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  • * Make wormhole borers less apt to target their own planet * When ships have just exited a transport, or just traversed a wormhole in sight of a player, it now sends a bit of extra data to make absolutely s
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * You can now click wormhole names as well as the actual wormholes themselves in the planet view. This * Wormhole graphics have been replaced by a particle system, since the old style of gr
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...no other orders would auto-target stuff that should not be auto-targeted (wormhole guard posts, AIP-on-death structures, etc) if the unit in question shot the ...outs mid-mission without keeping an engineer team on the other side of the wormhole.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...events the warp-in and warp-out sounds from playing when they go through a wormhole (kinda nice when they're patrolling your planets at a rapid pace). ...r by the ship-type-specific ship cap multiplier (e.g. on high fighter = 1, sentinel-frigate = 0.1, zenith-bombard = 0.25); the problem is that thte ship-type-s
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...o they would still stack up; and then also ships that were on the way to a wormhole or transport but then also had a current speed of 0 would STILL not be able *** Aka, you can give wormhole commands and chain them together, etc. Like the first game.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...ery on enemies planets, with a somewhat strong alpha-strike when exiting a wormhole. On defense building the full cap is less useful as it'll lose 3/4 of its f * Fixed some harmless but annoying error messages that could pop up when wormhole invasion data was saved, if it was in just the wrong state at the time.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • * Dyson Sentinel shields 200 -> 1,200. * Sentinel Gunboat cost_for_ai_to_purchase increased 25%.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • * Wormhole names in planet view fixed to render over ships as before. Also y-offset of * Fixed several issues with right-clicking a wormhole, planet, or target, with a selection across multiple planets.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • * Macrophages use the "Charger" mechanic for a speed boost when using a Wormhole. ...ic, where a ship has damage resistance for 5 seconds after going through a wormhole
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ...ves) in general, most recently the code to allow Exos to sync with CPAs or Wormhole Invasions ** Wormhole Invasions and their related budgets.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • * When you mouseover a wormhole, for the first time in AI War 2 it now has a tooltip. ...iables that were not being properly reset when entities of any sort (shot, wormhole, unit) were put back into the pool. These ones were so minor they likely h
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...t can take out, it goes to attack that (it will still pool up at the entry wormhole in some cases, until enough of them are there to pass the threshold, so the ...vanced Fabricators and Fabricators now use the same "don't put this near a wormhole" logic as human home command stations.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...ge of the planet (50000-70000 range out from the center), rather than on a wormhole. As a consolation, this AI's planets will not have warp gates, and thus wi ...llision-checks-allowed-per-cycle throttle meant that ships just sat on the wormhole forever and got eaten by AOE. Now they should immediately fan out a bit an
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...ut 2x as much as before. AI ships that are waiting before going through a wormhole to a human planet now spread out 4x more diffusely to make them even harder ...n players do), when determining whether or not to send its ships through a wormhole they are waiting on. This is different from the prior method, which was pa
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...75%, etc). Note that it will always round down, but seeds a minimum of 1 wormhole per planet. * Wormhole guard posts now have 20 million health instead of 2 billion, which means th
    151 KB (24,808 words) - 19:48, 1 February 2015
  • -AI planets no longer get extra reinforcement ship cap from wormhole guard posts. This makes the practice of "neutering" AI planets once again ...d ships via ctrl-right-clicking the wormhole. An "auto explore unexplored wormhole" order is planned, but not yet implemented.
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ...that the ship should be dealing with rather than ducking right back in the wormhole without checking. * The Tachyon Guardian has been renamed to the Tachyon Sentinel
    209 KB (33,423 words) - 12:14, 16 September 2017
  • * Ships no longer explode when going through a wormhole * Warp Gates and Wormhole Guardians are now destroyed automatically when a Command Station dies
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...e queuing of some certain kinds of orders after movement, attack, traverse-wormhole, or whatever. ...es, then there is no warning from the AI Reserves prior to them spawning a wormhole and spewing forth ships.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • * From BadgerBadger: Now the name of a wormhole glows red when a wave is going to come through it. ...tem, the new and better one. The old system was pretty much just used for wormhole names in the planet view, although it was also used (and drawing incorrectl
    182 KB (30,453 words) - 13:10, 11 January 2018
  • .... Previously, there were separate queues for attack, move, and go-through-wormhole commands, but they could not be comingled with one another or with the queu ...map intel summaries. The only ship that is this way for AIs presently is Wormhole Guard Posts, which will be enabled even when cloaking is disabled in the lo
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...g). AI players post [[AI War:Tachyon Sentinel|Tachyon Sentinels]] at every wormhole in their territory. ...hostile wormhole, just like AIs do with [[AI War:Tachyon Sentinel|Tachyon Sentinel]].
