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  • * Alerted Eyes are now force-sync'd to clients more often ** This will force the player to capture more planets
    134 KB (21,319 words) - 20:30, 14 September 2024
  • ...TODO item where now the raycast that determines what point on the playing field your mouse cursor over now only collides with the playfield itself, and not *** If you bring overwhelming force to this planet, all AI guards on this planet and its neighbors are freed as
    123 KB (20,999 words) - 17:37, 25 October 2018
  • * There is a new field, cost_for_ai_to_purchase, which is an integer that replaces the old_strengt ...making the game use the CostForAIToPurchase field instead of the Strength field -- and remember that this is on the TypeData rather than the ForMark data,
    122 KB (21,444 words) - 14:29, 18 April 2019
  • * The hunter fleet is now allowed to forcibly decloak its enemies, since the force-decloak flag is now cleared by units leaving their current planet * Added a new lod_distance_overrides field, which allows us to override the LOD distances for a specific ship.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...e included a draft that incorporated the Zenith Miners as a major Invasion force, and another with a lot of themes from Jurassic Park. Finally we wound up w ...been changed to be a stronger version of the Huskarl. It has an attractor field and a 25% electrotoxic shield. 2-1 shield to hull ratio makes this unit vul
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ...h that [[Force Field]] take damage equal to 6.25% damage done to the force field.<br/>If a ship has the 'AOE' [[Immunities|Immunity]] it takes no damage fro
    8 KB (1,407 words) - 22:10, 1 February 2015
  • ...is assumed, but not confirmed, that up to 25 units protected by the force field take damage to match the Plasma Siege Starship.)
    1,007 bytes (169 words) - 14:11, 14 August 2013
  • ...arby units alive.<br/>Note that Force Field Immune units ignore this force field as normal if you need to pick off a dangerous unit being protected.
    726 bytes (106 words) - 14:13, 14 August 2013
  • ...modules are now immune to Fusion's shield bypass, just like regular bubble force fields ...eed in code, and the XML for the sample base ship class now shows this XML field to remind everyone it exists and can be used.
    126 KB (20,934 words) - 21:28, 22 April 2022
  • Enemy ships that can fire through force fields (such as snipers and infiltrators) can also fire past decoys. ...ess is that their 'protection radius' is twice the diameter of the [[Force Field]] Mk. III and does not shrink as the Decoy Drone takes damage.
    2 KB (298 words) - 13:09, 26 February 2015
  • ...new ability is available from very early in the game, which allows you to force some NPCs into conversation even if they don't want to talk to you. ...urroundings in a light-to-moderate way, without them feeling like they can force every unit on the map to give them some inane response.
    239 KB (41,941 words) - 18:39, 26 September 2024
  • ...hips, it temporarily disables all mines, and it temporarily takes down all force fields. These effects last for about thirty seconds or more, depending on ...ance (in those situations, it can sometimes be very tricky to take out the force fields with bombers alone). This can also be used as an effective way to d
    6 KB (1,154 words) - 14:06, 1 February 2015
  • '''A:''' Mobile Builders, Space Docks and other Constructors, Resource Ships, Force Fields, and Turrets, all require supply. This means that they will only fu ...et. This can be extremely helpful for mopping up a toughly defended force field on a planet that the players have already taken.
    2 KB (373 words) - 04:36, 27 July 2016
  • * Thanks to Dr. Zoidzerg for putting us on the trail of the force-directed-graph method, and special thanks to [http://www.brad-smith.info/bl ...ong and crossing over each other a lot. You can use this button to run a "Force-Directed Graph" physics simulation that will generally result in a more rea
    209 KB (33,423 words) - 12:14, 16 September 2017
  • *** If the human-allied team has more than a token military force (more than about 10 ships) on a planet, then these ships will patrol to the ..." wave-size rule with a more general UsefulnessInAIWaveMultiplier UnitData field.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • * I value bombers over fighters because of the damage they deal to force fields, especially with their increased range. * Mark III Frigates (so you can field as many frigates as possible)
    7 KB (1,177 words) - 14:12, 1 February 2015
  • ...to the point that after we click out and then back in it would have to be force-killed by task manager. This didn't actually affect the execution of the g *** Force field generators, and a return to the AIWC style mechanic (with those now being p
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...lth and provides a sizable force field to protect allied ships. Its force field does not reduce the attack power of protected ships.
    27 KB (4,399 words) - 09:07, 23 October 2018
  • ...♦ [[AI War:Dyson Converter|Dyson Converter]] ♦ [[AI War:Force Field|Force Field]] ♦ [[AI War:Gravity Drill Station|Gravity Drill]] ♦ [[AI War:Hybrid Sp
    24 KB (3,572 words) - 13:08, 1 November 2018
  • ...seful as escorts, and they won't mind popping a [[AI War:Force Field|Force Field]] on your behalf. Will still lose to [[AI War:Bulletproof Fighter|Bulletpro
    2 KB (259 words) - 13:27, 30 September 2017

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