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  • |[[File:AIWarDireMLRSGuardian.png|100px|left|Dire MLRS Guardian]] || valign="top" | Fires many powerful rockets at any enemy unfortunate en
    366 bytes (43 words) - 09:31, 9 July 2016
  • {{AI War 2 Ship:Dire MLRS Guardian}} [[Category: AI War 2: Dire Guardians]]
    110 bytes (15 words) - 23:12, 12 March 2020

Page text matches

  • * MLRS Guardians (normal and Dire) hull type from medium => artillery, so that they don't counter their trian * Bumped all non-dire guardians up 2 exo cost tiers; partly because it was kind of silly to have
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ** Carrier guardian substantial updates to be less dark (but still dark). Cubemaps now, etc. ** Dire hunter guardian much brighter and fancier.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ** Dire guardians, dire guard posts, grant 75. **** Revealer Battlestation, Spider Turret x40, MLRS Turret x40, Nucleophilic Turret x40, Tractor Array x7.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...s like Exogalactic Strikeforces. The rare [[AI War:Dire Guardian Lair|Dire Guardian Lair]]s can also build them when alerted by nearby human forces. They are a ...ardian]] || valign="top" | [[AI War:Dire Artillery Guardian|Dire Artillery Guardian]]<br/>Fires extremely powerful energy-artillery shots.
    4 KB (594 words) - 07:08, 9 July 2016
  • There is a class of guardians named [[AI War:Dire Guardians|Dire Guardians]] that are much stronger but they thankfully don't use the same s ...every 100 AIP thereafter (so 50/150/250/etc) it will unlock an additional guardian type.
    10 KB (1,457 words) - 12:01, 21 August 2016
  • * Vampire Guardian, Fortified Tesla Guardian, EngineGx 13 -> 7. * Nucleophilic Guardian EngineGx 12 -> 7.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ==== Dire Macrophage ==== ** Has significantly more dire guard posts than normal.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...gher single ships, like some of the Nanocaust (albeit easily infected) and Dire Guardians. * Exogalactic Waves can now use Dire Guardians as the Exo-Leader.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...nges, and other player for their feedback on what happens when the AI gets Dire Honeycombs. ...ians added in LotS are more special-purpose) and doesn't touch the Tachyon guardian since it's not really focused on combat.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • *Tesla Guardian and variants (including Dire) now have shield harmonics so they can actually be engaged by ships with a ...noted that base forcefield guardians ended up with larger shields than the Dire version did at high marks.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * Fixed the shield starships using the laser guardian graphics. ...mple, 1 for normal needlers like a fighter's, 4 for fusion rockets like an MLRS's, and 0.125 for fusion bombs like a bomber's
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...to fire as many shots at the same entity as possible, so say a stack of 3 MLRS Corvettes, 8 shots per corvette, only 1 per target allowed, when facing 2 s ...ressed shots, and in theory being allowed to kill up to 2 of the attacking MLRS Corvettes with it.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...his vastly alters gameplay, so you should only turn it on if you're having dire performance issues or need to test something. With this setting on, shots *Gravity guardian has 0.5 slow at all marks.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • * Stealth Guardian engine 18 -> 9. * Spider Guardian engine 18 -> 14.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...h in" fleet ships for guardians to bring them up to a roughly 1:1 ratio of guardian strength to fleet ship strength. ...splay mode that shows the position of the SF hideouts (which are where its guardian units spawn) and the numeric strength it has at each planet.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • * The "MLRS" voice barks are now in place. Voiced by Thomas Sauermann. ** Laser Guardian new visuals, prefab and LODs.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...strength to add mkV guardians to the carrier instead. Since a single mkV guardian is worth about the same as ~2.2 full caps of mkI fighters, that's pretty go ...planet-wide EMP or tachyon detonations occur, as from a warhead or an EMP guardian, a chat message is now sent to the human players telling them who detonated
    223 KB (36,110 words) - 11:56, 16 September 2017
  • * The Chain Lightning Guardian now has the correct overlay * Implemented the new Retribution Guardian and its Royal variant
    113 KB (18,449 words) - 16:11, 1 June 2021
  • * Give the corrosive guardian and guard post a new overlay * Dire Guard Posts only generate AIP on death when they are owned by the AI
    126 KB (20,934 words) - 21:28, 22 April 2022
  • * Arks are reusing the icons from Dire Hunter Guardians. We will need new icons later *** Some of the AI guardians, and the AIWC style of guardian mechanics (AIW2 was previously wrapping guard posts and guardians into one
    154 KB (26,552 words) - 11:21, 1 August 2018
  • * Self-Destruct Guardian description no longer claims to work like a lightning warhead. * Previously the Needler, MLRS, Missile, and Flak turrets were balanced at around 40k energy-cap-cost, whe
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...d about the new stuff VotM brings to the table, including "Dual-type" AIs, Dire Guardians, AI Planetary Subcommanders, and the "Hunter" and "Shark" AI plot == Dire Guardians ==
    14 KB (2,253 words) - 20:05, 6 August 2020
  • ** TLDR: Stacked MLRS corvettes will now fire more shots, along with anything similar to them. ...nsists of a number of shield generators which must be destroyed before the dire guard posts on the AI Homeworld(s) can be destroyed.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • * MLRS Turret damage increased 20%. ** Metabolizing MLRS Corvette -> MLRS Corvette variant that grants metal when enemies it attacked enough die
    415 KB (70,286 words) - 16:17, 13 April 2021
  • *** Ditto for the dire guard posts, except those now take 20 shots, holy cow. ** This'll likely be extended to other areas, such as Dire Guardians and faction units, but for now the majority of the player/AI unit
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...reful MLRS Corvette that you can get from an FRS for 30 AIP, giving you 70 mlrs-like ships (wow) that ALSO buff the attack power of all non-flagship member ** There are 50ish Turret Groups, 37 Strikecraft/Frigate groups, and 14 Dire Guard Post groups all added.
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ** A few MLRS turrets could actually out do this thing fairly easily. Hopefully it's a bi ...own with the above forcefield changes, and make them fit better with their Dire Big Brothers.
    50 KB (8,414 words) - 11:12, 15 October 2018
  • ...s, the Hunter Fleet gets access to more powerful units up to and including Dire Guardians. At low difficulty levels, the Hunter Fleet will attack more reck ..., the more nasty things they can spawn, ranging from the (relatively) weak dire guardians, to powerful golems, the frightening Hunter/Killer, and at max in
    44 KB (7,548 words) - 13:50, 25 April 2022
  • ...everal new AI types, a new map type, new bonus ship types, a couple new AI guardian types, and the new "Preemptive" AI Plot. This expansion is slated for offi ...ased on Zenith technology used for fighting shield-heavy Spire units, this guardian's cannon completely ignores forcefields. However, it cannot target small u
    7 KB (1,011 words) - 20:01, 6 August 2020
  • {{AI War 2 Ship:Dire MLRS Guardian}} [[Category: AI War 2: Dire Guardians]]
    110 bytes (15 words) - 23:12, 12 March 2020
  • |[[File:AIWarDireMLRSGuardian.png|100px|left|Dire MLRS Guardian]] || valign="top" | Fires many powerful rockets at any enemy unfortunate en
    366 bytes (43 words) - 09:31, 9 July 2016