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  • ** This may fix the turret count thing? Not sure yet. ...accurate count of upgradable ship lines. It does not fix problems with the turret count though.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...having 3x vs Light, Composite, CloseCombat, and Swarmer (same as the Flak Turret, which is basically a stationary grenade launcher). * Core Turret Controllers: halved core turret caps. We knew they would be OP in their last iteration, just wanted to fig
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ** Turret trains: * Spire Gravity Drain base health from 7300*mk => 15k*mk.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • *** Multiplier vs Turret from 0.1 => 1. *** Multiplier vs Turret from 2 => 5.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...player's Neinzul Enclave Starships can build. These are based on unlocked turret technology and provide more of a "carrier with fighters" feel. * Spire Gravity Drain:
    223 KB (36,110 words) - 11:56, 16 September 2017
  • *** Consumer Turret: 2500 -> 2000 *** Breach Torpedo Turret: 3000 -> 2750
    563 KB (96,029 words) - 12:31, 14 April 2021
  • * A new LotS bonus ship class has been added: Spire Gravity Drain (Mark I-V) * A new LotS bonus ship class has been added: Spire Gravity Ripper (Mark I-V)
    245 KB (38,972 words) - 11:55, 16 September 2017
  • * All of the turret icons have been updated to include letter codes within them, which make the * Fixed a bug where AI ships would camp on a dead turret waiting for it to come back to life.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ** So are tractor and tachyon arrays, focused gravity generators, and minefields. These are so un-tempting to upgrade via scienc * Tachyon Arrays, Sentry Frigates, and Focused Gravity Generators are now upgradeable via a new Sentries tech.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ** Additionally, we've stolen their Beam Cannons. The Turret ones, anyhow. ...of new ones that are only ever dire: tesla, spider, tethuida, heavy beam, gravity, shredder, and parasite.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...ts placed on the client could seem to be placed at random spots around the gravity well (when in reality they were at the correct spot, but showing incorrectl * Fixed a boolean inversion that was causing tachyon beams, tractor beams, gravity generators, and similar to never show up in the tooltips in the last releas
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * All turret health halved, energy cost for all but the Heavy Beam Cannon reduced by 100 ** EXCEPT for always 1 of the turret servers should almost always be within distance 1 of your planet, and 1 of
    260 KB (44,014 words) - 13:36, 4 October 2018
  • * Gravity Missiles are no longer unlockable until 18 years into the game (2 hours). * The firing rate of enemy gravity weapons (except the megalance) has been dropped substantially, and their at
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ...s in 8.0 (counter-attack posts being made optional comes to mind, and many turret caps becoming per-planet), but this account has to stop somewhere. Oh, and * MkV turrets cap increased by 50% to make hacking/capturing core turret controllers a more attractive option.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ** Democratic Demolitionists turret strength increased by ~33%. *** The one exception is the Ambush Turret, which is always cloaked for everyone and is now much better at firing off
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ** Evil contains the Translocator, Railgun and Gravity Command Stations. * Actually gave their Tractor Array Turret some unique traits rather than being a copy of the player one.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • * [[AI War:Gravity Drainer|Spire Gravity Drainer]] (gravity) * [[AI War:Gravity Ripper|Spire Gravity Ripper]] (paralysis)
    28 KB (4,216 words) - 11:40, 4 February 2017
  • * The Probe and Miner now appear at the edge of the gravity well instead of the middle **Phasing Gravity Generator. Gravity generator that periodically phases in and out of realspace.
