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  • =What exactly is added in the Light of the Spire expansion?= ...at, it adds a ton of more types of large ships, notably the spirecraft and the bonus ship types. In all, there are 180 new ships added in this expansion,
    27 KB (4,399 words) - 09:07, 23 October 2018
  • [[File:AIWarLotS.jpg|center|Light of the Spire]]<br/> <b>The Spire are coming...</b>
    28 KB (4,541 words) - 20:03, 6 August 2020

Page text matches

  • [[AI War 2: The Final Cycle]] ...tically improves... performance, multiplayer correctness, how easy or hard the game is to code to, etc.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...the extra attacks include golems or spirecraft, since there's no guaruntee of either. ...harged" (40 for diffs < 9, 80 otherwise) instead of having a random chance of triggering early.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...ut it wound up taking over four months and touching almost every aspect of the game. A more detailed writeup can be viewed [https://store.steampowered.co ...also really intense, and the final product is something we're super proud of.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • [[AI War 2: The Great Refactor]] ...to really get rid of a TON of annoying things and things that slowed down the simulation or made networking have issues, or otherwise.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • * Updated the player-community credits to reflect contributions during the 5.0-to-6.0 run. Thanks everyone! ...in the last version where the list of available modules wasn't showing on the ship design at all, if your monitor (not resolution) was above a certain si
    407 KB (65,607 words) - 12:09, 16 September 2017
  • == Statistics For The Curious == ...shed out 53 distinct public beta releases over 91 days. That's an average of one release every 41 hours.
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...se notes became too long and a successor page was created in order to keep the length down. ...especially on starting battlestations. Effectively a long running tweak in the scalings file doubled all mine counts and some base game starting battlesta
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...it the alpha was in a stable enough status that we did get some questions of "why not just call it beta now?" ...status. Progress is steady, however, and people are having fun, which is the important thing.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • [[AI War 2:The Paradigm Shift]] ...I overhaul for attractiveness and theming, and the number of mods and ease of using them rose quite a lot.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • [[AI War 2: Sunset of The Badger Era]] ...equivalent of "first AI War plus four expansions," we were ready to tackle the next big thing: multiplayer!
    293 KB (50,070 words) - 11:33, 14 October 2020
  • == Statistics For The Curious == ...istinct changes were made as part of 97 different releases over the course of 611 days. [http://www.arcengames.com/forums/index.php/topic,11809.msg12518
    223 KB (36,110 words) - 11:56, 16 September 2017
  • == Statistics For The Curious == ...were (as always) a huge help. 123 Players were thanked over the course of the 500 individual changes that were made.
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...the new lobby and how a lot of that works, for instance. So a whole bunch of great things happened. ...time" where you're just waiting around (unlike the first game). A lot of the initial discussions about all this were [https://forums.arcengames.com/ai-w
    278 KB (47,062 words) - 16:30, 11 October 2019
  • [[AI War 2: The Refinement of Fleets]] ...early the superior product in terms of playability, fun factor, the amount of fun thinking-about-interesting-challenges you do during gameplay, and so on
    287 KB (48,412 words) - 12:06, 3 July 2019
  • == Statistics For The Curious == ...0 hours. This is with a major chunk of Tidalis's development happening in the middle (it was released July 16), AND a signficant period with no public re
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...es in 425 days. Thanks to player feedback (some new, some from years ago) the game is now better than ever. ...em in favor a new radically-different mechanic found a lot of support from the community.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...first expansion (released at the end of this phase), and an unexpected ton of AI improvements. ...hould be standing on something. It was the only turret to have that style of design, we think.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • It's unusual that we'd split a beta period into two sets of release notes, but what can we say -- these release notes have gotten to 36 ...lish actions against underground buildings would be interpreted as against the surface building above them. Thus preventing demolishing something under a
    208 KB (34,773 words) - 19:15, 5 June 2015
  • [[AI War 2: The Era of Discovery]] == What was the "Pivot?" ==
    154 KB (26,552 words) - 11:21, 1 August 2018
  • It's unusual that we'd split a beta period into THREE sets of release notes, but this has gone on far longer than expected. In particula ...ural Wonders are now limited on what map types they can appear on based on the terrain types. So you no longer get really strange natural wonders showing
    202 KB (34,152 words) - 15:38, 19 November 2015
  • [[AI War 2: The Pivot]] == Version 0.722 Down the Wormhole ==
    161 KB (27,377 words) - 16:31, 24 April 2018
  • [[AI War 2: The Grand New AI]] ...as possible. This was basically a period we set aside for doing that sort of thing, rather than focusing on any major new content drops or other major n
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...rt with. The AI starts with at least one bonus ship, or two bonus ships if the difficulty is 7 or above (See [[AI War:AI_Techs#Bonus_Ship_Types_For_AI|her The basic mechanics of fleet-ship balance revolves around the Ship-Triangle, where ships types have damage bonuses against each other. In
    28 KB (4,216 words) - 11:40, 4 February 2017
  • ...e-shot bursts in a brief sequence rather than all at once, to give more of the desired visual effect (gameplay impact should be minimal) : ...dules now fire 12 shots per salvo with a reload time of 4 seconds, instead of 3-shot salvos with a 1-second reload.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...ltiplayer was better than ever. This phase marked the very last stages of the multiplayer beta before it left that status. ...r this period), plus some other bits that we just always wanted to add for the game.
