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  • ...s at random, causing various problems for players depending on the type of train. Many trains enhance AI ships on the same planet, while others disable cert Nearly-indestructible robotic courier. Forms convoys and travels between [[Train Stations]] causing various problems for the human forces depending on the t
    12 KB (1,903 words) - 14:24, 17 January 2017
  • ...ad better manually place these if you turn off the automatic placement, or astro trains won't work!) * Astro Train Depots now have their own unique visuals and look large and exciting.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • * Fixed a bug that was causing Astro Trains to stall when their route would take them through a strongly-held hu * Astro Trains now no longer inherently have tachyon emission (so the Tachyon train still has a planet-wide tachyon effect, but that's it).
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ** Astro Trains (probably rarely relevant) * Astro Trains can't be at a mark level higher than the faction intensity
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...there (that's to be fixed very soon), but now you can see if it's an astro train moving around or the macrophage or whatever, without everything using the " * Astro Train notifications only tell you the planet name if you have vision of the plane
    260 KB (44,014 words) - 13:36, 4 October 2018
  • -Astro Train stations are now only attacked by player ships when given a direct order. -All golems and astro trains are now immune to black hole machines.
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...of the game find Heath Ledger's Joker staring out at you from the side of astro trains if you look at them closely at just the right angle. It's hard to m * Updated the astro train visuals to have an albedo texture and normal maps that give them more detai
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ** Astro Trains ...enemy, rather than just being "a few guys who show up now and then." And Astro Trains went from an annoying thing very few people wanted in the first game
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ...bably won't really fix the issue, but it's worth a shot. Apparently astro train and instigator base warnings play multiple times in succession, sometimes d * Astro Train projects that are only enabled at > Intensity 5 no longer require their Tra
    179 KB (30,218 words) - 23:28, 1 January 2020
  • * The error "Astro Train Depot Event: Could not find faction for [X]" is no longer silent just to th ** Additionally, when the game is reset, astro trains now properly clean up at least the bulk of their data for being used
    646 KB (109,259 words) - 11:44, 22 September 2021
  • * Fix another nullref that can happen in the astro train code * Fixed a couple of possible exceptions in astro train deepinfo stage3 logic, and also instrumented that entire method so that we'
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * I made this handy feature where astro trains could spawn an early Depot for debugging purposes. I left it on. ...e tooltips saying "This is from the Astro Trains" so you can feel like the Astro Trains have it in for you personally.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • * There is now an Astro Train Depot that will spawn Golems for the AI === New Faction: Astro Trains (Thanks, Badger!) ===
    154 KB (26,552 words) - 11:21, 1 August 2018
  • * Astro Trains now use the designation Astro T. ** Astro Train Guards use the designation TGU.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • === Relic Transport (Train Robbery) === ...tier Spire unit to use against you. This will happen regardless of whether astro trains are enabled.
    23 KB (4,043 words) - 14:00, 6 April 2022
  • ...r Train Master AIs (it is no longer possible to start a new game against a Train Master without trains; we may add a "Vanilla" AI Type later on to fill that ...h now been reduced 10x, to 20 million instead of 200 million. The regular astro trains still have 200 million health, while turret trains still have only a
    183 KB (30,714 words) - 11:55, 16 September 2017
  • === New Astro Trains === ...variety in astro trains compared to the base game (which had only vanilla "astro trains" as a single I-III line of ships). The presence of these can really
    28 KB (4,560 words) - 19:50, 1 February 2015
  • === New Astro Trains === ...variety in astro trains compared to the base game (which had only vanilla "astro trains" as a single I-III line of ships). The presence of these can really
    30 KB (4,946 words) - 14:07, 8 March 2015
  • ...r ammo coming within its range. Particularly useful for protecting against Astro Trains and Munitions Boosters. === Astro Trains ===
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ...r ammo coming within its range. Particularly useful for protecting against Astro Trains and Munitions Boosters. === Astro Trains ===
    43 KB (6,703 words) - 19:47, 1 February 2015
  • <big>'''How Do I Keep Astro Trains Off My Planets?'''</big> '''Q:''' With AI players of difficulty 5 and up, Astro Trains keep coming through my planets and shooting up my stuff. It doesn't
    2 KB (296 words) - 14:04, 1 February 2015
  • * Various astro train changes: * All astro trains now have command grade hulls rather than ultra heavy. This acts lik
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...alerted eye warnings. And devourer warning, zenith trader warning, astro train warning, enraged harvester warnings, ...AI fleet looking for warden bases. And exogalactic wormholes. And astro train stuff. And various dark spire stuff. Huge amount of dark zenith stuff. A
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ...randomly selected Train Master AI Type would not automatically enable the Astro Trains plot. ...r Train Master AIs (it is no longer possible to start a new game against a Train Master without trains; we may add a "Vanilla" AI Type later on to fill that
    165 KB (27,263 words) - 19:48, 1 February 2015
  • * The way that the AI thread keeps track of Astro Train Stations and Special Forces Rally Points (of all sorts) is now significantl * All astro trains now have command grade hulls rather than ultra heavy. This acts lik