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ...at makes it look like it should be standing on something. It was the only turret to have that style of design, we think. ** Gravity generator updated with cubemaps, and now rotates.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...e modifier of 0.8x it becomes 56k which is slightly larger than double the gravity well, which is 52k). ...is is now set to 50k, which is just slightly less than the diameter of the gravity well. Any ship with that level of range should not be chasing its targets.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...ider Turrets, Lightning Turrets, Beam Cannons, Sniper Turrets, and Focused Gravity Generator now have real graphics. *** Like a really powerful gravity generator, and if the enemy ships are slowed to 25% speed or lower they can
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...Gravity Generators. They can also pick Tractor Arrays in place of a normal Turret type on a planet. * Ghost now has cloaked Turrets, Tractor Arrays, Gravity Generators and Guard Posts.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ...urrets that the AIs did have are now removed from old savegames (including turret remains). This includes sniper turrets, spider turrets, tractor beams, the ...ituations where their teleporting ability gets stripped away (such as with gravity drills).
    183 KB (30,714 words) - 11:55, 16 September 2017
  • * Fixed an inaccuracy in the Tractor Beam Turret descriptions. ...mouse-over on a ship while in ship-placement mode (like placing a tractor turret) would result in the ship-mouseover-detail-window coming up but being total
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...can do null/zero checks very very efficiently where needed (such as in the gravity planning code -- yet more efficiency, although comparably little here). ...a fusion between the original game's spire tractor platform and the spire gravity drain. It's designed to keep things at range to give your railguns time to
    293 KB (50,070 words) - 11:33, 14 October 2020
  • **Draugr's gravity generator now has the same range as its attack *Increased Ikiryo gravity generator range so these aren't outshined by Draugr
    126 KB (20,934 words) - 21:28, 22 April 2022
  • * Change the Spider turret description after the pivot * That horribly ugly gravity meter from the ships sidebar is missing. We kind of forgot it was there, j
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...aphics by I-KP: Orbital Mass Driver (and related shot), Distribution Node, Gravity Drill Station, AI Co-Processor, replacement SuperFortress and SuperFortress by enemy mine/turret layers. Previously this was accomplished with engineers (once those engine
    107 KB (17,661 words) - 11:54, 16 September 2017
  • * Focused gravity generator graphics are now in place. *** Spends 1/4 your total cap (or whatever is left) of each non-power-using turret type around the controller.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ...Beam Frigate|Zenith Beam Frigate]], [[AI War:Heavy Beam Turret|Heavy Beam Turret]], or [[AI War:Spire Frigate|Spire Frigate]]. ...d by gravity, such as from the [[AI War:Gravitational Turret|Gravitational Turret]].
    8 KB (1,287 words) - 12:39, 4 November 2018
  • Tractor beams, such as those emitted by the [[Tractor Beam Turret]], grab a ship and hold it in place until the tractor beam emitter is destr === Gravity Effects ===
    5 KB (794 words) - 15:36, 1 February 2015
  • * Previously we missed updating the graphics for the gravity lance turret. Fixed! == Version 1.031 (Tonight We Dine On Turret Soup) ==
    349 KB (57,816 words) - 12:25, 31 January 2015
  • ...bonus ship types, AI types, map styles, core guard posts, guardians, core turret controllers, and more awesome music from Pablo Vega. The expansion also ad And so on, with types like the long-range-favoring "Lobber", the tractor-and-gravity-loving "Obstructionist", and the ever-popular "Rude Gesture" (who is not at
    14 KB (2,253 words) - 20:05, 6 August 2020
  • ...more overall, excluding the Heavy Beam Cannon and things like Tractors and Gravity. * Turret Costs increased by around 25%-33% overall, and their self building speed re
    50 KB (8,414 words) - 11:12, 15 October 2018
  • ...of these as assassins to the Cutlass barbarians. Also, keep them away from gravity-effects. ...[[Advanced Factory]] to these critters will be upsetting - spare a gravity turret at each. Additionally, slapping down a Military Command Station right next
    2 KB (387 words) - 14:53, 17 February 2015
  • ...ttp://arcengames.blogspot.com/2012/01/avww-beta-0564-gravity-kicks-in.html Gravity Kicks In] == ...ightly larger, have a bit of a different look to them, and are affected by gravity no matter where they are used; making them a lot more distinct from wood pl
    363 KB (62,010 words) - 19:50, 1 February 2015
  • ...gy (and some metal) but is very rare and must be captured, and also affect gravity on its planet. * [[AI War:Tractor Beam Turret|Tractor Beam Turrets]] cease functioning.
