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  • #REDIRECT [[AI War:AI Tachyon Sentinel]]
    40 bytes (6 words) - 03:00, 16 August 2016
  • .... Little more than a shadow of their former selves, the Tachyon Guardians, Tachyon Sentinels are a pushover, if barely, to keep scouts away from the AI's syst
    959 bytes (142 words) - 19:21, 26 October 2018
  • {{AI War 2 Ship:Tachyon Sentinel}}
    34 bytes (5 words) - 19:08, 25 October 2018

Page text matches

  • ...see it and can't shot at it. A cloaked unit is revealed when firing or by tachyon effects (see below). == Tachyon ==
    5 KB (849 words) - 02:35, 25 August 2016
  • * Fixed a boolean inversion that was causing tachyon beams, tractor beams, gravity generators, and similar to never show up in t ...forcefields, health, and shield health from modules. Weaponry, cloaking, tachyon, etc, all already work. Also some form of prefixing or name adjusting base
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...he guardians added in LotS are more special-purpose) and doesn't touch the Tachyon guardian since it's not really focused on combat. * Fighter (including tachyon-micro and bulletproof variants):
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...r by the ship-type-specific ship cap multiplier (e.g. on high fighter = 1, sentinel-frigate = 0.1, zenith-bombard = 0.25); the problem is that thte ship-type-s * Sentinel Frigate base attack power from 20k*mk => 14k*mk.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ** Fairly experimental. Meant to be kind of Sniper/Sentinel Frigate hunters, though they do get bonuses against...most fleetships, actu * Sentinel Frigates now have a strength multiplier of 2, so the AI won't get several h
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ** So are tractor and tachyon arrays, focused gravity generators, and minefields. These are so un-tempti * Tachyon Arrays, Sentry Frigates, and Focused Gravity Generators are now upgradeable
    287 KB (48,412 words) - 12:06, 3 July 2019
  • * When planet-wide EMP or tachyon detonations occur, as from a warhead or an EMP guardian, a chat message is * Sentinel Frigates:
    223 KB (36,110 words) - 11:56, 16 September 2017
  • * The good news is that Core Eyes no longer have infinite tachyon. The bad news is that now the AI Home Command Station has it. * The Tachyon Guardian has been renamed to the Tachyon Sentinel
    209 KB (33,423 words) - 12:14, 16 September 2017
  • * Sniper, Tractor, Tachyon, Artillery, and Laser guardian shots-per-salvo significantly reduced, damag * Tachyon Microfighter rebalanced in a similar fashion as the Bulletproof Fighter to
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...speed boosters are now capped at 10 per planet for the AI. Decloakers and tachyon drones are now capped at 4 and 2 per planet for the A (and the ship caps fo ...efore the AIs lost turrets. The difference now, however, is that if these tachyon guardians are destroyed, the AI is very unlikely to rebuild them (though it
    183 KB (30,714 words) - 11:55, 16 September 2017
  • * Sentinel Frigate damage 270 -> 200. * Sentinel Frigate armour 50 -> 60, EngineGx 14 -> 7.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • *Dyson Sentinel had a 0.19 strength multiplier, making it looks much weaker than it was. *Dyson Sentinel health increased by 100% from 1800 to 3600, damage reduced by 180% from 415
    563 KB (96,029 words) - 12:31, 14 April 2021
  • * [[AI War:Tachyon Microfighter|Tachyon Microfighter]] * [[AI War:Sentinel Frigate|Sentinel Frigate]]
    28 KB (4,216 words) - 11:40, 4 February 2017
  • * Planetary Controllers now have a very basic level of Tachyon output, so a defending planet will never be completely unable to decloak en ** It also has a strong tachyon emitter.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • * Fixed a bug where Tachyon Guardian MkIs were being seeded on all AI home and core worlds instead of M * Sentinel Frigates are now immune to insta-kill.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • * Minor factions are forbidden to kill Tachyon Sentinels, as it makes it too easy for the player to explore quickly * Player tachyon arrays now have the same icon as AI tachyon sentinels.
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...every so often in order to prevent their healing, as well as knocking off tachyon-revealed scouts, and similar. * Military command stations now have tachyon beams:
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...you've got a big pile of cloaked things attacking you, you will find your tachyon emitters decloaking the attackers faster and faster as the fight goes on. ...tning Corvette MK I, Spider MK I, Starship Constructor, Sensor Array MK I, Tachyon Array, Fuel Generator, Assault Starship MK I, Sniper Starship MK I, Stealth
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...ace tugs (all kinds), colony ships, science labs i and ii, decloakers, and tachyon drones. -All of the tachyon beam emitters, including the tachyon drone and the decloaker, now have mine avoidance to make them a bit more us
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...wormholes into enemy planets, often I find these blue beams coming out of 'Tachyon Sentinels' and hitting my cloaked ships. What is that? ...unit. To stop the AI from tachyoning your scouts, just blow up the Tachyon Sentinel at the wormhole
    1 KB (246 words) - 14:04, 29 October 2018
  • * Added another new galaxy map view: AI Sentinel Alert Levels * Fixed a bug dating back to changes on October 9th, when the new AI sentinel readiness code was put in place.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...ots. Also includes an onboard advanced warp sensor and a [[AI War:Tachyon|Tachyon]] coverage. ...tility functions to the player fleet: sniping, armour penetration, limited tachyon detection, and Insta-kill immunity. While none of these are essential, life
    2 KB (241 words) - 03:55, 21 August 2016
  • * Tachyon Sentinel mass up to 4, from 0.3. * Tractor, Gravity and Tachyon defense structures have had major cost increases and much lower self buildi
    50 KB (8,414 words) - 11:12, 15 October 2018
  • The Mark IV version is immune to Tachyon Beams. Note that because the Mark IV scout is immune to tachyon beams, it can never be directly targeted by the AI forces. It can only be h
    1 KB (203 words) - 13:51, 29 October 2018
  • * Fixed AI Tachyon Sentinels being unable to actually decloak anything except Aggressors. ** Tachyon arrays: 6.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • -Sentinel Frigate rebalance: towards usefulness to the player and somewhat less to th ...starship, have all been doubled to counter the effects of the much-larger tachyon beams that are now on planets.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ** Also helps some on tachyon planning, tractor planning, and metal flow planning. But again, the help h ...UI, but it was misordering all their various other systems like cloakers, tachyon or tractor beams, etc.