    5 KB (849 words) - 02:35, 25 August 2016
  • * Sentinel Frigates are now immune to insta-kill. * Previously, loading a savegame from a tutorial could lead to wormhole positions being switched around, and probably some other similar stuff like
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...AI. A wave consists of a group of ships sent from another galaxy through a wormhole by a [[AI War:Warp Gate|Warp Gate]]. ...e tint instead of the usual reddish color. On the galaxy map, the "Hostile Wormhole" display lists the number of wave-eligible wormholes leading to that planet
    5 KB (878 words) - 14:09, 29 November 2016
  • ...que/interesting thing, leading to things like sneaking through a protected wormhole by damaging the forcefield a little, but generally just annoying to micro o ...a variety of fixes to the AI background thread where it could pull a "send wormhole" command prematurely and then realize that it had nothing to send, thus cau
    186 KB (31,438 words) - 17:26, 13 July 2020
  • *Increasing AI sentinel difficulty affects the game the most. The default difficulty is set to 5, b ...". These budgets are Reinforcement, Wave, CPA, Warden, Hunter, Praetorian, Wormhole Invasion, Reconquest and possibly more. As you increase the AIP and difficu
    44 KB (7,548 words) - 13:50, 25 April 2022
  • == Version 0.722 Down the Wormhole == ...havior AI ships used when exiting a wormhole. This was left over from when wormhole traversal was always going to be on the edge of the gravwell, with a specia
    161 KB (27,377 words) - 16:31, 24 April 2018
  • * Yet another version of the wormhole has been added, this time completely shader-based with no physical rotation ...he enemy ships are slowed to 25% speed or lower they can't leave through a wormhole.
    123 KB (20,999 words) - 17:37, 25 October 2018
  • * Tachyon Sentinel mass up to 4, from 0.3. * Fleetship Cost Changes: Sentinel Frigate (3900 > 5000), Sniper (3500 > 3000), Spider (2200 > 3000), Pike Cor
    50 KB (8,414 words) - 11:12, 15 October 2018
  • ...ly Evade" control node that prevents scout evasion behavior when exiting a wormhole onto a friendly planet. -Modified evade-at-wormhole-end logic so that ONLY the following ships use this behavior: Scout I-IV, S
    66 KB (10,612 words) - 11:54, 16 September 2017
  • * Sentinel Frigate description now specifies that its shots are susceptible to counter * Sentinel Frigate no longer claims to be expensive, as its cap costs are not abnormal
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...And devourers. And things you can hack for ship types. And exogalactic wormhole warnings. And instigator base warnings, and alerted eye warnings. And dev ...a SUPER longstanding bug where it would sometimes write "Was looking for a wormhole (some stuff) but couldn't find one."
    293 KB (50,070 words) - 11:33, 14 October 2020
  • |[[File:AIWarSentinelFrigate.png|100px|left|Sentinel Frigate]] || valign="top" | Very powerful and expensive frigate with sniper [[Sentinel Frigate]]s provide a number of utility functions to the player fleet: snipi
    2 KB (241 words) - 03:55, 21 August 2016
  • * Wormhole Sentinels have been removed, for now, as they really just kind of get in th * The Stealth Wormhole Sentinels have been set up as something that only show up rarely, now that
    122 KB (21,444 words) - 14:29, 18 April 2019
  • ...r/>These massively-armored guard posts have practically no guns, but stand sentinel over wormholes that the AI controls. They are destroyed when the command st ...lGuardPost.png|50px|left|]] || valign="top" | [[AI War:Sentinel Guard Post|Sentinel Guard Post]]<br/>This mobile guard post comes after human fleets with its g
    15 KB (2,291 words) - 05:52, 10 July 2016
  • ...fortified the ingress/egress points are, so it may be worth making Tachyon Sentinel raids until a better solution is available.
    1 KB (203 words) - 13:51, 29 October 2018
  • | ''On all planets:'' All [[Wormhole Guard Post]]s replaced with normal Guard Posts | This AI uses normal guard posts instead of wormhole guard posts next to each of its wormholes. The result is that you generally
    24 KB (3,558 words) - 16:52, 18 May 2019
  • ...| These massively-armored guard posts have practically no guns, but stand sentinel over wormholes that the AI controls. They are destroyed when the command s ...difficulty and type. The Bouncer [[AI War:AI Types|AI Type]] replaces all wormhole guard posts with regular guard posts.
    1 KB (168 words) - 05:52, 10 July 2016
  • ...valign="top" | [[AI War:Tachyon Sentinel|Tachyon Sentinel]]<br/>Watches a wormhole and reveals scouts and stealth invaders.
    5 KB (680 words) - 11:53, 17 August 2016
  • ...ee multiple Dire Singularity Guardian spawn at the same time from the same wormhole. Fix to missing 'take wormhole' order when queuing move to location orders in some circumstances.
    113 KB (17,931 words) - 02:03, 12 May 2024
  • ...e AI from tachyoning your scouts, just blow up the Tachyon Sentinel at the wormhole
    1 KB (246 words) - 14:04, 29 October 2018
  • ...ply release the wasps from way across the planet and then escape through a wormhole to a friendlier planet while the wasps do the dirty work. It's not quite a ...If you have a golem of your own, or bombard ships, or electric bombers, or sentinel frigates, those can also do well against the mining golem.
    13 KB (2,356 words) - 10:42, 9 July 2016
  • ...in FRD, it is best to park your snipers in a safe place or near a friendly wormhole for a quick exit. Unlike [[Sentinel Frigate]]s, Snipers have a low base DPS and thus take some time to pick off
    1 KB (221 words) - 12:10, 16 February 2015
  • **[[Wormhole Guard Post]]s **[[Tachyon Sentinel]]s
    4 KB (544 words) - 20:20, 15 May 2015
  • {{AI War 2 Ship:Wormhole Sentinel
    33 bytes (5 words) - 19:31, 25 October 2018
  • | Role: Wormhole attack {{AI_War_2_Icon|label=y|name=Sentinel Frigate|icon=SentinelFrigate}}: cloak reveal. No damage bonus.
    3 KB (468 words) - 01:40, 5 August 2019