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  • ...Core variant of this structure that appears on AI Homeworlds, see [[Plasma Eye (Core)]].<br/> ...AI overwhelmingly (more than 2 to 1). The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this plan
    2 KB (318 words) - 09:01, 17 August 2016
  • ...lar variant of this structure that appears on most AI worlds, see [[Plasma Eye]].<br/> ...AI overwhelmingly (more than 2 to 1). The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this plan
    2 KB (314 words) - 01:13, 25 February 2013
  • {{AI War 2 Ship:Plasma Eye
    26 bytes (5 words) - 19:51, 25 October 2018
  • {{AI War 2 Ship:Alerted Plasma Eye}}
    36 bytes (6 words) - 18:39, 25 October 2018

Page text matches

  • ...Dark Spire minor faction could kill AI command stations indirectly through plasma-siege splash damage. * Added better graphics for the champion (and corvette) plasma siege cannon.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • |[[File:AIWarEye.png|100px|left|Eye]] || valign="top" | '''Eyes''' are AI's defensive devices. They each have a ...is complete, the effect is applied and, if the condition is still met, the eye immediately begins to charge again.
    4 KB (667 words) - 02:28, 25 August 2016
  • ...is to make sure you can scrap them if desired (so they don't set off an AI Eye) since they have a much longer lifetime than most spawned "drone"-type unit ** Plasma
    209 KB (33,423 words) - 12:14, 16 September 2017
  • .... That couldn't really hit anything, so it was re-imagined again into the Plasma-Siege Starship, which is much shorter ranged than the old siege starship bu ...and "brutal" structures: the core raid engine, core CPA guard post, and AI Eye were far more significant than the other structures being considered, and t
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ** It was weird to get Eye-mechanic ships attacking your planets...you could never snipe them or anyth ...rest of your forces attack elsewhere, delaying the response, intercepting Plasma Guardians from hitting your forcefields, etc. Should succeed at these more
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...lar variant of this structure that appears on most AI worlds, see [[Plasma Eye]].<br/> ...AI overwhelmingly (more than 2 to 1). The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this plan
    2 KB (314 words) - 01:13, 25 February 2013
  • ...ariant of this structure that appears on most AI worlds, see [[Threatening Eye]].<br/> ...ically with the last such guard post. When fully charged, the Threatening Eye will warp additional AI attack ships to some AI planet in this galaxy. Tho
    3 KB (397 words) - 01:22, 25 February 2013
  • ...lar variant of this structure that appears on most AI worlds, see [[Sentry Eye]].<br/> ...AI ships come pouring out of the Eye. The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this plan
    2 KB (335 words) - 01:06, 25 February 2013
  • ...gular variant of this structure that appears on most AI worlds, see [[Raid Eye]].<br/> ...automatically with the last such guard post. When fully charged, the Raid Eye will trigger an attack wave.<br/>
    2 KB (316 words) - 01:19, 25 February 2013
  • ...iant of this structure that appears on most AI worlds, see [[Translocating Eye]].<br/> ...AI overwhelmingly (more than 2 to 1). The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this plan
    3 KB (328 words) - 01:25, 25 February 2013
  • ...launcher will kill them, but hitting the square right next to them with a plasma cannon won't even scratch the paint. As the new description states, "It's ...now more distinctive in their glowiness/coloring, so that they attract the eye more for players who are potentially otherwise going to overlook them.
    160 KB (26,781 words) - 17:21, 2 February 2015
  • ** Plasma bolt attack increased from 250 to 350. ...of cluttering up the log and preventing you from seeing the actual bird's eye view of what has happened on the continent. And a lot of things are easily
    363 KB (62,010 words) - 19:50, 1 February 2015
  • ...ke it did on the host, a few dozen ms prior. Looking at it with the naked eye, even with the computers right next to one another (but routing way out thr * Both raider frigates now do 10x as much damage with Plasma Torpedo system, functionally this means a spread damage weapon that was doi
    563 KB (96,029 words) - 12:31, 14 April 2021
  • **** Shieldwall Battlestation, Plasma Turret x7, Beam Cannon x7, Tritium Sniper Turret x30, Tractor Array x7. **** Engineering Battlestation, Concussion Turret x30, Plasma Turret x7, Minefield x60, Tractor Array x10, Sentry Frigate x2.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...lity to "throw wads of cash" to solve every problem, so will be keeping an eye on it, particularly in case it brings back the "Netflix Time" problem of Cl ...tended for cases like "I don't want my fleets to travel through that scary Eye planet by mistake"
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ** Keep an eye out for any unusual behavior with this on, and let us know on discord or ma *** Keep your eye on 'Threat' resource bar, for sure.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...g), lightning guardian, missile guardian, mlrs guardian, needler guardian, plasma guardian, shield guardian, shredder guardian drone, sniper guardian, spider ...lestation design uses Area Minefields instead of normal, to combo with the Plasma Turrets being ideal against large single targets instead of being a bit ove
    186 KB (31,438 words) - 17:26, 13 July 2020
  • * Greatly increased the retaliation damage of the An Eye for an Eye perk. *Fixed Plasma Shotgun stats.
