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  • * If you're looking for our main website: [http://www.arcengames.com/ http://www.arcengames.com/] * [[Starward Rogue:Main|Starward Rogue]]
    1,007 bytes (149 words) - 22:01, 20 October 2021
  • 2 KB (274 words) - 15:33, 1 February 2015
  • 27 bytes (5 words) - 12:01, 31 January 2015
  • You can ask - or answer - any questions on [[Starward Rogue:Main|this page's talk page]]. Also feel free to ask for help in editing, tell us
    2 KB (342 words) - 17:36, 25 October 2018

Page text matches

  • ...ke that. As noted, this is just a cap on the initial base damage, and its main purpose is for AOE items. ...are now getting the count-less serialization treatment, and these are the main culprits that kept biting us over and over:
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ** This branch is not used by any actual main game code, but appears to be used by some mods. That code branch is now ma ...lts but the main AI higher. If you were playing with these higher but the main AI more in the default range, then it's about the same as it was.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...UpdateStrengthByTechLine() code now also runs in here, which gets it off a main thread (yay!) and also makes it so that it works in multiplayer for clients ...s, we are actually saving some pretty notable potential CPU cycles off the main thread, but it depends on the game paramaters, really. Mods should definit
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...in multiplayer, but the CPU load of actually integrating the data into the main game exists on the host and all clients. ...gligible on any machine, but the CPU load of integrating the data into the main game exists on the host and all clients.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ...ship, that galaxy-conquering factions can use without conflicting with the main player and AI. ...faction myself, other than doing my part on the Fallen Spire in DLC1. My main focus has been on all the many frameworks and technical underpinnings of th
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ** As a result, the aiwar2goodiebox asset bundle, which contains all the main ship graphics, has dropped from 1.4 GB down to 865 MB in size. * Added a glowing blue atmosphere effect to the AI planet on the main menu. This wasn't exactly on the top of our todo list, but it was a good p
    161 KB (27,377 words) - 16:31, 24 April 2018
  • * In the Other submenu on the main menu, the Change Profile button has been altered to have this tooltip: * The main profile button on the main menu that shows you current profile name also now has that same tooltip.
    293 KB (50,070 words) - 11:33, 14 October 2020
  • *** Prior to compression, just having loaded everything and sitting at the main menu: 2.689 GB used *** Post compression, just having loaded everything and sitting at the main menu: 1.177 GB used
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ...e your fleet leaders. This keeps their icons consistent with those in the main game view. ...ble to get in SendMessageToAllClientsAndSelf when you were quitting to the main menu out of a particularly heavy game.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...inside, to help the autotargeting not get stuck on a few targets when its main use is best served by spreading shots out. ...p so putting them on your satellite worlds does not take away any cap your main defenses could be using.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • * Main menu updates: ** The ship on the main menu now has some little ions coming off its forward pulse drive. A happy
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ** Additionally, all main-continent-settlements in all old worlds will be upgraded to include residen ** This whittles the main "unlockables to pursue" list at the start of the game down to only nine ent
    363 KB (62,010 words) - 19:50, 1 February 2015
  • ...tem will cause time to move forward with the Redshift, instead of just the main gun key. ...onger affect things whose center points are less than halfway across their main axis.
    108 KB (18,595 words) - 17:35, 25 October 2018
  • * Fixed an issue with a drunk pilot on the main menu clipping the top of the gas giant. ...e now once again being drawn in their own camera that is layered under the main camera, which prevents large ships, forcefields, etc, from ever visually cl
    260 KB (44,014 words) - 13:36, 4 October 2018
  • * Put in code that rotates the main menu and the credits windows in different ways, just to be a bit fancier an ...the metal flows, etc, but also keeps it really emphasized that this is the main resource.
    154 KB (26,552 words) - 11:21, 1 August 2018
  • * And similarly, any time that any other background thread, or the main thread, generates a GameCommand based off of sim logic, it needs to wrapper * The main thread mostly is part of the sim.
