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  • ...ply either "number of human military ships here" or "number of AI military ships here", whichever is larger (though capped at 4x the smaller value) and divi ** Reduced the number of player ships spawned in the latter part of tutorial 3 to cut down on the chance of it pu
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...estations and Support fleets for people who prefer certain keybindings for fleet types * The 'watched fleets above ships' setting for the Planet menu now persists through application close/reopen.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • * Gyrn now displays information about what ships it is building for other fleets * The Fleet Management and Economic Management sections of the getting started/tips in-
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...at could happen in the fleet popout window when looking at certain modular ships. * Fixed a bug with the new FRS ships added last build, where they did not have the proper tag to actually add th
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * The Metal Flow popup window now shows how much Metal your ships have Metabolized, and your per-planet metal income ...ow see the number of units stacked or contained inside of things like your fleet leaders. This keeps their icons consistent with those in the main game vie
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...These things drift with time, and with the recent introduction of so many ships in the last two expansions and AI War 4.0, a sweeping overhaul was in order ...th to victory!). Gratuitous plug: Has player-controllable modular capital ships LARGER than Golems.
    245 KB (38,972 words) - 11:55, 16 September 2017
  • *** Finding the best planet with an ARS or fleet near the players now is done only on the host but considers all human empir * Exceptions inside of parallel planet loops or parallel fleet loops are both now vastly more clear in terms of what they show to the erro
    646 KB (109,259 words) - 11:44, 22 September 2021
  • * Previously, when your ships exploded anywhere in the galaxy it played the same audio cue. Now if they ...inst the player's ability to build up a powerful champion (and nebula-ally fleet) without increasing AIP much (if at all, depending on map layout and tolera
    407 KB (65,607 words) - 12:09, 16 September 2017
  • * Big nerfs to the AI's Prime ships * Add some defensive code to the Ships sidebar for a rarely seen exception
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...has the ability to have fleet-specific upgrades and upgrades that benefit ships in a variety of fleets. ...omething very similar with a clearer name and purpose is being added back: Fleet Experience Points.
    122 KB (21,444 words) - 14:29, 18 April 2019
  • ...this is NOT counting the new ones added as part of CoN. Most of these new ships went to the AI or are things that the players must capture, but there are a ...ields/nebulae have seen a rather startling improvement as well. Those new ships come with a bunch of new prerendered-3D graphics, as well.
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...ing by some rate (say, 2%), it now multiplies that amount by the number of ships in the stack, maximum 20 (so 2% would lead to 40% in a stack of 20 or more) * Majorly reworked how the ondeath logic triggers for ships that die off the top of a stack without killing the entire stack. This has
    179 KB (30,218 words) - 23:28, 1 January 2020
  • * When there is a stack of n number of ships, it already does up to n*x damage per shot from that stack, where n is at m ...e also already adding on extra shots at a rate of 1 shot extra for every 5 ships, which also is fine and leads to the same total damage output.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...art the program with this enabled, then it won't even bother loading these ships into RAM, thus even further lowering the requirements (and making loading f ...note that if this setting was on when the application was started, then no ships will be drawn until you turn off this setting and then restart the applicat
    293 KB (50,070 words) - 11:33, 14 October 2020
  • * The armament of the burlust warlord ships is now... very intensely faster. If you still find it exploity, then we ca * The ranges on all enemy ships (except the lances that insta-hit you) have been substantially increased, s
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ** This will solve the issue of FRD-mode ships absolutely not listening to you when there are enemies on a planet. ...eir own camera that is layered under the main camera, which prevents large ships, forcefields, etc, from ever visually clipping into planets.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ** A New Minor Faction: the Dark Spire. These only awaken when many ships die near their spawners, but once they really get going neither the AI nor ...tegic Reserve. The AI gradually adds strength to this reserve and deploys ships from it to critical defense actions, especially homeworld defenses. It als
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...scenarios that are in the game at the time of this writing. The number of ships that he originated or ported over is very very large. * Ship concepts (which were not part of the many many faction ships above):
