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  • ...ft|Tractor Guardian]] || valign="top" | Bristling with tractor beams, this guardian grabs enemy ships and holds them in place, pounding them with mid-level gun
    433 bytes (57 words) - 23:02, 13 August 2013
  • ...aider Guardian]] || valign="top" | Mounts an incredibly powerful multiplex tractor beam that can carry entire enemy fleets away.
    385 bytes (44 words) - 09:34, 9 July 2016
  • {{AI War 2 Ship:Tractor Guardian}}
    34 bytes (5 words) - 20:07, 25 October 2018

Page text matches

  • ...every 100 AIP thereafter (so 50/150/250/etc) it will unlock an additional guardian type. ...tion can't already have its cap of guardians. If the AI is unable to add a guardian, it does not get any recompense.
    10 KB (1,457 words) - 12:01, 21 August 2016
  • * All Spirecraft are now immune to tractor beams. ...ians now have zero extra armor and zero extra health compared to the basic guardian template. Their attack is now 10k * shiplevel rather than just a token shi
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ** Carrier guardian substantial updates to be less dark (but still dark). Cubemaps now, etc. ** Dire hunter guardian much brighter and fancier.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • *Tesla Guardian and variants (including Dire) now have shield harmonics so they can actuall ...ul Templar destroyer, the Grand Master wrangles large craft with a reverse tractor beam to optimize its focused battlecannons for disgusting damage.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * Updated the Spider Guardian description to reflect that it doesn't fire sniper shots anymore (so scout * Dire Guardian Lairs now seed no closer than 4 hops from human homeworlds, instead of no c
    209 KB (33,423 words) - 12:14, 16 September 2017
  • * Vampire Guardian, Fortified Tesla Guardian, EngineGx 13 -> 7. * Nucleophilic Guardian EngineGx 12 -> 7.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • * Spire Tractor Platform: ...ians added in LotS are more special-purpose) and doesn't touch the Tachyon guardian since it's not really focused on combat.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ** Fairly aggressive AI that uses ships with tractor beams and leech capabilities. This can lead to a distinct disregard for pl ** Extra Ships: Etherjet tractors, Spire Tractor Platforms, Parasites
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ** So are tractor and tachyon arrays, focused gravity generators, and minefields. These are * Tractor Arrays are now upgradeable via a new Tractor Beams tech.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...s like Exogalactic Strikeforces. The rare [[AI War:Dire Guardian Lair|Dire Guardian Lair]]s can also build them when alerted by nearby human forces. They are a ...ardian]] || valign="top" | [[AI War:Dire Artillery Guardian|Dire Artillery Guardian]]<br/>Fires extremely powerful energy-artillery shots.
    4 KB (594 words) - 07:08, 9 July 2016
  • * Stealth Guardian engine 18 -> 9. * Spider Guardian engine 18 -> 14.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...h in" fleet ships for guardians to bring them up to a roughly 1:1 ratio of guardian strength to fleet ship strength. ...splay mode that shows the position of the SF hideouts (which are where its guardian units spawn) and the numeric strength it has at each planet.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • * Actually gave their Tractor Array Turret some unique traits rather than being a copy of the player one. * Templar can build Guardian Boosters, to make their guardian fleets stronger
    338 KB (54,548 words) - 10:53, 26 June 2023
  • * Greatly improved the performance of having many tractor emitters on one planet, especially when there's not many potential targets * Turrets and Tractor Arrays base strength multiplier from 3 => 5.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • *** If anyone has any saves with tons of tractor beams in them, it would be super duper interesting to see what your perform *** Also worth noting that orbiters CAN be hit by tractor beams, but tractor beams do nothing to hold them still. This has a few ramifications:
    646 KB (109,259 words) - 11:44, 22 September 2021
  • *Gravity guardian has 0.5 slow at all marks. ...Mark III. That allowed logistical planets to tank anti-shield wave without tractor or gravity being used, or for logistical to survive a 250 strength wave, wh
