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  • ...do not suffer damage reduction when firing from under a normal human-tech forcefield. ...nges, and other player for their feedback on what happens when the AI gets Dire Honeycombs.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • * Forcefield generators of all sorts are still upgraded via fleet EXP, and command stati ...ow upgradeable by a very expensive new tech. It doesn't help the starting forcefield generator on the player home, though.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ** Carrier guardian substantial updates to be less dark (but still dark). Cubemaps now, etc. ** Dire hunter guardian much brighter and fancier.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • *Tesla Guardian and variants (including Dire) now have shield harmonics so they can actually be engaged by ships with a ...noted that base forcefield guardians ended up with larger shields than the Dire version did at high marks.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...s like Exogalactic Strikeforces. The rare [[AI War:Dire Guardian Lair|Dire Guardian Lair]]s can also build them when alerted by nearby human forces. They are a ...ardian]] || valign="top" | [[AI War:Dire Artillery Guardian|Dire Artillery Guardian]]<br/>Fires extremely powerful energy-artillery shots.
    4 KB (594 words) - 07:08, 9 July 2016
  • * MLRS Guardians (normal and Dire) hull type from medium => artillery, so that they don't counter their trian * Bumped all non-dire guardians up 2 exo cost tiers; partly because it was kind of silly to have
    209 KB (33,423 words) - 12:14, 16 September 2017
  • There is a class of guardians named [[AI War:Dire Guardians|Dire Guardians]] that are much stronger but they thankfully don't use the same s ...every 100 AIP thereafter (so 50/150/250/etc) it will unlock an additional guardian type.
    10 KB (1,457 words) - 12:01, 21 August 2016
  • ...his vastly alters gameplay, so you should only turn it on if you're having dire performance issues or need to test something. With this setting on, shots *Gravity guardian has 0.5 slow at all marks.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ==== Dire Macrophage ==== ** Has significantly more dire guard posts than normal.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...damage, engine damage, and causes extra splash damage to targets under any forcefield it hits. * Added Hardened Forcefields: an alternate form of human-tech forcefield that relies on reducing incoming damage more than absorbing it.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • * Stealth Guardian engine 18 -> 9. * Spider Guardian engine 18 -> 14.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...gher single ships, like some of the Nanocaust (albeit easily infected) and Dire Guardians. * Exogalactic Waves can now use Dire Guardians as the Exo-Leader.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • * Fixed the shield starships using the laser guardian graphics. * Dire Guardians:
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...as something you'd see in rare cases of immobile objects being pushed by a forcefield or whatnot, and it was also affecting orbital units. ** Overall things here were not as dire as they could have been, but this should correct some of the issues that pe
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ** Laser Guardian new visuals, prefab and LODs. * The Dire Widow Guardian now uses the proper visuals.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • * The Chain Lightning Guardian now has the correct overlay * Implemented the new Retribution Guardian and its Royal variant
    113 KB (18,449 words) - 16:11, 1 June 2021
  • * Disable the bubble forcefield modules for the necromancer due to some balance concerns on discord * Give the corrosive guardian and guard post a new overlay
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ** The importance penalty to targets under a forcefield is now waived, if the system we are choosing targets for has bonuses agains * Dire GuardPosts have been reduced in target priority, for player ships, from Big
    112 KB (17,757 words) - 15:59, 27 April 2024
  • * Arks are reusing the icons from Dire Hunter Guardians. We will need new icons later ...g large; this only happened with icons that were sufficiently close to the forcefield graphics.
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...ch a command station can take damage, notably including plasma-siege under-forcefield splash damage. * Self-Destruct Guardian description no longer claims to work like a lightning warhead.
    177 KB (28,387 words) - 17:36, 25 October 2018

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