    22 KB (3,954 words) - 15:22, 5 June 2020
  • * The Zenith Hydra Head (not the main body, just the spawnable) now starts in FRD automatically. * Updated the tip-of-the-day section of the main menu.
    209 KB (33,423 words) - 12:14, 16 September 2017
  • === Main HUD Reworking (In Progress Still) === * The top and bottom section of the main hud have been redone visually and organizationally, details elsewhere in th
    202 KB (34,152 words) - 15:38, 19 November 2015
  • ...for players without hand-holding them, a new Tip of the Day system on the main menu shows player-submitted tips, and all of the tutorials in the game have ...een a lot of vetting of this from both newer and experienced players. The main benefits of these particular changes are simplicity, transparency-to-the-pl
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...marks... may need to make the target-count thing a flat 5 or so). But the main thing is that the nanoswarm is intentionally not about the damage, it's jus ** Crystal Cost from 500 => 1500 (the main reason for the resource cost increase is that these are a 1/4 cap ship, so
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...show incident logs, and mouseover a multitile building, it pulls from the main tile's logs instead of whatever one happens to be under the cursor. ...icking a tech-unlock notification to open its details window now backs the main map GUI out of any mode it was in, to avoid the mouse-up from after clickin
    208 KB (34,773 words) - 19:15, 5 June 2015
  • ...re PerFrame_CalculateEffectiveFleetData was trying to do pathing using the main thread context and not whatever context was passed in. This was typically ...event some rare bugs that could pop up mainly when exiting the game to the main menu.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • *** Main Menu 40ish fps prior, 40ish fps after *** Main Menu 40-50 fps prior, 90-100 fps after
    345 KB (59,053 words) - 19:51, 1 February 2015
  • * The Heavy Cat Studios logo has been added to the main menu. * Improved the readability and the character set of one of the main fonts; now it can actually draw tildes, backquotes, underscores, and 13 oth
    304 KB (51,505 words) - 19:51, 1 February 2015
  • * The tutorials button has been removed from the single player section of the main menu. * There is a new "tip of the day" on the main menu, with one of currently 16 tips that can show up there.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • * A new Tip of the Day feature is now on the main menu, providing randomized tips on each startup, which players can cycle th * Reimplemented scrolling story/credits on main-menu screen.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...ence window. This has all of the crafting recipes broken out by the three main professions, and by raw gem or gem dust type. ...to the branching decision making that players will constantly face in the main part of the game, and so there are some little side branches and such.
    192 KB (32,418 words) - 19:50, 1 February 2015
  • ** Cannot be low-powered, since the main point of this rework is to avoid "player-time-tax" micro. ...p so putting them on your satellite worlds does not take away any cap your main defenses could be using.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • * On both the galaxy map and the main planet view, the game now recognizes when you're hovering over GUI elements ...aders on a variety of ships to better bring out the IBL qualities in them. Main the AI Data ships, and then also the fuel generators.
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...dling when ostensibly they were invisible; and they would also prevent the main menu from drawing if you then exited the game. ...ontrols once we have folks actually actively trying to use the gamepad for main gameplay.
    109 KB (18,636 words) - 19:51, 1 February 2015
  • * Railgun Module no longer secretly grants piercing to your main weapon. It was causing a unpleasant interaction with explode on contact wea ...Splatter Shot, Automatic Blunderbuss, Sky Hammer and the Rapid Pelt Pistol main weapons added.
    63 KB (10,263 words) - 17:36, 25 October 2018
  • ...te, we've added the following message tooltip to our updates button on the main menu: ...d all those randomized upgrade points from the bosses go into just the two main stats of health and attack (which they mostly were anyway), and none of the
    278 KB (45,949 words) - 19:51, 1 February 2015
  • ...kinds of special circumstances without blocking or being blocked by their main military or civic actions. ...recent versions of the game with the ship flybys in the background on the main menu and behind certain subscreens.
