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  • ...e in sync and thus shown as if only one constructor was selected. Lack of resources, ships hitting their ship caps, or engineers being unevenly distributed cou
    14 KB (2,434 words) - 13:38, 1 February 2015
  • ...o control more than one home planet. This gives the player massively more resources at the start, but also causes the AI to be stronger and send more waves (as
    16 KB (2,661 words) - 13:39, 1 February 2015
  • ...ny stars and planets. The Enclave is horrified at the rapid consumption of resources and the use of nuclear weapons forever marring the face of the galaxy.
    15 KB (2,373 words) - 19:47, 1 February 2015
  • ...actually modifying the existing AI or potentially depriving it of in-game resources. Even if the Hybrids do poorly, the main AI won't be hurt much, and if the
    17 KB (2,871 words) - 11:31, 26 May 2015
  • *** Players start with 3x more resources, including knowledge, and Mark III Economic command stations on all their p
    27 KB (4,399 words) - 09:07, 23 October 2018
  • * The Assault Transport which costs knowledge to unlock, and a lot more resources to make and operate, but which heals all units loaded into it including [[A
    1 KB (227 words) - 14:07, 5 March 2015
  • ...t choose what territory to take, what technology to research, what special resources and facilities to capture, what deadly AI targets to destroy. And you face
    2 KB (421 words) - 15:57, 11 March 2015
  • Resources (Metal/Crystal/Energy) - Resource system description, reactor inefficiency,
    4 KB (616 words) - 15:33, 1 February 2015
  • ...Starship]]s) against a hostile wormhole coupled with enough Engineers and resources, then FRD into the other side. Your fleet can then clean up the [[Missile F
    2 KB (393 words) - 22:18, 1 February 2015
  • ...ny stars and planets. The Enclave is horrified at the rapid consumption of resources and the use of nuclear weapons forever marring the face of the galaxy.
    17 KB (2,826 words) - 19:48, 1 February 2015
  • *** Players start with 3x more resources, including knowledge, and Mark III Economic command stations on all their p
    28 KB (4,541 words) - 20:03, 6 August 2020
  • ...ast the same as if a nuclear weapon had been set off -- destroying all the resources and making the planet unable to sustain supply. It doesn't harm the ships o
    3 KB (408 words) - 18:06, 30 October 2018
  • ...actually modifying the existing AI or potentially depriving it of in-game resources. Even if the Hybrids do poorly, the main AI won't be hurt much, and if the
    17 KB (2,848 words) - 15:37, 1 February 2015
  • ...the system it's in that is not immune to Nuclear Explosions, including all resources. Normally, Avengers only appear if the Avenger AI Plot is enabled and the A
    3 KB (451 words) - 23:52, 31 December 2019
  • All those resources you have in your settlement stockpile on your old continent? Yep, they come
    7 KB (1,169 words) - 19:51, 1 February 2015
  • The value of the incoming resources and energy has to be balanced against the massive influence on mobility. De
    2 KB (286 words) - 03:30, 26 August 2016
  • ...they provide can quickly turn the tide of the battle against you, as your resources are much more limited then the AIs.
    3 KB (499 words) - 12:44, 22 December 2013
  • ...increases, more of these structures are given to you to give you a slight resources bonus.
    2 KB (232 words) - 06:50, 25 April 2015
  • ...ical Command Station]] is designed to move your ships around faster, store resources, and prevent enemy teleport deepstriking. Use these to create a buffer betw
    20 KB (2,345 words) - 12:52, 30 October 2018
  • ...5.000 behavior), the [[AI War:Energy|Energy]] cost does indirectly consume resources due to the amount of Energy generation required.
    2 KB (275 words) - 03:37, 26 August 2016

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