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  • == Next Release Notes == [[Shattered Haven:Beta Release Notes]]
    26 KB (4,404 words) - 17:25, 2 February 2015
  • * [[Skyward Collapse - Post 2.0 Release Notes]] * [[Skyward Collapse - Post Release Notes]]
    451 bytes (54 words) - 17:31, 2 February 2015
  • * [[Starward Rogue:Post-1.5 Release Notes]] * [[Starward Rogue:Post-1.0 Release Notes]]
    2 KB (342 words) - 17:36, 25 October 2018
  • ...insanely huge amount of time. But at the same time, for the final release notes they needed to be cut down and edited. So here is the original, and the cu ...d better, so the new changes should be self-explanatory if you've read the notes on the prior versions.
    122 KB (21,444 words) - 14:29, 18 April 2019
  • * [[The Last Federation Post-2.0 Release Notes]] * [[The Last Federation Post-1.0 Release Notes]]
    995 bytes (105 words) - 22:20, 20 October 2021
  • == Prior Release Notes ==
    1,009 bytes (161 words) - 10:14, 5 April 2024
  • ==== Notes ==== Trivia: there were originally more city layouts planned for before release, but these have been out on hold.
    10 KB (1,702 words) - 23:57, 7 February 2016
  • -In a change from the prior release, the metal and crystal costs of mark iii and iv ships no longer scale up so [[Category:AI War Release Notes]]
    5 KB (872 words) - 11:50, 16 September 2017
  • -In the last release, there was a crash bug that could be encountered when starting a game on so [[Category:AI War Release Notes]]
    1 KB (237 words) - 11:52, 16 September 2017
  • Thanks to Maxim Kuschpel for his excellent suggestions that were used in this release. The Group Move, Free-Roaming Defender mode, and new L key functionality w [[Category:AI War Release Notes]]
    3 KB (612 words) - 11:52, 16 September 2017
  • ...the human players, which is good given the other behavior changes in this release in favor of the AI. [[Category:AI War Release Notes]]
    16 KB (2,780 words) - 11:51, 16 September 2017
  • -In the past release, the starting color of players was not being shown correctly in the lobby. [[Category:AI War Release Notes]]
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...the cursor to a point the desired radius away (it will show a line), then release to give the selected ships the order to position themselves in the designat [[Category:AI War Release Notes]]
    66 KB (10,612 words) - 11:54, 16 September 2017
  • == Notes From The Producer: July 8th, 2011 == This release fixes a single logic issue which some players had been running into thanks
    684 bytes (115 words) - 12:26, 31 January 2015
  • * [[Shattered Haven:Beta Release Notes]] * [[Shattered Haven:Pre-Beta Release Notes]]
    169 bytes (21 words) - 19:35, 1 February 2015
  • * [[Bionic Dues Post Release Notes]] * [[Bionic Dues Alpha Release Notes]]
    587 bytes (92 words) - 22:18, 20 October 2021
  • * [[Bionic Dues Post Release Notes]] * [[Bionic Dues Alpha Release Notes]]
    587 bytes (92 words) - 22:19, 20 October 2021
  • First public release of the game. [[Category:Release Notes]]
    73 bytes (10 words) - 12:25, 31 January 2015
  • ...rst, because that was OP. Thorn Mass Penta remains as it was in the prior release. [[Category:Release Notes]]
    14 KB (2,208 words) - 13:39, 14 July 2015
  • '''Other Notes''' ...s above are normally updated for Official Releases and should indicate the release that generated them. To get current lists for your game including beta rele
    15 KB (2,573 words) - 15:05, 24 April 2015
  • '''from release notes beta 4.034'''
    7 KB (978 words) - 13:46, 1 February 2015
  • #REDIRECT [[Bionic Dues:Alpha Release Notes]]
    45 bytes (6 words) - 17:21, 2 February 2015
  • #REDIRECT [[Bionic Dues:Post Release Notes]]
    44 bytes (6 words) - 17:22, 2 February 2015
  • #REDIRECT[[Valley 1:Beta Series 3 Release Notes]]
    49 bytes (6 words) - 17:22, 2 February 2015
  • #REDIRECT[[Valley 1:Beta Series 1 Release Notes]]
    49 bytes (6 words) - 17:22, 2 February 2015
  • #REDIRECT[[Valley 1:Beta Series 2 Release Notes]]
    49 bytes (6 words) - 17:23, 2 February 2015
  • #REDIRECT[[Valley 1:Post-Launch Series 1 Release Notes]]
    56 bytes (6 words) - 17:24, 2 February 2015
  • #REDIRECT[[Valley 1:Post-Launch Series 2 Release Notes]]
    56 bytes (6 words) - 17:24, 2 February 2015
  • #REDIRECT[[Valley 1:Post-Launch Series 3 Release Notes]]
    56 bytes (6 words) - 17:24, 2 February 2015
  • #REDIRECT[[Valley 1:Pre-Beta Release Notes]]
    44 bytes (5 words) - 17:24, 2 February 2015
  • #REDIRECT[[Skyward Collapse:Post 2.0 Release Notes]]
    52 bytes (6 words) - 17:25, 2 February 2015
  • #REDIRECT[[Skyward Collapse:Post Release Notes]]
    48 bytes (6 words) - 17:25, 2 February 2015
  • #REDIRECT[[Skyward Collapse:Pre-Beta Release Notes]]
    52 bytes (6 words) - 17:25, 2 February 2015
  • #REDIRECT [[Shattered Haven:Pre-Beta Release Notes]]
    52 bytes (6 words) - 17:25, 2 February 2015
  • #REDIRECT [[Shattered Haven:Beta Release Notes]]
    48 bytes (6 words) - 17:26, 2 February 2015
  • #REDIRECT[[Valley 2:Pre-Beta Release Notes]]
    44 bytes (5 words) - 18:41, 2 February 2015
  • #REDIRECT[[Valley 2:Post-Launch Release Notes]]
    47 bytes (5 words) - 18:42, 2 February 2015
  • #REDIRECT[[Valley 2:Beta Release Notes]]
    40 bytes (5 words) - 18:42, 2 February 2015
  • ...a modder’s additions won’t be accidentally overwritten next time we push a release to the game, for instance. ***If you are making changes to someone else’s work, though, please make some notes in the svn log as to why -- it’s just good form to explain your commits i
    11 KB (1,883 words) - 17:35, 25 October 2018
  • *[[AI War:4.000_Release| The complete 4.00 release notes]]
    2 KB (379 words) - 02:16, 26 August 2016
  • ...as an idea from a fan. I don't remember who, but if you check the release notes from the summer of 2009, it is right in there.
    5 KB (893 words) - 11:37, 9 August 2021

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