated using voting proxies
Skylaxians Honorable Scientists
  • Very scientifically advanced, very calm, and able to convince most any race of anything -- under the right circumstances. An excellent foundation upon which to build a federation -- but if they don't approve of your actions, you can find them a quick enemy, as well
Thoraxians Villainous insectoids
  • Monstrous nightmares. Each planet is ruled by a hive queen, who controls all the workers on her world. They are efficient killers, the most deadly force in the solar system now that the Hydrals are gone.
  • They aren't evil per se, but they have no concept of the value of others' lives. They can be a powerful ally if you manage it, but they are very hard to please
  • Different moods determine what options are available

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Race Interactions

The various races can interact in a variety of ways:

More info

from XML game data, can be transferred to individual race pages when they are made.

<ln id="Story_Intro_A">[#999999]1/7:[#ffffff] I am the last of the murdered race of Hydrals. My countrymen were the dictators of the solar system, so we kind of had it coming. [#999999]Yes, that is me above. And you are me. This is our story.</ln>

<ln id="Story_Intro_B">[#999999]2/7:[#ffffff] I was the sole survivor thanks to a renegade mission I undertook, betraying my race to bring spacefaring technology to our potential rivals.</ln>

<ln id="Story_Intro_C">[#999999]3/7:[#ffffff] My ultimate goal? The creation of a peaceful unified federation of planets. Only then can we be safe from the kinds of atrocities my race committed, and the kinds that were committed against us.</ln>

<ln id="Story_Intro_D">[#999999]4/7:[#ffffff] Naturally, upon my crash-landing at this planet, I was placed in "captivity." Having no concept of my strength, they did not realize that I was merely waiting. I waited for years.</ln>

<ln id="Story_Intro">[#999999]5/7:[#ffffff] [#3ee1b9]Star Date: {0}[#ffffff] My dream of a universal federation is as alive as ever. And now the {1} have finally gotten themselves into orbit. After spending so much time with me as a peaceful "captive," they were ill-prepared for my escape. I have commandeered the first {2}, and now the {1} are in hot pursuit.</ln>

<ln id="Story_Intro3">[#999999]7/7:[#ffffff] Here they come! I outclass this force so severely that it will be almost impossible to lose, so now is a good time to put my ship through its paces. But I still have to be careful -- if they manage to take out my ship, I will be just as dead now as later.</ln>

<ln id="Story_Intro_Acutian">[#999999]6/7:[#ffffff] The Acutians are still in the process of ramping up their space industry, so that gives me a short window of opportunity. But soon their mechanical CEOs will be looking to make planetary "acquisitions." These dangerous, amoral robots destroyed the last remnants of my race after the Evucks almost wiped us out -- having them as my enemy was a given, I think.</ln>

<ln id="Story_Intro_Andor">[#999999]6/7:[#ffffff] The Andors are about the best enemy to have, all in all. They aren't above violence, but I don't think they have any desire to ever spread off their utopian homeworld. Their disapproval means I will find it difficult to get favors from them in the future, however.</ln>

<ln id="Story_Intro_Boarine">[#999999]6/7:[#ffffff] The Boarines are angry, there's no doubt about that. They are usually very solitary creatures, but my theft will have them mobbing their regent with requests for my capture, I am sure. I will have to be wary of them in the future.</ln>

<ln id="Story_Intro_Burlust">[#999999]6/7:[#ffffff] Given that their entire society, if you can even call it that, is founded on warfare... you'd think they would be impressed, not angry. And to some extent I think they are. But that isn't going to stop the Burlust warlords from all declaring me a blood enemy.</ln>

<ln id="Story_Intro_Evuck">[#999999]6/7:[#ffffff] The Evucks are always inscrutable, but their position on my race has been made quite clear, I think. Murdering almost all of us sends a pretty distinct message. Surely I can't have made them hate me any more than they already seemed to.</ln>

<ln id="Story_Intro_Peltian">[#999999]6/7:[#ffffff] These pathetic furry communists pose no long-term threat. Their space industry may be stumbling into a start now, but they will have trouble maintaining momentum. They will hate me for stealing their handiwork, but there are bigger threats in this solar system.</ln>

<ln id="Story_Intro_Skylaxian">[#999999]6/7:[#ffffff] The sense of honor of the Skylaxians is... intense. They have disapproved of my race for centuries, but I think they may have been on the cusp of forgiving me. But I've crossed that line -- there's no going back now.</ln>

<ln id="Story_Intro_Thoraxian">[#999999]6/7:[#ffffff] The Thoraxians do not have a substantive space fleet yet, particularly now that I have stolen their flagship. But they are vicious, they are angry, and I am sure their queen is already plotting her revenge. I will have to be extremely careful.</ln>

The Last Federation