    47 KB (7,365 words) - 20:22, 26 January 2024
  • ...Core variant of this structure that appears on AI Homeworlds, see [[Plasma Eye (Core)]].<br/> ...AI overwhelmingly (more than 2 to 1). The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this plan
    2 KB (318 words) - 09:01, 17 August 2016
  • * Plasma turrets can now be researched again. ** Plasma Guardian new visuals, prefab and LODs.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • | Role: Assassination (archetype: [[AI War:Eye Bot|Eye Bot]]) * [[AI War:Eye Bot|Eye Bot]]
    28 KB (4,216 words) - 11:40, 4 February 2017
  • *** However, RevenantX / LiteNetLib has caught our eye as a very distinct possibility, since it matches a lot of what we're lookin ...exogalactic wormhole warnings. And instigator base warnings, and alerted eye warnings. And devourer warning, zenith trader warning, astro train warning
    293 KB (50,070 words) - 11:33, 14 October 2020
  • * Fixed some bugs that were inflating AI Eye seeding by roughly 2x. * Added Plasma Siege Cannon Module MkI-III for use on Spire capital ships and city defense
    367 KB (58,728 words) - 12:16, 16 September 2017
  • *** Those From Player Encounter Of Thing (AI Eye, whatever) ** Ditto the Chain Lightning Eye (and alerted variant).
    646 KB (109,259 words) - 11:44, 22 September 2021
  • *** 10x as likely to pick plasma turrets, plasma guardians, eyebots, and raiders. *** Useful for sniping enemy plasma units right as you enter a planet, so your Ark (or other shield generators)
    182 KB (30,453 words) - 13:10, 11 January 2018
  • * AI Eyes now have unique graphics for each type (plus two unused "generic" eye models if we need to use those in the future temporarily for whatever reaso * Plasma Turret and Beam Cannon health increased 50%.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...bubble shields for the same reasoning the same was done for the Lightning Eye previously. The shields prevent the chaining effects normal of the weapon. ** Lightning Eye
    113 KB (18,449 words) - 16:11, 1 June 2021
  • *Noticed plasma guardians were surprisingly cheap for the AI. Waves of these can be extreml *** Spire Plasma Driver
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * Decrease firing rate of Plasma Turrets ...." rather than having a negative number when you no longer are alerting an eye.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ...know if you experience something different. The idea is to just draw the eye a bit, but it's a pretty small indicator on your screen. Overall the goal ...f the new Window_BottomLeftSelfUpdatingTextWindow, and it lets you keep an eye on your own status of fleets, or the status of allies in multiplayer, that
    394 KB (67,204 words) - 16:22, 13 April 2021
  • * Dire Plasma Guardian now has the "Overdrive" effect - completely removes shields on tar ...same on all of them, so it shouldn't sit back and plink away with only the plasma cannon.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ...They no longer have a counterattack (it was really hard not to hit their eye), and their health has been halved. Their shot is still really hard to dod ** It has heavy armor plating on its sides, and uses plasma fan attacks against you as well as being explosive on death.
    304 KB (51,505 words) - 19:51, 1 February 2015
  • ** Coupon Cutter, A Phasing Grace, Dead Eye Module, Explodifier, Grin And Bear It, Lorentz Factor, Magic Missile Box, N * New weapons added: Plasma Shotgun, Warhog's Shotgun, Solar Flaregun, Stomper, Burstomatic, and the In
    63 KB (10,263 words) - 17:36, 25 October 2018
  • {{AI War 2 Ship:Plasma Eye
    26 bytes (5 words) - 19:51, 25 October 2018
  • {{AI War 2 Ship:Alerted Plasma Eye}}
    36 bytes (6 words) - 18:39, 25 October 2018
  • ...hread outputs here, then I'll instrument the Interlocked values to keep an eye on those. **Anti-Shield Plasma Bolt: 3 points -- Gains weapons the excels at killing bubbleshields
    126 KB (20,934 words) - 21:28, 22 April 2022