Search results

Jump to navigation Jump to search

Page title matches

Page text matches

  • ...t things like the contents of an incoming wave, or the contents of a guard post, it was sometimes showing these things as being part of the human player fl ...le for ships with this applied to reach target points near the edge of the gravity well.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ** So are tractor and tachyon arrays, focused gravity generators, and minefields. These are so un-tempting to upgrade via scienc * Tachyon Arrays, Sentry Frigates, and Focused Gravity Generators are now upgradeable via a new Sentries tech.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...sion 7.001 and up can be found at [[AI War:Current_Post-7.000_Beta|Current Post 7.000 Beta]]. * MLRS Guardians (normal and Dire) hull type from medium => artillery, so that they don't counter their trian
    209 KB (33,423 words) - 12:14, 16 September 2017
  • [[AI War 2: Post Completion Part II]] The game's first year and a few months post-completion saw a huge amount of modder and volunteer updates to the game, t
    338 KB (54,548 words) - 10:53, 26 June 2023
  • *Tesla Guardian and variants (including Dire) now have shield harmonics so they can actually be engaged by ships with a ...ts placed on the client could seem to be placed at random spots around the gravity well (when in reality they were at the correct spot, but showing incorrectl
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...sion 6.001 and up can be found at [[AI War:Current_Post-6.000_Beta|Current Post 6.000 Beta]]. ...hat is merely common, but does not increase AIP much (Special Forces Guard Post, +1 AIP) is fair game.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ** Gravity generator updated with cubemaps, and now rotates. ** Dire hunter guardian much brighter and fancier.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • * Swarmer Guard Post drone production rate reduced 20%. * Dire units now show up as Mark 5, but haven't changed balance wise. This is so t
    105 KB (17,355 words) - 23:34, 5 March 2019
  • [[AI War 2: Pre-And-Post Launch Polish]] * Normal Guardians (i.e not Dire) mass 6 -> 5.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...breviated'', organized version of the full release notes ([[AI War:Current Post-5.000 Beta|here]]). ** 3 _Nasty_ new Core Guard Post types for the AI to defend its homeworlds with.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...gher single ships, like some of the Nanocaust (albeit easily infected) and Dire Guardians. * Exogalactic Waves can now use Dire Guardians as the Exo-Leader.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • *** Defense Post: 55000 -> 30000 ...his vastly alters gameplay, so you should only turn it on if you're having dire performance issues or need to test something. With this setting on, shots
    563 KB (96,029 words) - 12:31, 14 April 2021
  • [[The Last Federation Post-1.0 Release Notes]] * To make it easier to understand what actually happened in a battle, the post-combat results window now displays (where applicable) :
    402 KB (68,779 words) - 12:25, 31 January 2015
  • * "Sniper"-range weapons can no longer shoot across the entire gravity well; instead they have a range roughly 50% longer than "Long" range (used ...power costs have been decreased somewhat (to make defense somewhat easier post-shields).
    161 KB (27,377 words) - 16:31, 24 April 2018
  • * Focused gravity generator graphics are now in place. ...reads/alloy-physical-shader-framework-version-3-for-unity-5.305178/page-34#post-3278461
    182 KB (30,453 words) - 13:10, 11 January 2018
  • * The Probe and Miner now appear at the edge of the gravity well instead of the middle **Phasing Gravity Generator. Gravity generator that periodically phases in and out of realspace.
    113 KB (18,449 words) - 16:11, 1 June 2021
  • Patch notes for game version 8.001 and up can be found at [[AI War:Current Post-8.000 Beta]]. ** The neinzul spawner core guard post now spawns about 1/12th as many of these as before.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...ider Turrets, Lightning Turrets, Beam Cannons, Sniper Turrets, and Focused Gravity Generator now have real graphics. === Coming Soon: Post-Processing Visual Stack Upgrades ===
    123 KB (20,999 words) - 17:37, 25 October 2018
  • [[AI War 2: Post Completion]] **Draugr's gravity generator now has the same range as its attack
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ...can do null/zero checks very very efficiently where needed (such as in the gravity planning code -- yet more efficiency, although comparably little here). ** In guard post placers during mapgen, for guarding metal generation spots (aka faster mapg
