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  • ...on on the planet and it will rapidly gather the Hacking Points there. Each planet has 30 points by default, but planets that are adjacent to other player own Hacking is performed by flagships. When viewing a particular planet, the relevant Hacks available will be shown in the Hacking sidebar to the l
    18 KB (3,155 words) - 20:56, 22 October 2022
  • ...also trying to gate raid, put up defenses, and otherwise protect your home planet. ...e game almost always involve planets that are 1-3 hops away from your home planet at most. First priority is to "secure your hinterland" and set up a platfo
    40 KB (7,197 words) - 01:47, 5 October 2016
  • ...y they came under control as soon as it started being built, which is when planet control changes). -"Unknown Path" no longer flashes next to each planet on the galaxy map before the actual number of hops are calculated.
    16 KB (2,780 words) - 11:51, 16 September 2017
  • ...air and healing rates tripled, from 500 to 1500, and gain an extra 500 per Mark, up from 100. * Orchid Ark now gains 4000 healing rate per Mark, up from 3000.
    50 KB (8,414 words) - 11:12, 15 October 2018
  • Updated Galaxy Map Planet Icons ...any other player's bonus ship type), but no ships. They do not get a home planet command station, and they are dependent on whatever the existing game playe
    29 KB (4,906 words) - 13:40, 1 February 2015
  • <big>'''How Do I Take A High-Level AI Planet?'''</big> ...got a good number of tier 3 units and a fleet of like 2k+ units. Now this planet has like 4k+ units.
    14 KB (2,437 words) - 19:50, 1 February 2015
  • ...ly AI civilizations] in lengthy, multi-session campaigns spanning a 10-120 planet galaxy map. Over 120 hours of content means there is always something new t * [[AI War:Mark|Mark]] Level
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...are still armadas from an attacking fleet left over, they can bombard the planet if applicable. ...vely. Mark VI ships are inaccessible to Andors, Boarines and Burlusts, and Mark VII ships are exclusive to the Evucks and Skylaxians. Certain racial abilit
    7 KB (1,058 words) - 17:20, 13 September 2015
  • ...e more shredders of a specific level than the natural ship cap on a single planet, the build points required to replicate will increase exponentially. These ...ecific AI type, but there is always a small chance of them showing up on a planet or two in any game. One huge focus of The Zenith Remnant was to add vastly
    28 KB (4,560 words) - 19:50, 1 February 2015
  • ...bling all of them. The right column has an option called "Start With First Planet"; make sure this is set to "On". ...you start with your ark on that planet (you'll see a small circle over the planet to let you know you've chosen it).
    9 KB (1,583 words) - 14:26, 23 October 2018
  • ...Command Station produces 2200 metal per second, increasing by 400 for each mark upgrade. ...normal types, starting at 400 metal per second, increasing by 220 for each mark upgrade. However, they are very fragile and allow construction of only ligh
    6 KB (1,035 words) - 12:19, 26 April 2022
  • ...ation#Orbital Command Station - Home Planet|Orbital Command Station - Home Planet]] is the [[Command Station]] that is present in every human home system at ...l & Crystal.<br/>Prevents the AI from initiating Attack Waves against this planet, including normal Waves, Counterattack Post waves and so on. Also prevents
    20 KB (2,345 words) - 12:52, 30 October 2018
  • * Launching waves at the planet or adjacent planets. ...ionary for 15 seconds before it can gather knowledge. NOTE: Gaining a full planet's worth of knowledge this way reduces your Hacking-Progress by 30. Each fu
    13 KB (2,173 words) - 05:59, 28 July 2016
  • * Each tile your Terraforming Engines transform will annoy the planet a bit. ** New City Services, Inventions, Recreation, and Planet categories have been added instead, thus better organizing some of the sect
    202 KB (34,152 words) - 15:38, 19 November 2015
  • <big>'''What Is The Risk Of Taking A Planet Next To High-Level AI Planets?'''</big> ...et so that I would never be strong enough to take it, until it did a cross-planet attack on my home.
    3 KB (531 words) - 14:03, 1 February 2015
  • ...have scouted the planet before, but you don't have ships currently at that planet, then the resource spots are also shown in addition to the wormholes, but n ...range in strength between 875 and 1680 ships -- of whatever tech level the planet has that built these up.
    20 KB (3,494 words) - 13:39, 1 February 2015
  • ...e or attack-move mode, or they will attack preferred ships anywhere on the planet in free-roaming defender mode. ...e of map that was selected, it will instead use the autogenerated style of planet names for any remaining planets.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...result is that you generally take more losses the first time you attack a planet but you have a much easier time keeping it from reinforcing if you choose n ...ur Home Command Station, and instead gets a bonus to the size of its Cross Planet Attacks. When present in an AI with a secondary AI type, this type's "do no
    24 KB (3,558 words) - 16:52, 18 May 2019
  • == Cap per Mark == ...scarce, it might be interesting to save some by building only the highest mark possible.
    3 KB (576 words) - 06:59, 18 August 2016
  • ...d engine damage. Also does reclamation damage (more to targets of a lower mark, and vice versa). An enemy ship with reclamation damage equal to or greate ...man or AI home planets, and there are typically only 5-6 of these on an 80 planet map (and equivalent numbers on other sizes of maps).
    15 KB (2,373 words) - 19:47, 1 February 2015

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