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  • * Fixed a bug where at certain middle-high levels of zoom a wormhole would be drawn twice, with the second being in a spurious and variable visu
    27 KB (4,501 words) - 17:36, 25 October 2018
  • ...t of launch. As a result, they should be amongst the first units through a wormhole so that they may mitigate as much damage as possible.
    2 KB (238 words) - 00:37, 8 March 2015
  • ...ip and, with it, build another City Hub. The new hub must be at least two wormhole-hops from the other one.
    41 KB (6,782 words) - 12:38, 27 February 2015
  • |The Command Station and all guardposts (except Wormhole) are way off to the side of a system, away from wormholes. Uses lots of Sp
    2 KB (251 words) - 06:52, 9 July 2016
  • <i>Connections between planets are much more complex, as real wormhole networks would more likely be. This mode tends to create more interesting m
    6 KB (1,073 words) - 03:25, 16 August 2016
  • * New consumable item Wormhole Journey added.
    63 KB (10,263 words) - 17:36, 25 October 2018
  • ...human ships on the planet for a bit -- when it enters or emerges from any wormhole.
    10 KB (1,457 words) - 12:01, 21 August 2016
  • ...onal propulsion methods (and thus come in from the edge of a system, not a wormhole). (Can set intensity of faction from 1-10).
    10 KB (1,590 words) - 15:57, 22 November 2018
  • ...onal propulsion methods (and thus come in from the edge of a system, not a wormhole).''
    917 bytes (145 words) - 18:01, 20 July 2016
  • ...s are better used when placed on enemy path. Often, that path is between a wormhole and an Orbital Command Station. The line-place option is useful to automati
    3 KB (448 words) - 14:05, 29 November 2016
  • ...valign="top" | [[AI War:Tachyon Sentinel|Tachyon Sentinel]]<br/>Watches a wormhole and reveals scouts and stealth invaders.
    5 KB (680 words) - 11:53, 17 August 2016
  • Threat tends to station near the frontier: ships often move toward a wormhole leading to human territory but instead of crossing it they then move to a g
    3 KB (473 words) - 03:42, 25 August 2016
  • ..., the Controller can be moved around the local planet (but never through a wormhole). Turrets are still completely immobile, however.
    9 KB (1,583 words) - 14:26, 23 October 2018
  • {{AI War 2 Ship:Exogalactic Wormhole}}
    38 bytes (5 words) - 17:18, 25 October 2018
  • {{AI War 2 Ship:Wormhole Sentinel
    33 bytes (5 words) - 19:31, 25 October 2018
  • | Role: Wormhole attack
    3 KB (468 words) - 01:40, 5 August 2019
  • ...s a speed multiplier of 1.5x for the first 5 seconds after going through a wormhole.
    2 KB (201 words) - 23:13, 23 April 2022
  • ...s a speed multiplier of 1.5x for the first 5 seconds after going through a wormhole.
    1 KB (189 words) - 12:18, 4 May 2022
  • ...s a speed multiplier of 1.5x for the first 5 seconds after going through a wormhole.
    2 KB (232 words) - 12:55, 4 May 2022
  • ...onal propulsion methods (and thus come in from the edge of a system, not a wormhole). If they capture a planet then they will fortify it and use its resources
    23 KB (4,003 words) - 17:01, 6 August 2022

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