Difference between revisions of "User:Pumpkin"

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* [[AI War:Guardians|Guardians]]
 
* [[AI War:Guardians|Guardians]]
 
* [[AI War:Dire Guardians|Dire Guardians]]
 
* [[AI War:Dire Guardians|Dire Guardians]]
* [[AI War:Planetary Subcommander|Planetary Subcommander]] [WIP]
+
* [[AI War:Planetary Subcommander|Planetary Subcommander]]
* Core/Home worlds [STRATEGY]
+
* [[AI War:AI Economical Units|Economical Units]]
 +
* [[AI War:AI Devices|Devices]]
  
 
=== Human Economical Units ===
 
=== Human Economical Units ===
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* [[AI War:Transport|Transport]]
 
* [[AI War:Transport|Transport]]
 
* [[AI War:Zenith SpaceTime Manipulator|Zenith SpaceTime Manipulator]]
 
* [[AI War:Zenith SpaceTime Manipulator|Zenith SpaceTime Manipulator]]
 
=== AI Economical Units ===
 
 
* [[AI War:Advanced Factory|Advanced Factory]]
 
* [[AI War:Advanced Research Station|Advanced Research Station]]
 
* [[AI War:Advanced Starship Constructor|Advanced Starship Constructor]]
 
* [[AI War:Design Backup Server|Design Backup Server]]
 
* [[AI War:Distribution Node|Distribution Node]]
 
* [[AI War:Core Fabricator|Core Fabricator]]
 
* [[AI War:Core Starship Fabricator|Core Starship Fabricator]]
 
* [[AI War:Core Turret Controller|Core Turret Controller]]
 
* [[AI War:Experimental Fabricator|Experimental Fabricator]]
 
* [[AI War:Spire Archive|Spire Archive]]
 
* [[AI War:Zenith Power Generator|Zenith Power Generator]]
 
* [[AI War:Zenith Reserve|Zenith Reserve]]
 
 
=== AI Devices ===
 
 
* [[AI War:AI Barracks|AI Barracks]]
 
* [[AI War:AI Eyes|AI Eyes]]
 
* [[AI War:AI Tachyon Sentinel|AI Tachyon Sentinel]]
 
* [[AI War:Alarm Post|Alarm Post]]
 
* [[AI War:Attrition Emitter|Attrition Emitter]]
 
* [[AI War:Black Hole Machine|Black Hole Machine]]
 
* [[AI War:Co-Processor|Co-Processor]]
 
* [[AI War:Core Shield Generator|Core Shield Generator]]
 
* [[AI War:Core Warhead Interceptor|Core Warhead Interceptor]]
 
* [[AI War:Counter Spy|Counter Spy]]
 
* [[AI War:Data Center|Data Center]]
 
* [[AI War:Dire Guardian Lair|Dire Guardian Lair]]
 
* [[AI War:Gravity Drill Station|Gravity Drill Station]]
 
* [[AI War:Interplanetary Munitions Booster|Interplanetary Munitions Booster]]
 
* [[AI War:Ion Cannon|Ion Cannon]]
 
* Neinzul Cluster/Nest/...
 
* [[AI War:One-Shot Raid Engine|One-Shot Raid Engine]]
 
* [[AI War:Orbital Mass Driver|Orbital Mass Driver]]
 
* [[AI War:Planetary Armor Booster|Planetary Armor Booster]]
 
* [[AI War:Planetary Armor Inhibitor|Planetary Armor Inhibitor]]
 
* [[AI War:Planetary Cloaker|Planetary Cloaker]]
 
* [[AI War:Radar Jammer|Radar Jammer]]
 
* [[AI War:Raid Engine|Raid Engine]]
 
* [[AI War:Special Forces Alarm Post|Special Forces Alarm Post]]
 
* [[AI War:SuperTerminal|SuperTerminal]]
 
* [[AI War:Troop Accelerator|Troop Accelerator]]
 
* [[AI War:Warp Gate|Warp Gate]]
 
  
 
=== AI Special Military Units ===
 
=== AI Special Military Units ===
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* Hunter/Killer
 
* Hunter/Killer
 
* AI Carrier
 
* AI Carrier
* AI Beachhead
+
* AI Beachhead (Plot)
 
* AI Galactic Control Ship (Showdown Device)
 
* AI Galactic Control Ship (Showdown Device)
 
* Avenger (Plot)
 
* Avenger (Plot)

Revision as of 11:02, 17 August 2016

I mainly reproach the wiki to be a collection of strategy guides that makes finding facts and mechanisms quite difficult. This page is a proposal of a reorganization of the AI War wiki's main page that would highlight facts and put strategy aside (not removed, but put at the end, after the facts).

Overview

AI War: Fleet Command is the flagship video game of Arcen Games, first released in 2009. Up to eight players battle a pair of rampant artificial intelligences once used by warring human superpowers, in the aftermath of the AI's near complete victory over humanity. Human players must avoid the notice of AI powers while preparing for an attack against the AI homeworlds. The game takes place on a procedurally generated galaxy map with between 10 and 120 planets in a genre splicing mix of Real-Time Strategy, 4X, and Tower Defense.

Game Setup

Objectives

Players can refer to in-game objective list (accessed through "Message Log") which is dynamically updated during play.

Economy

Ship mechanisms

(the subtopics wouldn't be linked from the front page, they're just ideas for chapters in main pages)

  • Mark Level
  • Ship Cap
  • Attack
    • ammunition types and immunity (old page)
    • attack multiplier (hull bonus)
    • armor (also armor piercing, etc) (old page and... wtf? this)
    • area of effect
  • Health
    • repair
    • self attrition
    • self damage
    • regeneration
    • vampirism
  • Hull Types [REVAMP]
  • speed
    • speed boost
    • gravity effect
    • engine damage
    • paralysis
    • teleport
  • cloaking
  • range
    • radar dampening
    • close-combat
    • retreat range
  • reclamation
  • scouting
  • swallow
  • boosts (?) (attack, speed, armor, ...)
  • (mobile) shield (?) (sh.bearer, riot control, ...)
  • capturable / captured on planet ownership change
  • Immunities [TODO]

AI Mechanisms

Units

Shared Units

Human Units

AI Units

Human Economical Units

Human Logistical Units

AI Special Military Units

  • Hunter/Killer
  • AI Carrier
  • AI Beachhead (Plot)
  • AI Galactic Control Ship (Showdown Device)
  • Avenger (Plot)
  • AI Mothership (Fallen Spire)
  • Core Starship (???)

Races

  • Humanity: only playable race in AI War, mankind was nearly exterminated by the AI and is now seeking an opportunity to land a deadly strike at its opponent.
  • The AI: seemingly created by Humans during their civil war, the AI now seems preoccupied in another galaxy with grander design than Human's remains extermination.
  • Zenith: eons old alien race only represented by its technological remains and scattered beings.
  • Neinzul: insectoid aliens of eternal children with extremely short life span.
  • Spire: mineral alien specie whose empire sprawl many distant galaxies.

Design

[all links from the current Design Philosophy list]

Strategy Guides

[collection of the external guides' links and general strategies like all the current offense/defense/general gameplay/intro topics]

Handsome List Syntax

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