    245 KB (38,972 words) - 11:55, 16 September 2017
  • * Destroying Astro Train stations ...I Progress right there, not counting special forces command posts or astro train station additions (or additions from other sources), and also not counting
    15 KB (2,573 words) - 15:05, 24 April 2015
  • ...iege Starship from being able to hit: warheads, Avengers, Superfortresses, astro trains, enclave starships. * Astro trains in general (including turret trains), and also astro train stations, are now a lower priority for player ships to auto-attack. This w
    151 KB (24,808 words) - 19:48, 1 February 2015
  • -Previously if AI ship was regenerated (e.g. by a regenerator train) it was being regen'd free-to-hunt-human-players even if killed by a minor -All of the various types of astro trains are now unable to be repaired. This helps to mitigate their effects
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ** This included special forces guard posts, astro train stations, and AI Eyes. *** Then, we made them hit like a train from long range, but unable to fire upon anything remotely small. They wer
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ====Astro Trains==== ...re near as annoying as classic, so you don't have to worry about a nuclear train randomly blowing up one of your most important worlds. However they now all
    44 KB (7,548 words) - 13:50, 25 April 2022
  • ...d gravity generators, minefields, nanocaust stuff, dark spire stuff, astro train stuff, dyson stuff, instigator base, macrophage stuff, give none. ** Astro Trains also can no longer be stacked, since that's just odd.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • -Astro Train Stations are now immune to reclamation by parasites. -The AI Progress now goes up by 1 when special forces command posts and Astro Train Stations are destroyed (this is a very tiny amount on the new scale). This
    22 KB (3,797 words) - 13:38, 1 February 2015
  • -A bug with astro trains commonly just hanging out at their train stations should now be fixed. -Since version 1.006, the Astro Trains were sometimes stopping permanently at train stations. Now they might stop for a little while, but they will quickly re
    16 KB (2,780 words) - 11:51, 16 September 2017
  • * Removed tachyon beams from astro trains (except the Tachyon Train, which still has planetary coverage). * Fixed a bug where a Nuclear Train detonation could cause an unhandled error.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • * Destroying an [[AI War:Astro Train Station|Astro Train Station]]: '''+3'''
    3 KB (550 words) - 13:51, 21 October 2016
  • * [[AI War:Astro Train Station|Astro Train Station]]
    2 KB (388 words) - 04:01, 21 July 2016
  • ...s at random, causing various problems for players depending on the type of train. Many trains enhance AI ships on the same planet, while others disable cer
    5 KB (869 words) - 03:23, 16 August 2016
  • -Astro trains now no longer have an attack bonus against constructors. ...16 instead of 12/8, and they both are now immune to dark matter (and thus astro trains), and their build times have been halved.
    41 KB (6,639 words) - 19:47, 1 February 2015
  • {{Template:Obsolete|Astro Trains no longer rely on Dark Matter weapons to do damage - see [[Astrotrai ...tive shield against any ships that fire dark matter beams. This is mostly Astro Trains and Munitions Boosters in the base game, but other specialized ships
    1 KB (177 words) - 13:50, 1 February 2015
  • ...t in the current system (this prevents ships from getting stuck up against train stations, etc). -Previously, on lower difficulties it was possible for Astro Trains to get trapped on player planets because they are normally not suppo
    48 KB (8,166 words) - 13:40, 1 February 2015
  • ...ect, aside from the special case units (etherjet behavior, for example, or astro trains, or starships, etc), mobile AI ships are all in one of the following '''Astro Trains'''
    4 KB (657 words) - 19:47, 1 February 2015
  • |'''Train Master''' : <small>''(requires the [[AI War:AI Plots#Astro Trains|Astro Trains AI-plot]] to be enabled)''</small>
    24 KB (3,558 words) - 16:52, 18 May 2019
  • * Astro Trains are now immune to translocation and gravity effects, since both of t *** Then, we made them hit like a train from long range, but unable to fire upon anything remotely small. They wer
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...y does not apply to things purchased from the Zenith Trader or spawned via Astro Trains. * Astro train notifications now are clearer about what their final vs next destinations a
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...or astro train stations, those are often a good idea. Having a great many astro trains coming into the system can make things a lot more difficult, especia
    14 KB (2,437 words) - 19:50, 1 February 2015
  • -Certain ships (special forces command posts, astro train stations, ion cannons, force fields, fortresses, warp gates, and all of the ...as a new turret at command stations. These protect against the shots from Astro Trains and Munitions boosters (the former of which may be absolutely vital
    13 KB (2,246 words) - 13:36, 1 February 2015
  • * "Time is Running Out", using the Quadratic AI type, Risk Analyzers and Astro Trains - also includes Reconquest waves. Uses the "Rorqual Hegira" Ark. * Astro Train Depots now spawn hourly, and trains spawn every half hour (isntead of a 10
    50 KB (8,414 words) - 11:12, 15 October 2018
  • ...lling the command station. Typically special forces guard posts and astro train stations would also be killed during this process. Based on how the per-pl
    16 KB (2,944 words) - 15:36, 24 April 2015
  • -Force Fields, Fortresses, SuperFortresses, Astro Trains, Train Stations, and all of the specialized capturable ships are now immune to bei
    3 KB (445 words) - 13:35, 1 February 2015
  • {{AI War 2 Ship:Astro Train Station}}
    37 bytes (6 words) - 17:58, 25 October 2018
  • {{AI War 2 Ship:Astro Train
    27 bytes (5 words) - 18:40, 25 October 2018
  • {{AI War 2 Ship:Astro Train Depot}}
    35 bytes (6 words) - 18:16, 25 October 2018