    2 KB (327 words) - 06:30, 21 August 2016
  • ...st|Gravity Guard Post]]<br/>In addition to its weaponry, mounts a powerful gravity generator that slows down nearby enemies. ...ost is the same type as fired by the [[AI War:Heavy Beam Turret|Heavy Beam Turret]].
    15 KB (2,291 words) - 05:52, 10 July 2016
  • ...ic. They can still be destroyed, but they won't move around on their own (gravity, getting knocked over while intact, etc). * The aggressive turret now has all new audio and visuals. Frankly Chris at least was incredibly s
    79 KB (13,456 words) - 16:18, 24 August 2016
  • ** Also please note that for an individual ship/turret/whatever type, there's no risk of it going above its max mark level, which ...ups that are based around using tractor arrays and turrets, tesla turrets, gravity weapons and pike turrets, and whatever else.
    122 KB (21,444 words) - 14:29, 18 April 2019
  • * Spawning ships at the command station or randomly at the edge of the gravity well. ...n Core Turret Controllers, giving you permanent access to that kind of MkV turret. Please note: once the AI loses control of a planet its security protocols
    13 KB (2,173 words) - 05:59, 28 July 2016
  • ...t is met. Once activated, they will then spawn on the edge of the planet's gravity well. |Outguard Flagship<br/>Concussion Turret<br/>Spider Turret
    7 KB (1,060 words) - 17:01, 23 September 2021
  • ...ine well with [[Missile Frigate]]s and other long-range ships. Note that [[Gravity Drainer]]s hard counter all melee ships. ...fast marauding ships. NB: [[Raptor]]s and [[Hunter/Killer]]s are immune to gravity effects, as are exo-waves until the lead ship has been destroyed (make that
    2 KB (278 words) - 12:14, 16 February 2015
  • * '''Gravity Drill Stations''' * '''Astro Turret Trains''' (I-III variants)
    28 KB (4,560 words) - 19:50, 1 February 2015
  • * '''Gravity Drill Stations''' * '''Astro Turret Trains''' (I-III variants)
    30 KB (4,946 words) - 14:07, 8 March 2015
  • ...th them and explode when they reach their maximum range or the edge of the gravity well, dealing damage to nearby targets. The drones are thus very effective ...tly slows enemy ships that stray too near the reactor itself. Also builds gravity drones that rush hostile ships to slow them down and damage them upon deton
    9 KB (1,324 words) - 20:04, 6 August 2020
  • ...much waiting-angst nearby [[Gravity Guardian]]s. If the AI unlocks [[Spire Gravity Drainer]]s, your flying blades of doom will be reduced to glorified damage- [[Gravitational Turret]]s. End of story. As with all melee-ships, it is worth build an extra layer
    2 KB (263 words) - 12:19, 16 February 2015
  • ...ements to do battle with hostiles. They spawn in at the edge of a planet's gravity well. Don't rely heavily on them however, as by themselves, they won't acco ...minor factions. Similarly to HRF, they'll spawn at the edge of a planet's gravity well. If nobody opposes them and at least one marauder is still on the plan
    44 KB (7,548 words) - 13:50, 25 April 2022
  • ...AoE abilities such as a [[Gravity Turret]] to slow them, or a [[Lightning Turret]] to kill them will be effective. ...Abilities|Counter Dark Matter Ability]], such as the [[Counter Dark Matter Turret]] or the [[Cloaker Starship]] will render units near them immune to their a
    2 KB (411 words) - 11:43, 16 February 2015
  • == Turret Mounts == If you encounter one of these, they are not immune to the Spire Gravity Ripper's shots, which will greatly slow them down. Weapons that deal Artill
    3 KB (451 words) - 23:52, 31 December 2019

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