    293 KB (50,070 words) - 11:33, 14 October 2020
  • - Sentinel Frigate energy cost from 10000 to 1000 (Scout starships and Light starships - Sentinel Frigates now have tachyon beams, range 1000 * ship level
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ** The ability for factions to at times cause a tachyon burst to deal with certain cloaked defender situations. *** Sentinel command at this planet is unaware of any credible threat to itself within t
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ...r/>These massively-armored guard posts have practically no guns, but stand sentinel over wormholes that the AI controls. They are destroyed when the command st ...st|Tachyon Guard Post]]<br/>In addition to its weaponry, mounts a powerful tachyon emitter for uncovering cloaked enemies.
    15 KB (2,291 words) - 05:52, 10 July 2016
  • * Removed tachyon beams from astro trains (except the Tachyon Train, which still has planetary coverage). ** And a Mime will no longer throw back Tachyon warheads.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • * Also fixed the same darn issue in gravity planning and tachyon planning. ...n sustain the cloak with the current incoming tachyon radiation, and if no tachyon rays are incoming how long it takes until the ship replenishes its cloaking
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ** Dreng have a base albedo of 0.8, however this breaks tachyon when it gains cloaking with the Spirited version. So now both the DZ Spirit ...he planet is Tachyon Blasted. When an entity is only remains, it loses the Tachyon Blast decloaking debuff.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...tinel.png|50px|left|]] || valign="top" | [[AI War:Tachyon Sentinel|Tachyon Sentinel]]<br/>Watches a wormhole and reveals scouts and stealth invaders.
    5 KB (680 words) - 11:53, 17 August 2016
  • ...ent version of AI War, Tachyon Guardians are now [[AI War:Tachyon Sentinel|Tachyon Sentinels]], who are much weaker and easier to deal with.
    785 bytes (115 words) - 11:11, 26 October 2018
  • * Sentinel Gunboat tachyon range 1,700 -> 3,200. * Ranger tachyon range 3,200 -> 5,000.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • * '''Sentinel Frigates''' (I-IV and Core variants) ...e of this unit, the penalty is steep enough that it is wise only to have 2 sentinel frigates per planet. These aren't hugely useful on offense in most cases,
    30 KB (4,946 words) - 14:07, 8 March 2015
  • * Buffed the speed of the Hydral Golem and Sentinel, and the shot speed of the Missile Outpost to make the hydral tech missions *** If Destroyed: Fully heals your hull health and shields via neutrino tachyon awesome-beams.
    402 KB (68,779 words) - 12:25, 31 January 2015
  • * '''Tachyon Warhead Mark III''' +3 AI Progress If Killed * '''AI Core Sentinel Guard Post''' +2 AI Progress If Killed
    15 KB (2,573 words) - 15:05, 24 April 2015
  • * fix to tachyon beams not being disabled by perf setting. * Reduced tachyon for guard posts.
    113 KB (17,863 words) - 22:44, 10 May 2024
  • ...king|Cloaking Booster]] ability when crossing [[AI War:AI Tachyon Sentinel|Tachyon Sentinels]].
    4 KB (691 words) - 02:56, 20 August 2016
  • ...) still cost power, as do non-turrets (grav generators, shield generators, tachyon arrays, beam cannons, etc). Tractors may be moved to the no-power list, we' * Tachyon emitters (decloaking) are now about 10x as powerful, meaning that you'll ra
    182 KB (30,453 words) - 13:10, 11 January 2018
  • * '''Sentinel Frigates''' (I-IV and Core variants) ...be hit. And when they stop moving and firing, the camouflage instantly. Tachyon beams are useless against these since they aren't using traditional cloakin
    28 KB (4,560 words) - 19:50, 1 February 2015
  • * 1000 - [[Sentinel Frigate]]s * 200 - [[Fighter]]s, [[Bomber]]s, [[Tachyon Microfighter]]s, [[Space Tank]]s, [[Space Plane]]s
    3 KB (453 words) - 12:16, 23 September 2017
  • **[[Tachyon Sentinel]]s
    4 KB (544 words) - 20:20, 15 May 2015
  • #REDIRECT [[AI War:AI Tachyon Sentinel]]
    40 bytes (6 words) - 03:00, 16 August 2016
  • {{AI War 2 Ship:Tachyon Sentinel}}
    34 bytes (5 words) - 19:08, 25 October 2018