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ...d about the new stuff VotM brings to the table, including "Dual-type" AIs, Dire Guardians, AI Planetary Subcommanders, and the "Hunter" and "Shark" AI plot And so on, with types like the long-range-favoring "Lobber", the tractor-and-gravity-loving "Obstructionist", and the ever-popular "Rude Gesture" (who is not at
    14 KB (2,253 words) - 20:05, 6 August 2020
  • ** This applies to tractors, gravity field, and other such non-weapon systems which have stat requirements for a * Dire GuardPosts have been reduced in target priority, for player ships, from Big
    114 KB (18,064 words) - 16:22, 14 May 2024
  • [[Valley 1:Post-Launch Series 1 Release Notes]] ...ntermediate bugs. See [[AI War:AI War#Release History|AI War's three-year post-release history]] for how this works.
    345 KB (59,053 words) - 19:51, 1 February 2015
  • ...e description of how you get science has been fixed up to be fully correct post-pivot. * Arks are reusing the icons from Dire Hunter Guardians. We will need new icons later
    154 KB (26,552 words) - 11:21, 1 August 2018
  • There is a class of guardians named [[AI War:Dire Guardians|Dire Guardians]] that are much stronger but they thankfully don't use the same s ...he command station or one of the guard posts. The command station or guard post in question can't already have its cap of guardians. If the AI is unable to
    10 KB (1,457 words) - 12:01, 21 August 2016
  • *** Ditto for the dire guard posts, except those now take 20 shots, holy cow. ...individual unit type it could pick (i.e only 2 Forcefields, but can have 3 Gravity Generators) for the entire planet.
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...nsists of a number of shield generators which must be destroyed before the dire guard posts on the AI Homeworld(s) can be destroyed. ...e modifier of 0.8x it becomes 56k which is slightly larger than double the gravity well, which is 52k).
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...IWarAlarmPost.png|50px|left|]] || valign="top" | [[AI War:Alarm Post|Alarm Post]] ('''AIP on death''' / '''Sabotage''')<br/>Wakes up AI units when its comm ...ost|Special Forces Alarm Post]] ('''AIP on death''')<br/>Same as the Alarm Post, but warns [[AI War:Special Forces|Special Forces]] instead.
    5 KB (680 words) - 11:53, 17 August 2016
  • ...s, the Hunter Fleet gets access to more powerful units up to and including Dire Guardians. At low difficulty levels, the Hunter Fleet will attack more reck *Destroying AI alarm post (whether by your own doing or it's self destruct mechanism): 5
    44 KB (7,548 words) - 13:50, 25 April 2022
  • [[Valley 2:Post-Launch Release Notes]] * Now when world-map-monsters are summoned (either pre-overlord lair spawns, post-overlord-emergence lair spawns, normal overlord summons, or deep gate spawn
    304 KB (51,505 words) - 19:51, 1 February 2015
  • * Okay, I went ahead and set up the guardians - royal, dire, swarmer, tutorial, and so on. Their weights are all just set to 100 in th ...ups that are based around using tractor arrays and turrets, tesla turrets, gravity weapons and pike turrets, and whatever else.
    122 KB (21,444 words) - 14:29, 18 April 2019
  • [[The Last Federation Post-2.0 Release Notes]] * Previously we missed updating the graphics for the gravity lance turret. Fixed!
    349 KB (57,816 words) - 12:25, 31 January 2015
  • ...c wormhole network. One of the Nomads also holds a secret weapon of truly dire power (that gives the expansion its title, hint hint). The "Exodian Blade" ...an extra "Brutal" core guard post on each homeworld, and gets another such post on each MkIV planet (that isn't too close to the human homeworlds). Those
    7 KB (1,011 words) - 20:01, 6 August 2020
  • * Rising bubbles, lightning rocket, summon tornado, summon dire butterfly, and summon rhino are all now disallowed from the journey to perf == Beta 1.204 [http://arcengames.blogspot.com/2012/08/avww-post-release-1204-bubbles-round.html Bubbles 'Round The Campfire] ==
    27 KB (4,441 words) - 21:27, 13 July 2015
  • ...e bulldozing an under-construction building would not do certain important post-destruction bits of logic, like clearing its building-specific data (staffi * New music track: Anti-Gravity.
    208 KB (34,773 words) - 19:15, 5 June 2015
  • |name=Dire Gravity Post
    322 bytes (35 words) - 15:33, 21 September 2018
  • {{AI War 2 Ship:Dire Gravity Guard Post
    39 bytes (7 words) - 19:07, 25 October 2018