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  • 2 KB (274 words) - 12:15, 16 February 2015
  • ...short range, it is not difficult to eliminate these before they reach your turrets. An early unlock by the AI gives a strong hint to the player: don't put Har
    2 KB (357 words) - 06:00, 29 November 2016
  • Note that unlike normal turrets their ship caps are galaxy-wide.
    858 bytes (127 words) - 16:16, 24 July 2016
  • ...t against starships, guard posts, guardians, fortresses, forcefields, most turrets, and other large ships like golems or spirecraft.<br/> When the plasma proj
    889 bytes (131 words) - 23:59, 26 February 2015
  • ...have to bring the defenses to them. Next you'll want gravity and tachyon turrets to help protect them.
    3 KB (499 words) - 12:44, 22 December 2013
  • ...us harm to starships, fortresses, forcefields, guard posts, guardians, and turrets.
    596 bytes (79 words) - 01:37, 16 June 2016
  • You can unlock [[AI War:Tachyon_Beam_Emitter_(Stealth)|Tachyon Beam Emmiter Turrets]] and [[AI War:Decloaker|Decloakers]] for additional coverage.<br/>
    8 KB (1,435 words) - 14:11, 1 October 2017
  • 2 KB (288 words) - 11:53, 16 February 2015
  • ...a widow, a shield and a hard-hitting guardian). A beachhead with powerful turrets (MkV are nice) can greatly soften the fight. As lairs are permanently alert
    3 KB (447 words) - 13:21, 28 January 2019
  • -The ratio of metal/crystal costs on MLRS turrets have been shifted so that more crystal is now required from them, but less -Counter-Missile turrets have had some of their metal cost shifted to crystal.
    3 KB (445 words) - 13:35, 1 February 2015
  • [[AI War:AI No Turrets|Why doesn't the AI build turrets anymore?]] link to guardians{{TBD}}
    2 KB (297 words) - 15:40, 1 February 2015
  • ...ith supply on the planet being attacked (thus knocking out everything from turrets to forcefields until the beachhead is destroyed), as well as preventing pla ...ith supply on the planet being attacked (thus knocking out everything from turrets to forcefields until the beachhead is destroyed), as well as preventing its
    27 KB (4,399 words) - 09:07, 23 October 2018
  • ...ith supply on the planet being attacked (thus knocking out everything from turrets to forcefields until the beachhead is destroyed), as well as preventing pla ...ith supply on the planet being attacked (thus knocking out everything from turrets to forcefields until the beachhead is destroyed), as well as preventing its
    28 KB (4,541 words) - 20:03, 6 August 2020
  • ...ithout getting them back) so you don't have to waste ammunition destroying turrets that are now in your way
    3 KB (492 words) - 10:31, 20 October 2016
  • - ALWAYS get Seekers turrets ...lanet, just move and retreat to neutered planet and/or where you have some turrets set up
    11 KB (1,818 words) - 00:48, 30 September 2020
  • ...net you are attacking. Smaller scouts will often get picked off by sniper turrets or other ships, but the scout starships can provide a very durable and usef
    4 KB (699 words) - 06:29, 10 July 2016
  • ...usly, if a selected mobile builder was killed, players could keep building turrets if they were already building them. Fixed.
    16 KB (2,780 words) - 11:51, 16 September 2017
  • ...ed defense requirements. The Player can only construct a limited number of turrets and any ships committed to a garrison are ships that can no longer particip
    5 KB (818 words) - 06:11, 16 August 2016
  • ...ith supply on the planet being attacked (thus knocking out everything from turrets to forcefields until the beachhead is destroyed), as well as preventing pla
    5 KB (869 words) - 03:23, 16 August 2016

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