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  • == Notes From The Producer: June 11, 2010 == ...feeling a lot less beta, and a lot more like a finished product, with this release; so much so that we jumped from version 0.800 to version 0.850.
    15 KB (2,604 words) - 12:25, 31 January 2015
  • ...ying the last building of the owner race in a territory would not actually release it from their control if somebody else had a building there (for instance, == Prior Beta Notes ==
    59 KB (9,843 words) - 15:39, 19 November 2015
  • == Notes From The Producer: July 7, 2010 == Well, this is a momentous release! The levels for the main adventure story progression are all now completed
    7 KB (1,209 words) - 12:26, 31 January 2015
  • == Notes From The Producer: June 28, 2010 == The release notes on this one are pretty slim, but don't let that fool you. The networking i
    8 KB (1,463 words) - 12:25, 31 January 2015
  • ...enmiff... well, then you probably spend too much time reading these change notes. ...propels you forward at 150% of your normal rate, burning up mana until you release the left or right arrow keys. Also causes you to float in water and to mov
    27 KB (4,441 words) - 21:27, 13 July 2015
  • ...Reach is under development by Arcen Games that originally projected a 2016 release date, but is currently postponed in an indefinite hiatus. It is a hybrid of * [[Stars Beyond Reach Beta Phase 2 Release Notes]]
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  • == Notes From The Producer: July 26, 2010 == ...e reported bugs, most of which are thankfully pretty minor). The official release of this DLC update is expected to be sometime this week or next week, but f
    5 KB (840 words) - 12:26, 31 January 2015
  • == Notes From The Producer: August 30th, 2010 == ...that a few players were encountering in specific circumstances. The next release with "free DLC" will be within the next 1–2 months, but for now we wanted
    1 KB (207 words) - 19:52, 1 February 2015
  • == Next Release Notes == [[Starward Rogue:Post-1.0 Release Notes]]
    108 KB (18,595 words) - 17:35, 25 October 2018
  • In Case Of Emergency, Release Raptor is a game where you play a violent theropod released by humans to de * [[Release Raptor:Early Access Release Notes]]
    777 bytes (111 words) - 16:20, 24 August 2016
  • == Previous Release Notes == [[Skyward Collapse - Post Release Notes]]
    5 KB (765 words) - 12:25, 31 January 2015
  • == Previous Release Notes == [[Starward Rogue:Post-1.0 Release Notes]]
    47 KB (7,365 words) - 20:22, 26 January 2024
  • ** Notes: this also includes the advanced constructors, so is a pretty significant n * Fix to some index out of range exceptions because of the new release memory function.
    112 KB (17,757 words) - 15:59, 27 April 2024
  • == Notes From The Producer: June 26, 2010 == ...or instabilities into the game, which is why the long time since the last release. The networking work is in full swing, and that caused a lot of internal c
    16 KB (2,663 words) - 12:25, 31 January 2015
  • Patch notes for game version 8.001 and up can be found at [[AI War:Current Post-8.000 B == Official 8.000 Release! ==
    177 KB (28,387 words) - 17:36, 25 October 2018
  • == Next Release Notes == ...verkill status in a rapidly-changing environment. This was new as of last release.
    50 KB (8,414 words) - 11:12, 15 October 2018
  • == Notes From The Producer: May 20, 2010 == ...released water mode, and we had it down to one known issue at the time of release, but today that issue list climbed to 10 fairly significant issues with it.
    5 KB (930 words) - 12:25, 31 January 2015
  • == Notes From The Producer: June 30, 2010 == ...but this is down from about two dozen items still outstanding in the last release. The hope is to be able to remove the "experimental" tag from this feature
    12 KB (2,068 words) - 12:25, 31 January 2015
  • == Notes From The Producer: July 13, 2010 == ...more release after this one, and that will probably then be our "official release" version. But we'll see how things go.
    8 KB (1,314 words) - 12:26, 31 January 2015
  • == Notes From The Producer: December 9th, 2010 == One of the big things that's happened for Arcen since the last Tidalis release is that we ported AI War over to the Unity 3D engine. Specifically, a newe
    7 KB (1,251 words) - 12:26, 31 January 2015
  • == Notes From The Producer: May 21, 2010 == ...e calculations, as I mentioned in the last release notes as well, and this release is mainly geared at cleaning that up even further, and providing some other
    4 KB (723 words) - 12:25, 31 January 2015
  • == Next Release Notes == ...ffected mods for the visuals or icons of the ships, although prior to this release it probably didn't affect the game itself.
