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  • ...lar variant of this structure that appears on most AI worlds, see [[Plasma Eye]].<br/> ...AI overwhelmingly (more than 2 to 1). The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this plan
    2 KB (314 words) - 01:13, 25 February 2013

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  • ...ngames.blogspot.com/2012/10/ai-war-beta-5095-apply-core-sanding.html Apply Core Sanding Machine] == * The AI Core Grav Reactor Post now no longer receives protection from the Core Shield Generator network, to avoid generating maps (mainly snake ones) that
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...is to make sure you can scrap them if desired (so they don't set off an AI Eye) since they have a much longer lifetime than most spawned "drone"-type unit * Fixed a typo in the Core Starship description.
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ** 3 _Nasty_ new Core Guard Post types for the AI to defend its homeworlds with. .... That couldn't really hit anything, so it was re-imagined again into the Plasma-Siege Starship, which is much shorter ranged than the old siege starship bu
    223 KB (36,110 words) - 11:56, 16 September 2017
  • *Noticed plasma guardians were surprisingly cheap for the AI. Waves of these can be extreml ** Human Home Command Station (regular and core) have been visually improved a lot.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ** It was weird to get Eye-mechanic ships attacking your planets...you could never snipe them or anyth ...rest of your forces attack elsewhere, delaying the response, intercepting Plasma Guardians from hitting your forcefields, etc. Should succeed at these more
    260 KB (44,014 words) - 13:36, 4 October 2018
  • |[[File:AIWarEye.png|100px|left|Eye]] || valign="top" | '''Eyes''' are AI's defensive devices. They each have a ...is complete, the effect is applied and, if the condition is still met, the eye immediately begins to charge again.
    4 KB (667 words) - 02:28, 25 August 2016
  • ** Added note about the Core Shield Generators to the tooltip about the objectives screen. * Fixed a typo in the tooltips for the destroy-core-shield-generator objectives where C, D, and E referred to B.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...lar variant of this structure that appears on most AI worlds, see [[Plasma Eye]].<br/> ...AI overwhelmingly (more than 2 to 1). The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this plan
    2 KB (314 words) - 01:13, 25 February 2013
  • ...ariant of this structure that appears on most AI worlds, see [[Threatening Eye]].<br/> ...ically with the last such guard post. When fully charged, the Threatening Eye will warp additional AI attack ships to some AI planet in this galaxy. Tho
    3 KB (397 words) - 01:22, 25 February 2013
  • ...lar variant of this structure that appears on most AI worlds, see [[Sentry Eye]].<br/> ...AI ships come pouring out of the Eye. The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this plan
    2 KB (335 words) - 01:06, 25 February 2013
  • ...gular variant of this structure that appears on most AI worlds, see [[Raid Eye]].<br/> ...automatically with the last such guard post. When fully charged, the Raid Eye will trigger an attack wave.<br/>
    2 KB (316 words) - 01:19, 25 February 2013
  • ...iant of this structure that appears on most AI worlds, see [[Translocating Eye]].<br/> ...AI overwhelmingly (more than 2 to 1). The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this plan
    3 KB (328 words) - 01:25, 25 February 2013
  • ** Plasma bolt attack increased from 250 to 350. ...of cluttering up the log and preventing you from seeing the actual bird's eye view of what has happened on the continent. And a lot of things are easily
    363 KB (62,010 words) - 19:50, 1 February 2015
  • *** Those From Player Encounter Of Thing (AI Eye, whatever) ** We have a new PersonalNotificationGenerator in the Core dll, and a new limited-function ArcenCoreUIUtilities class in there to supp
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...ke it did on the host, a few dozen ms prior. Looking at it with the naked eye, even with the computers right next to one another (but routing way out thr * Both raider frigates now do 10x as much damage with Plasma Torpedo system, functionally this means a spread damage weapon that was doi
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ...way, so that's already coming and would be an ancillary boost anyhow. The core question of the moment is whether the mark level increase should apply to s **** Shieldwall Battlestation, Plasma Turret x7, Beam Cannon x7, Tritium Sniper Turret x30, Tractor Array x7.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ** Keep an eye out for any unusual behavior with this on, and let us know on discord or ma *** Keep your eye on 'Threat' resource bar, for sure.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...rack... whatever needs tracking. This can be used by mods, DLC stuff, the core game, achievements, and everything in between. It can be working data for ...lity to "throw wads of cash" to solve every problem, so will be keeping an eye on it, particularly in case it brings back the "Netflix Time" problem of Cl
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...g), lightning guardian, missile guardian, mlrs guardian, needler guardian, plasma guardian, shield guardian, shredder guardian drone, sniper guardian, spider ...lestation design uses Area Minefields instead of normal, to combo with the Plasma Turrets being ideal against large single targets instead of being a bit ove
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...l be the same regardless of network pipe in place, and is just part of the core framework. All of this code goes back to 2017 or even before, and we'll be *** However, RevenantX / LiteNetLib has caught our eye as a very distinct possibility, since it matches a lot of what we're lookin
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ...ngs. We've kind of stopped thanking him much, since he's now a relatively core part of the dev team, albeit in a volunteer capacity. * Plasma turrets can now be researched again.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ** Core Shields ** Core Turrets
    182 KB (30,453 words) - 13:10, 11 January 2018
  • * Fixed Terminus losing his shield before all his Core Razors are destroyed. * Greatly increased the retaliation damage of the An Eye for an Eye perk.
    47 KB (7,365 words) - 20:22, 26 January 2024
  • ...variant of this structure that appears on AI Homeworlds, see [[Plasma Eye (Core)]].<br/> ...AI overwhelmingly (more than 2 to 1). The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this plan
    2 KB (318 words) - 09:01, 17 August 2016
  • ...ut is split into a base that is smaller and stripped-down, like a bit of a core left behind after the original broke. ** But the problem with that at core is that for it to be properly dramatic, the ships become super duper hard t
    278 KB (47,062 words) - 16:30, 11 October 2019
  • | Role: Assassination (archetype: [[AI War:Eye Bot|Eye Bot]]) * [[AI War:Eye Bot|Eye Bot]]
    28 KB (4,216 words) - 11:40, 4 February 2017
  • ...was indeed doing all of those things, but he also started adding onto the core engine that Keith had started and that I had taken over. Other volunteers * Decrease firing rate of Plasma Turrets
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ** Added a variant of getMarkLevelFormated() to the AMU core and ArcenDoubleCharacterBuffer extensions that takes in a byte of the actua ...25ms, then loads them all on background threads in about 300ms (on a quad core machine, on a basic SSD), does all that wrappering and initial translation
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ** Core tech features V-Wing drones, scramble launch of 8 drones. ...bubble shields for the same reasoning the same was done for the Lightning Eye previously. The shields prevent the chaining effects normal of the weapon.
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ** The core of this issue is actually a very interesting computer science situation. E ...hread outputs here, then I'll instrument the Interlocked values to keep an eye on those.
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ...rong spot, and we'd have a desync to hunt down that is not actually in the core game. Our prediction was that this was going to be just months and months ...latively clean and consistent since it is still using the lockstep code at core, we can afford to just slowly cycle through all of the game data and compar
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ** Coupon Cutter, A Phasing Grace, Dead Eye Module, Explodifier, Grin And Bear It, Lorentz Factor, Magic Missile Box, N * New weapons added: Plasma Shotgun, Warhog's Shotgun, Solar Flaregun, Stomper, Burstomatic, and the In
    63 KB (10,263 words) - 17:36, 25 October 2018