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  • [[AI War:AI War]]
    586 bytes (101 words) - 14:08, 1 February 2015
  • [[AI War:AI War]]
    1,007 bytes (170 words) - 14:11, 1 February 2015
  • [[AI War:AI War]]
    1 KB (235 words) - 14:02, 1 February 2015
  • [[AI War:AI War]]
    116 bytes (20 words) - 13:36, 1 February 2015
  • ...hough it's happened many times with AI War in the past. Mainly because AI War was at a more mature state when that was happening, and Tidalis is now gett
    3 KB (565 words) - 12:25, 31 January 2015
  • ...main thing that always stopped us from rolling our own in the past with AI War. Our old hosting plan was a shared environment at Lunarpages, and it just ...f we saw a big influx of Tidalis traffic next month on top of the usual AI War traffic, the server was done for in that scenario, too.
    8 KB (1,463 words) - 12:25, 31 January 2015
  • ...ion) both uses CPU/GPU and looks far worse (we tried this way back with AI War, and it looked terrible). Why is Tidalis so resolution-bound? Well, in a game like AI War, you have a "viewport" that looks into a much larger space than is actually
    9 KB (1,639 words) - 19:53, 1 February 2015
  • The old "Missions" List has been replaced by the [[AI War:STATS_Button_Overview#Objectives_Tab|"STATS" button/"Objectives" Tab.]] *The new [[AI War:STATS_Button_Overview#Objectives_Tab|"Objectives" Tab:]]
    831 bytes (123 words) - 19:49, 1 February 2015
  • ...of the [http://www.arcengames.com/forums/index.php/board,2.0.html Main AI War Forum]. The [http://www.arcengames.com/forums/index.php/board,2.0.html AI War Forums] are still a great place to ask questions of other members, discuss
    3 KB (599 words) - 14:04, 1 February 2015
  • This purpose of this page is to put thoughts on the overall AI War wiki design down in one place. ...plan to accommodate new games (I think a namespace for each major game AI War, Tidalis, Alden Ridge, etc. would be best allowing filters by game to work
    594 bytes (98 words) - 15:44, 14 November 2010
  • ...e to. This was another thing that we'd later discovered as part of our AI War conversion to Unity, and now it's included on Tidalis, as well. This shoul ...r writing data (including errors) to the disk have now been ported from AI War to Tidalis. These should prevent any cascades from errors when the disk ca
    3 KB (572 words) - 12:26, 31 January 2015
  • [[AI War:AI War]]
    662 bytes (109 words) - 14:08, 1 February 2015
  • This page is for public contributors for the AI War section of the Wiki to coordinate. ...see this page for page layout guidelines: [[AI_War_Wiki_Page_Guidelines|AI War Wiki Page Guidelines]]
    4 KB (616 words) - 15:33, 1 February 2015
  • ...rExoShield.png|left|Harvester Exo-Shield]] || valign="top" | Place on [[AI War:Metal Harvester|Metal Harvesters]] to create a tiny shield bubble around th ...e the output of the Harvester it protects (Patch 5.000 behavior), the [[AI War:Energy|Energy]] cost does indirectly consume resources due to the amount of
    2 KB (275 words) - 03:37, 26 August 2016
  • ...planet ruled by an enigmatic spectre. It is set in the same universe as AI War and The Last Federation, light years and millennia apart from the events of ...have any developers available to work in the game, as they're busy with AI War 2's development. The financial troubles and the layoff they had in 2016 did
    3 KB (519 words) - 09:05, 23 October 2018
  • #REDIRECT [[AI War:AI War]]
    27 bytes (5 words) - 00:47, 8 March 2015
  • #REDIRECT [[AI War:AI War]]
    27 bytes (5 words) - 12:01, 31 January 2015
  • #REDIRECT[[AI War:AI War]]
    26 bytes (5 words) - 14:35, 4 March 2015
  • {{AI War 2 Ship:Fortified Tesla Guardian}} [[Category: AI War 2: Guardians]]
    77 bytes (10 words) - 22:54, 13 March 2020
  • {{AI War 2 Ship:Zenith Power Generator}} [[Category: AI War 2: Capturable Structures]]
    87 bytes (11 words) - 12:41, 16 March 2020

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