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  • {{AI War 2 Ship:Heavy Fusion Bomber}} [[Category:AI War 2: Fusion Weapon]]
    567 bytes (78 words) - 02:07, 9 February 2021

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  • * Bomber Starship armor from 1500*mk => 600*mk (now the same as bombers). * Bomber Starship:
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...queue, etc. Anyway, you can set up a looping queue of, say, 5 fighters, 1 bomber, and 1 missile frigate and a garrison threshold of 50 and it will produce s ...I Core Guard Posts have been added for LotS: Booster, Cross Planet Attack, Heavy Beam, and Raid Engine.
    245 KB (38,972 words) - 11:55, 16 September 2017
  • *** Multiplier vs Heavy from 0.3 => 1. *** Multiplier vs Heavy from 2 => 5.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ** Modular Fortresses, a long requested addition to the player's heavy defensive lineup. ...lanning to touch the bonus ship types because if the AI has a particularly bomber-like bonus ship type that should just be a characteristic of the kind of di
    223 KB (36,110 words) - 11:56, 16 September 2017
  • * Both raider frigates had their Heavy Beam Cannon damage doubled. Might be better at killing small strikecraft no *** The benefit of using multiple channels is that for all of the heavy data, like the sync stuff, we can shove that on a channel that does not int
    563 KB (96,029 words) - 12:31, 14 April 2021
  • == 5.551 Updates To Classic Fusion == === Classic Fusion ===
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...e exo-cost sub-tier so that they were no longer the only always-available "Heavy Frigate", as this was resulting in many exos having a _lot_ of MkI flagship ** Bonuses (vs Heavy, UltraHeavy, Polycrystal, and Structural) from 2.4 => 5 (base dps is alread
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...ap to make, you start with the [[AI War:Fighter|Fighter]], [[AI War:Bomber|Bomber]], [[AI War:Missile Frigate|Missile Frigate]], and an additional bonus ship ...ses against each other. In this, [[AI War:Fighter|Fighters]] beat [[AI War:Bomber|Bombers]] beats [[AI War:Missile Frigate|Missile Frigates]] beats [[AI War:
    28 KB (4,216 words) - 11:40, 4 February 2017
  • * All turret health halved, energy cost for all but the Heavy Beam Cannon reduced by 100GW. ...ne the Unity UI requires in order for it to do its job. Yes, the snark is heavy, but this has made life intermittently frustrating for the better part of a
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...ientsAndSelf when you were quitting to the main menu out of a particularly heavy game. ...are a bunch of new ones that are only ever dire: tesla, spider, tethuida, heavy beam, gravity, shredder, and parasite.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ** The Sprint Bomber has less health and armor than a standard bomber but slightly stronger engines and a considerably higher top speed. * All of the Fallen Spire units now have light and heavy hull and shield health multipliers that can be used to customize them in ad
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * Pulled down the AoE target cap of Electric Bomber a bit in response to effectiveness with shot compression in play. Cap of hi ** This gives a slight speed boost, not that they were that heavy to begin with.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ** If we had the game running a bit slower (based on heavy debug logging, for instance), then this problem would disappear in the firs ** This has now been applied to the "Bomber Fleet" starting fleet for players, as that was supremely overpowered and le
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ** Piercing tech deploys Bomber drones, scramble launches 6. * Nerfs to Frenzy Golem following some heavy testing where it survived until 5th step of AI reserves solo and took out r
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ...temperamental guardians, fragmenting guardian and shard, gravity guardian, heavy beam guardian, hunter killer, implosion guardian regular and carrier, laser ** (Bomber) anomaly updated visuals: https://youtu.be/xCzMRmrlzYE Also added LOD1 for
    186 KB (31,438 words) - 17:26, 13 July 2020
  • **** These canges are potentially bug-heavy, but so far things seem to work out. Additional debug info will be generate ** Shortened the sidebar name of the Fusion Torpedo Bomber to F. Torpedo Bomber similar to its drone variant because it was getting too long for the fleet
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...'s, 4 for fusion rockets like an MLRS's, and 0.125 for fusion bombs like a bomber's ** Dire Heavy Beam Guardian
    123 KB (20,999 words) - 17:37, 25 October 2018
  • * All Heavy Beam weapons do double damage to stacked enemies. ** Weak to Fusion Bombers, which cannot be tractored by these.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • | {{AlgCtr}} | Structural || {{AlgCtr}} | Fusion Cutters, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, <font size="3"><b>Drone Bay (Bomber/Interceptor/Slicer)</b></font>
    28 KB (2,820 words) - 21:25, 28 October 2018
  • * Bubble forcefields from modules are now immune to Fusion's shield bypass, just like regular bubble force fields *Renamed the "Fusion Tower" into the "Dispersion Tower" since it has the weapon of a dispersion
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ...e for the science sidebar on each tech shown there. This was surprisingly heavy of a check to do. ...uiser is named after the starship from the original game, but is more of a fusion between the original game's spire tractor platform and the spire gravity dr
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ...nd less-used Weapon Tech groups to make them an alternative to the default Fusion-Generalist-Concussion combo. ...ed Space Plane variant with better radar dampening and high damage against heavy enemies
    415 KB (70,286 words) - 16:17, 13 April 2021
  • {{AI War 2 Ship:Heavy Fusion Bomber}} [[Category:AI War 2: Fusion Weapon]]
    567 bytes (78 words) - 02:07, 9 February 2021
  • |valign="top" | <b>Beam Weapon (Heavy Beam Cannon):</b> || The Heavy Beam Cannon (HBC) Beam Weapon is a high damage beam that will re-target mid ...power beam weapon. Different versions are mounted by the Zenith, Spire and Heavy Beam Cannon.