    123 KB (20,999 words) - 17:37, 25 October 2018
  • == Next Release Notes == == 0.302 Sweet Release From Death ==
    63 KB (10,632 words) - 10:14, 5 April 2024
  • == Release Notes == [[Category:Release Notes]]
    6 KB (991 words) - 17:26, 1 September 2016
  • * A [http://arcengames.com/technical-notes-finally-sprite-batching-in-our-graphics-pipeline/ major new addition] to th == Pre-8.0 Release Notes ==
    27 KB (4,501 words) - 17:36, 25 October 2018
  • == Notes From The Producer: May 18, 2010 == ...her notable update with a ton of little things scattered through it. This release has 6 new items, 3 new special blocks, a new art/music theme, a new game mo
    7 KB (1,235 words) - 12:25, 31 January 2015
  • == Notes From The Producer: June 7, 2010 == Has it really been two weeks since the last beta release of Tidalis? That's absolutely forever in Arcen terms. Part of it was that
    13 KB (2,254 words) - 12:25, 31 January 2015
  • == Notes From The Producer: July 8, 2010 == Still moving ever closer to being ready for release. These changes to the visuals/sounds of combos, and the visuals/mechanics
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  • == Notes From The Producer: July 11, 2010 == ...ements, the last batch of such that we're likely to do before the official release. If you're into Twitter, you can now plug in your info in the game and hav
    8 KB (1,277 words) - 12:26, 31 January 2015
  • == Notes From The Producer: July 13, 2010 == ...VS and co-op modes, and those have now been fixed. We're looking good for release soon, but we could definitely use all the testing anyone cares to help out
    3 KB (470 words) - 12:26, 31 January 2015
  • == Notes From The Producer: December 20th, 2010 == ...ming that all still seems well in a day or two, we'll do our next official release of Tidalis, so that all players get the benefits of all these bugfixes and
    1 KB (235 words) - 12:26, 31 January 2015
  • == Notes From The Producer: December 21st, 2010 == This release brings us closer to the next official release, which will hopefully be tomorrow if all continues to look well with this n
    908 bytes (129 words) - 12:26, 31 January 2015
  • == Notes From The Producer: June 13, 2010 == I'll keep it brief this time, and let the release notes speak for themselves. Lots of visual refinement in the HUD in particular,
    5 KB (882 words) - 12:25, 31 January 2015
  • == Notes From The Producer: May 13, 2010 == ...end. That seems to be for the best, but we'll see how it affects our pre-release milestone dates as we get closer to them.
    10 KB (1,627 words) - 19:52, 1 February 2015
  • == Notes From The Producer: May 13, 2010 == ...en the issue with the 0.409 install, I was planning on doing this new beta release anyway—it's absolutely chock full of new stuff: 3 new special blocks, and
    3 KB (565 words) - 12:25, 31 January 2015
  • == Notes From The Producer : May 14, 2010 == This was another quick-succession release, and this one has a whopping ten new items in it for your use. Lots of exc
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  • == Notes From The Producer: May 19, 2010 == ...es work for the networking, so that's getting closer and closer. Exciting release!
    4 KB (760 words) - 12:25, 31 January 2015
  • == Notes From The Producer: May 22, 2010 == Well, this is another feature-packed release. Especially for a Saturday!
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  • == Notes From The Producer: May 25, 2010 == ...ed, so that's great news. The networking is partially implemented in this release, but it's so isolated that it doesn't affect the game or our ability to do
    8 KB (1,386 words) - 12:25, 31 January 2015
  • == Notes From The Producer: June 15, 2010 == Okay, this is the final release before our PAX 10 submission, which is today. A fair number of little twea
    3 KB (547 words) - 12:25, 31 January 2015
  • == Notes From The Producer: July 2, 2010 == ...'t planned on doing more special blocks or game styles before the official release, but I saw Ixiohm's suggestion for the living stones today and thought that
    7 KB (1,070 words) - 12:26, 31 January 2015
  • == Notes From The Producer: July 3, 2010 == There are a number of other fixes in this release, and also some extra control options in the level editor that allow for mor
    4 KB (579 words) - 12:26, 31 January 2015
  • == Notes From The Producer: July 10, 2010 == ...ng with more puzzles, through Wednesday and our absolutely final "official release" version of the game.
    8 KB (1,404 words) - 12:26, 31 January 2015
  • == Notes From The Producer: July 14, 2010 == ...ring, etc. That's why often there is a 1.001 patch for games right on the release day, because the development team had an extra spare couple of months on th
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  • == Notes From The Producer: July 27, 2010 == ...sion is coming out. Tomorrow should see more progress toward the free DLC release with added content, etc. Stay tuned!
    906 bytes (132 words) - 12:26, 31 January 2015
  • == Notes From The Producer: August 5th, 2010 == This is a pretty small release, simply dealing with a few bugfixes to the AI in VS mode.
    868 bytes (122 words) - 12:26, 31 January 2015
  • == Notes From The Producer: August 29th, 2010 == ...ling. Our apologies, and thanks to those affected for their patience—this release fixes it.
    1 KB (158 words) - 12:26, 31 January 2015
  • == Notes From The Producer: December 14th, 2010 == This release has a number of bugfixes in it, for stuff that has been working suboptimall
    3 KB (572 words) - 12:26, 31 January 2015
  • -AI War now integrates with Steamworks (optionally, for an upcoming public release for people who have Steamworks). As part of this, the following features h -In the last release, snipers, infiltrators, and other ships that are supposed to be able to fir
    47 KB (7,691 words) - 11:53, 16 September 2017
  • * [[Valley 2:Post-Launch Release Notes]] * [[Valley 2:Beta Release Notes]]
    181 bytes (18 words) - 19:30, 1 February 2015

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