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  • [[AI War 2: The Pivot]] ...ship that the Thanatos is built around was found in a nebula prior to the AI revolt.
    161 KB (27,377 words) - 15:31, 24 April 2018
  • ...variety of different hacking types; players can go negative on HaP but the AI response is then very aggressive. Hacking gives players a number of ways t ...ets done through the Hacker unit, which places immobile hacking devices in AI systems.
    13 KB (2,173 words) - 04:59, 28 July 2016
  • ** There's more that needs to be done here, but the AI model will need some reworking before that's possible, and there's not room ...titles, as we're slammed right now. And for some of the older titles like AI War, we'll also have to do a unity engine upgrade in order to add linux sup
    402 KB (68,779 words) - 11:25, 31 January 2015
  • == AI Updates == -added support for AI plots, which are enabled in the new "AI Plots" tab in the new game lobby.
    41 KB (6,639 words) - 18:47, 1 February 2015
  • [[AI War 2: Post Completion]] This all culminated in the release of DLC3 and the AI War 2 Complete Edition. You can read [https://store.steampowered.com/news/
    126 KB (20,934 words) - 20:28, 22 April 2022
  • AI Updates -Added support for removing individual AI types from consideration for random selection by placing disabledaitypes.tx
    66 KB (10,612 words) - 10:54, 16 September 2017
  • The last of the AI War 2 DLCs is now out, the Complete Edition is out, and you can [https://st We expect AI War 2 to have a ''long'' life if AI War Classic is anything to go by. The game is in a really good state, and
    135 KB (21,554 words) - 18:14, 2 November 2024
  • ...und in the 3journal.xml file located in your game directory "\AI War Fleet Command\RuntimeData\Language\en". Space Telemetry Lab, Home Command
    41 KB (6,782 words) - 11:38, 27 February 2015
  • -The metal/crystal production of command stations (all varieties) has been very significantly increased, making thos ...have been increased a corresponding amount to the production of the other command stations.
    48 KB (8,166 words) - 12:40, 1 February 2015
  • ...d the "Hunter" and "Shark" AI plots. There are also new bonus ship types, AI types, map styles, core guard posts, guardians, core turret controllers, an Now you may optionally assign a secondary type to each of the two AI players so you can see what it's like to play against a Speed-Racer/Thief a
    14 KB (2,253 words) - 19:05, 6 August 2020
  • * The various "foward" buildings of the AI have largely been removed or condensed, and in a few cases renamed. These * Repairs now cost 50 crowns per 1 health repaired, for both players and AI, and is filed under a new accounting record type for Repairs.
    202 KB (34,152 words) - 14:38, 19 November 2015
  • <big>'''How Do I Take A High-Level AI Planet?'''</big> ...I have another problem I have had on occasion. I find this planet near my home system near the beginning of the game. It is a tier 3 or 4 planet and has
    14 KB (2,437 words) - 18:50, 1 February 2015
  • If you'd rather discover the details yourself but want some info, check out [[AI War:What Is The Fallen Spire Minor Faction|the basic non-spoiler overview]] ...r phases. It's more of a "showdown" style confrontation with the AI. The AI knows that it needs to stop you _before_ you can build up your true strengt
    30 KB (5,095 words) - 14:36, 22 December 2016
  • ...oo much, I usually send a smash force of capped fighter 2s/3s and wipe all command centers adjacent to me and try to build up 2 bases at the same time. I was ...n average, and that doesn't apply to every play style or every map. If the AI is really defensive, you might take fewer planets overall and take them mor
    20 KB (3,556 words) - 18:50, 1 February 2015
  • ...esources like hacking or knowledge. This value represent how concerned the AI is about humans, how dedicated it is to their destruction, and represent an * Destroying an [[AI War:AI Warp Gate|AI Warp Gate]]: '''+5'''
    3 KB (550 words) - 12:51, 21 October 2016
  • ...und in the 4journal.xml file located in your game directory "\AI War Fleet Command\RuntimeData\Language\en". Special Operations, Home Command
    62 KB (10,032 words) - 04:06, 2 March 2015
  • ...ays two of them in each game and the ultimate objective is to destroy both command stations. ...ap, an AI Homeworld has a bigger star and a larger halo (white or red if [[AI War:Alert|alerted]]).
    2 KB (374 words) - 16:40, 26 October 2016
  • ...y line that you follow to victory, rather you have to destroy both AI Home Command Stations to win and how you do that is left totally up to you.<br/><br/> While your only objective is to destroy both [[Command Station|AI Home Command Stations]], there are several gameplay activities that will be underway at
    9 KB (1,467 words) - 14:37, 1 February 2015
  • ...o AI War, players face off against the Neinzul minor factions, against new AI types in general, and enlist the help of the friendlier members of this new ...ated pack of velociraptors hunting you against the backdrop of the regular AI forces. For advanced players, the Hybrid Hives provide more cut-throat oppo
    17 KB (2,826 words) - 18:48, 1 February 2015
  • Updated ScienceLab, ScienceLabII, Advanced Research Station Updated Command Station Home, I, II, III
    47 KB (7,691 words) - 10:53, 16 September 2017

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