    8 KB (1,407 words) - 22:10, 1 February 2015
  • ...hat affect both framerate in general and interturn. Nothing major, but on heavy load this added about 1fps for Chris when he was chugging at 28fps. ...al direction of the target") that takes way less CPU time. Previously in a heavy-saucer case it could take over 10 seconds per turn.
    208 KB (34,773 words) - 19:15, 5 June 2015
  • * Turret health reduced by 25% or more overall, excluding the Heavy Beam Cannon and things like Tractors and Gravity. ...ion damage, the various death effects, melee weapons, weapon jammers, and fusion reactions.
    50 KB (8,414 words) - 11:12, 15 October 2018
  • ...|| {{AlgCtr}} | Ultra-Heavy || {{AlgCtr}} | Missile Ammo, Blade Attacks, Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Tractor Beams, Reclamat ...Ultra-Heavy || {{AlgCtr}} | Missile Ammo, Antimatter Bombs, Blade Attacks, Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Gravity Effects, Tracto
    5 KB (616 words) - 07:31, 27 July 2016
  • ...} | Flame Wave || {{AlgCtr}} | Ultra-Heavy || {{AlgCtr}} | Blade Attacks, Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Attrition, Tractor Beam ...timatter Bombs, Mass Drivers, Artillery Ammo, Sniper Shots, Blade Attacks, Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Attrition, Tractor Beam
    4 KB (551 words) - 15:37, 1 February 2015
  • |Outguard Flagship<br/>Vanguard<br/>Heavy Fusion Bomber ...h a passion and will attack AI planets, using a mix of Vanguards and Heavy Fusion Bombers.
    7 KB (1,060 words) - 17:01, 23 September 2021
  • ...t || {{AlgCtr}} | Ultra-Heavy || {{AlgCtr}} | Mass Drivers, Sniper Shots, Fusion Cutters, Black Hole Machines, Attack Boosts, Armor Boosts, Tractor Beams, R ...Plane|Space Planes]], with both radar dampening and a bonus against Ultra-Heavy hulls, are an ideal counter. Due to their high cap-DPS and low cost, [[AI W
    3 KB (408 words) - 18:06, 30 October 2018
  • ** Heavy Beam Guardian new visuals, prefab and LODs. ** Bomber new formation, prefab and LODs.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...| Energy Burst || {{AlgCtr}} | Ultra-Heavy || {{AlgCtr}} | Sniper Shots, Fusion Cutters, Minor Electric Ammo, Black Hole Machines, Attack Boosts, Armor Boo ...rs in a wave as energy-free auto-patrol is great. Do not get too close to bomber waves, though.
    3 KB (383 words) - 00:05, 25 October 2018
  • ** Bomber and Eyebot updated and imported, same as Fighter, noted above. ** The problem right now is that those flying animations are just too darn heavy to do on the CPU side. It causes a propagation of events down the unity tr
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ...r are playing a somewhat different game. You pretty much take them on with heavy weapons and don't let them run away to recover. ...ns with. Tritium damage snipers, Nucleophilic turrets, Eyebot strikecraft. Fusion damage that bypasses shields from the Piercing tech tree also can be a cons
    5 KB (837 words) - 19:58, 26 January 2023