    563 KB (96,029 words) - 12:31, 14 April 2021
  • * Fixed a bug where Tachyon Guardian MkIs were being seeded on all AI home and core worlds instead of MkVs. * Fixed an inaccuracy in the Tractor Beam Turret descriptions.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • * Fixed the shield starships using the laser guardian graphics. ** Dire Implosion Guardian
    123 KB (20,999 words) - 17:37, 25 October 2018
  • * The Chain Lightning Guardian now has the correct overlay * Implemented the new Retribution Guardian and its Royal variant
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ...s as 1/4 of a tractor target for purposes of the grappling capacity of the tractor beam. *** This makes tractor beams substantially stronger against stacked enemies.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...(including turret remains). This includes sniper turrets, spider turrets, tractor beams, the works. * Most AI-controlled wormholes now have a Tachyon Guardian at them, putting the scouting balance approximately back to where it was be
    183 KB (30,714 words) - 11:55, 16 September 2017
  • * '''Spire Tractor Platform''' (Mark I-V) ..., slow alien vessel is bristling with small guns but most importantly many tractor beams. This has obvious defensive uses, but can also be used to hold enemy
    27 KB (4,399 words) - 09:07, 23 October 2018
  • * '''Spire Tractor Platform''' (Mark I-V) ..., slow alien vessel is bristling with small guns but most importantly many tractor beams. This has obvious defensive uses, but can also be used to hold enemy
    28 KB (4,541 words) - 20:03, 6 August 2020
  • ...when one of your mobile units with tractor beams (notably Etherjets, Spire Tractor Platforms, Spirecraft Martyrs, and Black Widow Golems) has a "full load" (a ...avior is triggered, it won't retry the rally unless it it loses one of its tractor targets and then fills up again.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • * Tractor Fixes ...nning of movement planning, and does not prevent the ship with the reverse tractor from disengaging if ordered to do so.
    113 KB (17,863 words) - 22:44, 10 May 2024
  • There are no longer any generalized "immune to tractor beams" (or whatever along those lines) properties. Instead, everything is * Secondly, it allows for variable-quality systems. Some tractor beams can be allowed to grab more powerful targets than others, for example
    18 KB (3,012 words) - 21:16, 7 August 2022
  • *** Tractor turrets, but this time switching to the older AIWC-style mechanics for how *** Some of the AI guardians, and the AIWC style of guardian mechanics (AIW2 was previously wrapping guard posts and guardians into one
    154 KB (26,552 words) - 11:21, 1 August 2018
  • *Wrangler Destroyer no longer has a reverse tractor beam. Instead, has a tractor beam that works on mass between 6-13 ( 6<X<13 ) **Reverse Tractor was more interesting in theory than practice for this unit
    126 KB (20,934 words) - 21:28, 22 April 2022
  • | '''EMP Train (6):''' || Basically an EMP-guardian in train form. This is another one of the train types that's got way less h | '''Nuclear Train (10):''' || Kinda like an EMP guardian, but only triggers on non-destroyed planets with a human command station pr
    12 KB (1,903 words) - 14:24, 17 January 2017
  • * [[AI War:Spire Tractor Platform|Spire Tractor Platform]] ...es]] and [[Engines_and_Speed_(including_Tractor_Beams_and_Gravity_Effects)|Tractor Beams]].<br/>Is also [[Immunities|Immune]] to [[Force Field|Force Fields]]
    28 KB (4,216 words) - 11:40, 4 February 2017
  • And so on, with types like the long-range-favoring "Lobber", the tractor-and-gravity-loving "Obstructionist", and the ever-popular "Rude Gesture" (w * Tractor
    14 KB (2,253 words) - 20:05, 6 August 2020
  • * Grappler Guardian nerfs ** The tractor beam planning logic now early-outs much faster for planet factions that hav
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ==Guardian reinforcements== ...mand station or one of the guard posts. It is only allowed to add a single guardian per reinforcement phase and the command station or guard post in question c
    4 KB (608 words) - 14:22, 16 June 2016
  • * Fix a bug where units pulled through a wormhole by a tractor beam could wind up outside the gravwell. * Doubled Tractor Array durability.
