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  • |[[File:AIWarDireSniperGuardian.png|100px|left|Dire Sniper Guardian]] || valign="top" | Mounts a few incredibly powerful rail-cannons with effe
    368 bytes (40 words) - 09:33, 9 July 2016
  • {{AI War 2 Ship:Dire Tritium Sniper Guardian}} [[Category: AI War 2: Dire Guardians]]
    120 bytes (16 words) - 23:23, 12 March 2020

Page text matches

  • ...s like Exogalactic Strikeforces. The rare [[AI War:Dire Guardian Lair|Dire Guardian Lair]]s can also build them when alerted by nearby human forces. They are a ...ardian]] || valign="top" | [[AI War:Dire Artillery Guardian|Dire Artillery Guardian]]<br/>Fires extremely powerful energy-artillery shots.
    4 KB (594 words) - 07:08, 9 July 2016
  • ** Carrier guardian substantial updates to be less dark (but still dark). Cubemaps now, etc. ** Dire hunter guardian much brighter and fancier.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • * MLRS Guardians (normal and Dire) hull type from medium => artillery, so that they don't counter their trian * Bumped all non-dire guardians up 2 exo cost tiers; partly because it was kind of silly to have
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ** Dire guardians, dire guard posts, grant 75. **** Shieldwall Battlestation, Plasma Turret x7, Beam Cannon x7, Tritium Sniper Turret x30, Tractor Array x7.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • There is a class of guardians named [[AI War:Dire Guardians|Dire Guardians]] that are much stronger but they thankfully don't use the same s ...every 100 AIP thereafter (so 50/150/250/etc) it will unlock an additional guardian type.
    10 KB (1,457 words) - 12:01, 21 August 2016
  • ==== Dire Macrophage ==== ** Has significantly more dire guard posts than normal.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • *Tesla Guardian and variants (including Dire) now have shield harmonics so they can actually be engaged by ships with a ...noted that base forcefield guardians ended up with larger shields than the Dire version did at high marks.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * Vampire Guardian, Fortified Tesla Guardian, EngineGx 13 -> 7. * Nucleophilic Guardian EngineGx 12 -> 7.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ...gher single ships, like some of the Nanocaust (albeit easily infected) and Dire Guardians. ** Fairly experimental. Meant to be kind of Sniper/Sentinel Frigate hunters, though they do get bonuses against...most fleetsh
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...h in" fleet ships for guardians to bring them up to a roughly 1:1 ratio of guardian strength to fleet ship strength. ...splay mode that shows the position of the SF hideouts (which are where its guardian units spawn) and the numeric strength it has at each planet.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ...nges, and other player for their feedback on what happens when the AI gets Dire Honeycombs. **** When this is set to "On", all your non-melee, non-sniper ships in this control group will automatically pull away from their target
    407 KB (65,607 words) - 12:09, 16 September 2017
  • * Stealth Guardian engine 18 -> 9. * Spider Guardian engine 18 -> 14.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...eady had), medium-range ones have moderate power costs, and long-range and sniper-range ones have higher power costs. * Fixed a bug where the Carrier, Stealth, and Sniper starships started with a cap of 2 instead of 1.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ** Overall things here were not as dire as they could have been, but this should correct some of the issues that pe ** Ditto the Polarizer strikecraft and Polarizer Guardian, and Electric Bomber strikecraft.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • * The Spider Turrets, Lightning Turrets, Beam Cannons, Sniper Turrets, and Focused Gravity Generator now have real graphics. ** Also sniper starships and assault starships.
    123 KB (20,999 words) - 17:37, 25 October 2018
  • *** Beam Sniper Turret: 4000 -> 1750 ...his vastly alters gameplay, so you should only turn it on if you're having dire performance issues or need to test something. With this setting on, shots
    563 KB (96,029 words) - 12:31, 14 April 2021
  • * Fixed the "why you cannot use this guardian power" messages to be more exact and hopefully remove any remaining cases w ...lities that have to be processed first by the server (summon rhino, summon dire butterfly, clinging fetor, nightfall, etc) could wind up causing the client
    345 KB (59,053 words) - 19:51, 1 February 2015
  • * The Chain Lightning Guardian now has the correct overlay * Implemented the new Retribution Guardian and its Royal variant
    113 KB (18,449 words) - 16:11, 1 June 2021
  • * Dire GuardPosts have been reduced in target priority, for player ships, from Big * Guardian reinforcements 'fixed' to occur in previous update have been reverted. Apo
    111 KB (17,661 words) - 13:09, 27 April 2024
  • * Give the corrosive guardian and guard post a new overlay * Dire Guard Posts only generate AIP on death when they are owned by the AI
    126 KB (20,934 words) - 21:28, 22 April 2022

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