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  • == Notes From The Producer: May 25, 2010 == ...ed, so that's great news. The networking is partially implemented in this release, but it's so isolated that it doesn't affect the game or our ability to do
    8 KB (1,386 words) - 12:25, 31 January 2015
  • == Notes From The Producer: June 15, 2010 == Okay, this is the final release before our PAX 10 submission, which is today. A fair number of little twea
    3 KB (547 words) - 12:25, 31 January 2015
  • == Notes From The Producer: July 2, 2010 == ...'t planned on doing more special blocks or game styles before the official release, but I saw Ixiohm's suggestion for the living stones today and thought that
    7 KB (1,070 words) - 12:26, 31 January 2015
  • == Notes From The Producer: July 3, 2010 == There are a number of other fixes in this release, and also some extra control options in the level editor that allow for mor
    4 KB (579 words) - 12:26, 31 January 2015
  • == Notes From The Producer: July 10, 2010 == ...ng with more puzzles, through Wednesday and our absolutely final "official release" version of the game.
    8 KB (1,404 words) - 12:26, 31 January 2015
  • == Notes From The Producer: July 14, 2010 == ...ring, etc. That's why often there is a 1.001 patch for games right on the release day, because the development team had an extra spare couple of months on th
    5 KB (887 words) - 12:26, 31 January 2015
  • == Notes From The Producer: July 27, 2010 == ...sion is coming out. Tomorrow should see more progress toward the free DLC release with added content, etc. Stay tuned!
    906 bytes (132 words) - 12:26, 31 January 2015
  • == Notes From The Producer: August 5th, 2010 == This is a pretty small release, simply dealing with a few bugfixes to the AI in VS mode.
    868 bytes (122 words) - 12:26, 31 January 2015
  • == Notes From The Producer: August 29th, 2010 == ...ling. Our apologies, and thanks to those affected for their patience—this release fixes it.
    1 KB (158 words) - 12:26, 31 January 2015
  • == Notes From The Producer: December 14th, 2010 == This release has a number of bugfixes in it, for stuff that has been working suboptimall
    3 KB (572 words) - 12:26, 31 January 2015
  • -AI War now integrates with Steamworks (optionally, for an upcoming public release for people who have Steamworks). As part of this, the following features h -In the last release, snipers, infiltrators, and other ships that are supposed to be able to fir
    47 KB (7,691 words) - 11:53, 16 September 2017
  • * [[Valley 2:Post-Launch Release Notes]] * [[Valley 2:Beta Release Notes]]
    181 bytes (18 words) - 19:30, 1 February 2015
  • == Next Release Notes == [[Shattered Haven:Beta Release Notes]]
    26 KB (4,404 words) - 17:25, 2 February 2015
  • * [[Skyward Collapse - Post 2.0 Release Notes]] * [[Skyward Collapse - Post Release Notes]]
    451 bytes (54 words) - 17:31, 2 February 2015
  • * [[Starward Rogue:Post-1.5 Release Notes]] * [[Starward Rogue:Post-1.0 Release Notes]]
    2 KB (342 words) - 17:36, 25 October 2018
  • ...insanely huge amount of time. But at the same time, for the final release notes they needed to be cut down and edited. So here is the original, and the cu ...d better, so the new changes should be self-explanatory if you've read the notes on the prior versions.
    122 KB (21,444 words) - 14:29, 18 April 2019
  • * [[The Last Federation Post-2.0 Release Notes]] * [[The Last Federation Post-1.0 Release Notes]]
    995 bytes (105 words) - 22:20, 20 October 2021
  • ==== Notes ==== Trivia: there were originally more city layouts planned for before release, but these have been out on hold.
    10 KB (1,702 words) - 23:57, 7 February 2016
  • -In a change from the prior release, the metal and crystal costs of mark iii and iv ships no longer scale up so [[Category:AI War Release Notes]]
    5 KB (872 words) - 11:50, 16 September 2017
  • -In the last release, there was a crash bug that could be encountered when starting a game on so [[Category:AI War Release Notes]]
    1 KB (237 words) - 11:52, 16 September 2017

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