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...[[AI War:Tachyon Guardian|Tachyon Guardian]] guarding it. [[AI War:Tachyon Guardian|Tachyon Guardians]] are not a strong unit however and are reasonably straig ...tforward solution to scouts dying too fast is to raid the [[AI War:Tachyon Guardian|Tachyon Guardians]] that are decloaking your scouts.<BR/>
    8 KB (1,435 words) - 14:11, 1 October 2017
  • ** Also helps some on tachyon planning, tractor planning, and metal flow planning. But again, the help here is miniscule, ...was misordering all their various other systems like cloakers, tachyon or tractor beams, etc.
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ...struction Guardian]], [[Laser Guardian]], [[Sniper Guardian]] and [[Spider Guardian]], among others ), but can otherwise be seen as a standard attacking ship. ...numbers will sometimes justify unlocking extra [[Force Field]]s or extra [[Tractor Beam Turret]]s to hold back the tide.
    2 KB (294 words) - 11:51, 16 February 2015
  • * Tractor, Gravity and Tachyon defense structures have had major cost increases and m ...excellent reproduction save with 200 ships sitting around one almost-dead guardian they were convinced was going to keel over at any second.
    50 KB (8,414 words) - 11:12, 15 October 2018
  • ...Cloaked fighter excellent for bypassing enemy defenses (such as mines and tractor beams), with special onboard radar-dampening equipment that makes it imposs ...tor beams and thus good for chasing down [[Tractor Guardian]]s and [[Spire Tractor Platform]]s that kidnap your ships. Upgrades increase range, helping you k
    2 KB (319 words) - 12:11, 16 February 2015
  • ...ft|Tractor Guardian]] || valign="top" | Bristling with tractor beams, this guardian grabs enemy ships and holds them in place, pounding them with mid-level gun
    433 bytes (57 words) - 23:02, 13 August 2013
  • | Uses a mix of tractor beams, paralysis and zombification to steal your stuff. | Uses lots of units with tractor beams.
    10 KB (1,516 words) - 13:14, 13 June 2022
  • ...leet, there are often neutron-hulled enemies ([[EMP Guardian]]s, [[Tractor Guardian]]s, [[Zenith Starship]]s and [[Spire Starship]]s, etc..) or refractive-hull
    2 KB (266 words) - 12:14, 4 March 2015
  • ...]] || valign="top" | A particularly uncomfortable variant of the [[Tractor Guardian]] which also paralyzes its victims.
    381 bytes (44 words) - 14:14, 14 August 2013
  • ...<b>Enemy-Only EMP On Wormhole Exit:</b> || The major danger that the [[EMP Guardian]] poses, this ability causes it to emit an [[EMP]] pulse that affects only ...project [[Engines_and_Speed_(including_Tractor_Beams_and_Gravity_Effects)|Tractor Beams]] up to the number and over the range listed.
    17 KB (2,941 words) - 22:08, 1 February 2015
  • ...le Machines <br/>Attack Boosts <br/>Armor Boosts <br/>Gravity Effects <br/>Tractor Beams <br/>Reclamation <br/>Being Scrapped <br/>Paralysis Attacks <br/>rans It is an ideal ship to send against the [[Zombie Guardian]], which can reclaim your ships.
    6 KB (616 words) - 23:49, 11 April 2013
  • ...aider Guardian]] || valign="top" | Mounts an incredibly powerful multiplex tractor beam that can carry entire enemy fleets away.
    385 bytes (44 words) - 09:34, 9 July 2016
  • ...Widow Guardian]] || valign="top" | Mounts an incredibly powerful multiplex tractor beam that can carry entire enemy fleets away AND paralyze them.
    398 bytes (47 words) - 09:34, 9 July 2016
  • {{AI War 2 Ship:Tractor Guardian}}
    34 bytes (5 words) - 20:07, 25 October 2018