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  • == Next Release Notes == [[AI War 2: Post Completion]]
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ...ly 16), AND a signficant period with no public releases while we ported AI War from .NET/SlimDX to Unity3D. * The combined release notes for those 81 betas total over 300 kilobytes of text.
    183 KB (30,714 words) - 11:55, 16 September 2017
  • == Next Release Notes == [[Valley 1:Beta Series 2 Release Notes]]
    192 KB (32,418 words) - 19:50, 1 February 2015
  • == Next Release Notes == [[AI War 2: Sunset of The Badger Era]]
    293 KB (50,070 words) - 11:33, 14 October 2020
  • == Next Release Notes == [[AI War 2: Final Pre-Beta Checks]]
    182 KB (30,453 words) - 13:10, 11 January 2018
  • == Next Release Notes == [[AI War 2: The Arrival of Fleets]]
    105 KB (17,355 words) - 23:34, 5 March 2019
  • == Next Beta Notes == ...eriod into two sets of release notes, but what can we say -- these release notes have gotten to 36,000 words, and it is time to cut them off and start a new
    208 KB (34,773 words) - 19:15, 5 June 2015
  • Patch notes for game version 8.001 and up can be found at [[AI War:Current Post-8.000 Beta]]. == Official 8.000 Release! ==
    177 KB (28,387 words) - 17:36, 25 October 2018
  • == Notes From The Producer: January 18th, 2011 == ...resolved some annoying font wrapping issues that were caused by the Unity 2.6 engine.
    4 KB (537 words) - 19:52, 1 February 2015
  • == Next Release Notes == [[Skyward Collapse - Post Release Notes]]
    132 KB (22,317 words) - 12:25, 31 January 2015
  • ...to have a graphical button that opens a window that tells you about the AI War II kickstarter, and which then has the option to click a button and find ou ** https://www.kickstarter.com/projects/arcengames/ai-war-ii/
    34 KB (5,632 words) - 20:40, 14 November 2017
  • ...o the player in act 1" to only apply to the player's lander territory; the AI can build next to other territories claimed later by the player. ...this rule during the per-turn check of under-construction buildings, so an AI building can no longer be cancelled by this rule after starting constructio
    59 KB (9,843 words) - 15:39, 19 November 2015
  • == Notes From The Producer: June 11, 2010 == ...feeling a lot less beta, and a lot more like a finished product, with this release; so much so that we jumped from version 0.800 to version 0.850.
    15 KB (2,604 words) - 12:25, 31 January 2015
  • == Notes From The Producer: July 7, 2010 == Well, this is a momentous release! The levels for the main adventure story progression are all now completed
    7 KB (1,209 words) - 12:26, 31 January 2015
  • The last of the AI War 2 DLCs is now out, the Complete Edition is out, and you can [https://store.st ...and volunteers are still making updates, there tend to be patches every 1-2 weeks on average.
    118 KB (18,785 words) - 17:53, 25 May 2024
  • ...planet ruled by an enigmatic spectre. It is set in the same universe as AI War and The Last Federation, light years and millennia apart from the events of * [[Stars Beyond Reach Beta Phase 2 Release Notes]]
    3 KB (519 words) - 09:05, 23 October 2018
  • == Version 2.603 == == Version 2.602 Achievement Fixes And Console Launch ==
    47 KB (7,365 words) - 20:22, 26 January 2024
  • == Notes From The Producer: June 26, 2010 == ...or instabilities into the game, which is why the long time since the last release. The networking work is in full swing, and that caused a lot of internal c
    16 KB (2,663 words) - 12:25, 31 January 2015
  • == Next Release Notes == [[AI War 2: Making Alpha Fun]]
    123 KB (20,999 words) - 17:37, 25 October 2018
  • == Next Release Notes == [[AI War 2: Early Access Starts!]]
    50 KB (8,414 words) - 11:12, 15 October 2018

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