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ...r the Zenith Onslaught. It was used for patch notes as well. It is now out of date and left for historical interest ...to change anything to your taste. Also check out the section at the bottom of this wiki page for some ideas and mechanics you might find useful''
    113 KB (18,449 words) - 16:11, 1 June 2021
  • [[File:AIWarLotS.jpg|center|Light of the Spire]]<br/> <b>The Spire are coming...</b>
    28 KB (4,541 words) - 20:03, 6 August 2020
  • ...can be enabled in any combination with each other, and in combination with the usual AI types, plots and map styles. These minor factions exist on planet ...set from 1-10, with 1 being a minor impact and 10 having a large impact on the game. Exceptions are minor factions that are controllable ships. These can
    31 KB (5,110 words) - 15:35, 22 November 2018
  • ...notes they needed to be cut down and edited. So here is the original, and the cut-down version is here: * The science and hacking scales, which were 1000 and 15 previously, have now bee
    122 KB (21,444 words) - 14:29, 18 April 2019
  • =What exactly is added in the Light of the Spire expansion?= ...at, it adds a ton of more types of large ships, notably the spirecraft and the bonus ship types. In all, there are 180 new ships added in this expansion,
    27 KB (4,399 words) - 09:07, 23 October 2018
  • ...r; font-size: x-large; padding: 1em;">WARNING: this article contains a lot of spoilers. ...want some info, check out [[AI War:What Is The Fallen Spire Minor Faction|the basic non-spoiler overview]].
    11 KB (1,779 words) - 14:03, 1 February 2015
  • ...ncient Shadows Nebula|Ancient Shadows Nebula]], this unit mounts can mount the Zenith beam modules. Also mounts an extremely powerful Energy Wave main wea ...er 3 types of forts, and the advanced modules, are unlocked by progressing the [[AI War:Ancient Shadows Campaign|Ancient Shadows Campaign]].
    59 KB (6,126 words) - 13:37, 30 September 2017
  • Energy Storm (replacing the prior Thor track, which was often unpopular) -The way that build queues work has been completely revamped; the time required to build queue-based ships is now based on their metal/crysta
    48 KB (8,166 words) - 13:40, 1 February 2015
  • ==Are There Cheats In The Game?== ...greatly reduce your adjusted score, and invalidate your campaign in terms of some online scoreboards.
    10 KB (1,688 words) - 10:27, 24 October 2018
  • NEW ART -All of the new art is by Philippe Chabot except where here noted. -The Leech Starship has all-new graphics, and the Raid Starship graphics have been much improved.
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...ive than than the other minor factions page. This is older and inferior to the other page. Click on this link to be directed to the correct page: [[AI War:Minor Factions|AI War Minor Factions]]<br/>
    10 KB (1,590 words) - 15:57, 22 November 2018
  • ...lier is 1 + 0.33 for each additional player now instead of just the number of players). ...presence, now the chance of the spawns is proportional to the intensity of the starship presence.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...nerated galaxy map with between 10 and 120 planets in a genre splicing mix of [https://en.wikipedia.org/wiki/Real-time_strategy Real-Time Strategy], [htt .../arcengames.com/designing-emergent-ai-part-1-an-introduction/ the behavior of its AI opponents], and strong ties between fans and creators.
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...le of mounting a variety of weapon modules. Those modules are produced by the ship itself.<br/> ...rge Spire ships in our galaxy, these require research & development at a [[Spire Galactic Capitol]].<br/>
    16 KB (1,520 words) - 17:55, 27 February 2013
  • ...le of mounting a variety of weapon modules. Those modules are produced by the ship itself.<br/> ...rge Spire ships in our galaxy, these require research & development at a [[Spire Galactic Capitol]].<br/>
    17 KB (1,924 words) - 22:42, 1 March 2012
  • Chris McEllogott Park here, from the distant year 2021. This is based on my recollection and may need correctio So: who worked on the game?
    5 KB (893 words) - 11:37, 9 August 2021
  • ...se-oriented. The type you're up against can greatly influence how you play the game. ...hard.) Note that while not all the red types are technologists, sometimes the wiki and game still refer to them all as "technologist."
    24 KB (3,558 words) - 16:52, 18 May 2019
  • ...biting bubbles, and the AIs have turned their attention outward, away from the galaxy, to alien threats or opportunities unknown. ...uietly subduing those subcommanders without alerting central processing to the danger until it's too late.
    43 KB (6,703 words) - 19:47, 1 February 2015
  • =What exactly are the features in the base game of AI War?= ...ms of free DLC, etc. This listing is current as of version '''3.120''' of the game.
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ==What Effect Do AI Progress Increases Have On The Game?== * The AI gains higher Mark and greater numbers of ships for waves, cross planet attacks, and when reinforcing worlds.
    15 KB (2,573 words) - 15:05, 24 April 2015
  • ...t of the main Spire race. They have a presence both in the main galaxy and the nebulae systems. Their rage against all that lives is absolutely terrifying ...ain Spire race, whose ship/bodies are completely white, the Dark Spire are of a dark grey and red shade.
    2 KB (343 words) - 21:24, 28 October 2018
  • ...Has a moderately powerful photon lance, but can also mount a small number of modules.<br/> ...f the Starship Constructor (or from the Advanced Starship Constructor, for the MkIV).
    1 KB (147 words) - 01:59, 27 February 2015
  • ...n get into the various special weapons that have always been a cornerstone of AI War. ...unch an attack and botch it, then you it's possible you might have a bunch of guardians turning offensive and coming after you.
    4 KB (608 words) - 14:22, 16 June 2016
  • ...2 Medium, and 1 Large(Force Field) module slots.<br/>Part of the [[Fallen Spire Campaign]]. ...Swallow Being Insta-Killed || align="center" | 5 Light, 2 Heavy, 5 Ultra-Light, 10 Close-Combat
    15 KB (1,666 words) - 23:53, 9 April 2012
  • ...le of mounting a variety of weapon modules. Those modules are produced by the ship itself.<br/> One [[Spire Shipyard]] is required (somewhere in our galaxy) for every Spire Destroyer.<br/>
    11 KB (1,230 words) - 20:42, 1 March 2012

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