    349 KB (57,816 words) - 12:25, 31 January 2015
  • ...brids looking for attack missions are now more likely to heavily prefer a "main target" planet. ** The main side effect of this change, aside from the speed boost, is that ships in FR
    245 KB (38,972 words) - 11:55, 16 September 2017
  • * Fixed bug where the main AI would scrap hybrids if there were too many starships on a planet. ...r line underneath the main link lines. That has been removed, and now the main lines normally draw a bit thinner, and then become thicker to denote supply
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...ot having nested fleets. This really only applies to player ships, in the main: ...int>> AIReinforcementPointContents on squads, which basically replaces the main usage of the EntityContents that was previously there in a non-drones capac
    122 KB (21,444 words) - 14:29, 18 April 2019
  • * Both of their main defensive structures, the Starbase and...Large Starbase, taken from the Cla ** Unit variety is now the main purpose of the option, and requires a new save to be enabled again
    338 KB (54,548 words) - 10:53, 26 June 2023
  • * Fixed Paragon main attack getting interrupted at higher difficulties. ...ns to have a frequency of 40. This should help improve the balance between main and secondary weapons, since there is a much larger quantity of secondary w
    47 KB (7,365 words) - 20:22, 26 January 2024
  • ...n the play menu, a message now shows right in the upper left corner of the main menu screen when there are updates available, telling you how many there ar * Fixed an issue that was allowing players to get into the main part of snow hill if they took the mines path. You're not supposed to be a
    78 KB (13,097 words) - 17:26, 2 February 2015
  • * Fixed an unsightly issue with the credits sometimes scrolling behind the main menu buttons depending on your screen resolution. * Bandit keeps, which are the main source of bandits most of the time, are no longer allowed to spawn mytholog
    132 KB (22,317 words) - 12:25, 31 January 2015
  • * The main menu has been updated to reflect the fact that multiplayer is no longer in ** Moved 300 base damage from the main entity to the sub-units. These now comprise a significantly larger share of
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ...ally did not. One of the biggest issues was how the nebula scenarios (the main way you could improve champions) were so disconnected from the rest of the * In the main output log, the game now outputs some system information for debugging purp
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ** The Inventory and Store main areas (that display the parts) have been enlarged so that the overall windo ...to the customization screen, get the tip message there, save, quit to the main men, and re-load and go back to the customization screen you'll get the tip
    160 KB (26,781 words) - 17:21, 2 February 2015
  • ...a way to actually see and click into the control bindings window from the main menu, and not just in-game. ...n the main view, and when you again are able to use the scrollwheel in the main view, is now gone (it was like a half second delay or worse, depending on t
    50 KB (8,414 words) - 11:12, 15 October 2018
  • ...e to make it harder to confuse the Exit to Desktop button with the Quit to Main Screen. * Armored Golem main weapon damage 2,000 -> 5,000, Sabot damage 3,000 -> 8,000, total durability
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...yond the immediate area around your home planet. That's okay, because the main decision points at this stage of the game almost always involve planets tha ...fense-in-depth, the less you have for your frontline defenses and for your main offensive arm, so this is a real challenge. Some players use basic defense
    40 KB (7,197 words) - 01:47, 5 October 2016
  • ...asons for this are several -- not increasing the size of save files is the main one, but also letting a client or a host save the game, when the client's d ...processing loop on the AI thread, which gets messages and updates from the main thread and then takes actions as needed. Some of these include scheduling
    20 KB (3,483 words) - 13:42, 1 February 2015
  • ...ts, no powers, no expanding land... in short, pretty much nothing from the main game except a limited form of tile placement. ** Just as in the main game, Hamlet Buildings can only be placed on Building Ruins (not Grassy Rui
    150 KB (24,846 words) - 12:25, 31 January 2015
  • ...o be always-on, to keep long lists of selected ships out of the way of the main view. .... This same bug could also cause the game to freeze when returning to the main menu from a paused game.
    48 KB (8,166 words) - 13:40, 1 February 2015
  • **if you set either of these to false, the recoil_velocity won't apply to the main or stacked images, respectively. ...me treat this system as if it was located in the same spot as the entity's main gun (only has meaning for the player entity)
    40 KB (6,698 words) - 12:54, 5 January 2018

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