    415 KB (70,286 words) - 16:17, 13 April 2021
  • * Improved auto-gather logic to avoid science ships bouncing around. ** Will now build up more ships before making aggressive moves.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • * Fixed bug where the put-in-low-power button was working but not visible for ships without build queues. ...a1; previously it wasn't possible to properly use the latter to filter the ships affected by a drag-box select action.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • -The graphics for the colony ships and transports have been majorly updated, and those units are also now larg -Previously, when ships had queued waypoints for movement, they would decelerate and re-accelerate
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ** Now increases the armor of all boosted ships to a minimum of 1000, before piercing and the multiplicative part of the bo * Anti-Armor Ships, in honor of doing well in both polls:
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...had to somewhat create the network. It's a bit like the gates in The Lost Fleet series, kinda-sorta. * Rework the logic for the "Ships are in combat" and "Major attack detected" voice effects so as to not spam
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...the planets have been upgraded to Mark IV simply because of densityof the ships (this would be 30+ hours of gametime, usually), then you're in for much mor ...ance approximately doubled when zoomed out on a planet with a few thousand ships or more on it.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • * The hunter fleet is now allowed to forcibly decloak its enemies, since the force-decloak fla ** This prevents hunter fleet units from getting stuck on planets with cloaked mines. Thanks to Ovalcircl
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...fighters in seconds. There will never be more than a few thousand of your ships versus tens of thousands of theirs, but through careful strategy you must s In all, there are currently 293 different ships in the base game of AI War, ''not'' counting things like modular components
    43 KB (6,703 words) - 19:47, 1 February 2015
  • In all, there are currently 293 different ships in the base game of AI War, ''not'' counting things like modular components ...ak against one or more of these basic ship classes. In total there are 18 ships in the basic ship classes.
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ...hat is much bluer and also brighter, changing the look of the dark side of ships and objects. * Fix a visual bug where ships were not dying properly. Also fix an audio bug where the explosion noise wa
    182 KB (30,453 words) - 13:10, 11 January 2018
  • * Ships not fully built now do not take hostile attrition damage. * Ships not fully built now immune to capture.
    112 KB (17,757 words) - 15:59, 27 April 2024
  • ...mount of contrast and backlighting, it should be easier to see the hud and ships coming up, and lead to less eyestrain. But frankly the system can be config ** Ships now fire on average half as many shots.
    123 KB (20,999 words) - 17:37, 25 October 2018
  • * If you ''want'' to focus on fleet composition and positioning to maximize every possible benefit, you certain ...based on what players previously told their units to do (and telling your ships what to do is also a pretty simple affair).
    36 KB (6,383 words) - 10:23, 22 February 2015
  • * Incoming wave notifications now actually list the number of ships instead of the number of squads * Add 2 new Hunter fleet types
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...eatens you after a fleet-wipe, and allows you to harvest the remains of AI ships lost in your territory to accelerate your rebuilding. This led to a somewh ** Thanks to Fleet Unity, Cinth, death2cupbots, LaGrange, Kaleopan, and White Tofu for reporti
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...of particulate matter that they can use to constitute themselves and their ships. At the moment it provides immense defensive bonuses and some manufacturin ...hen they land hits. This was causing a lot of collateral damage and enemy ships waking up, depending on what race's flagship you had stolen.
    349 KB (57,816 words) - 12:25, 31 January 2015
  • ...otably the spirecraft and the bonus ship types. In all, there are 180 new ships added in this expansion, making it our largest to date by a fair margin. ...re 9 new bonus ship classes added as part of this expansion, comprising 50 ships in all (45 for the bonus ship types themselves, then 5 additional for the s
    27 KB (4,399 words) - 09:07, 23 October 2018
  • ...otably the spirecraft and the bonus ship types. In all, there are 180 new ships added in this expansion, making it our largest to date by a fair margin. ...re 9 new bonus ship classes added as part of this expansion, comprising 50 ships in all (45 for the bonus ship types themselves, then 5 additional for the s
    28 KB (4,541 words) - 20:03, 6 August 2020
  • ...t that brings the galaxy to life in exciting ways. Capturables, special AI ships, and ancient alien artifacts litter the cosmos, making your choices as a pl ...werful Core ships that the AI has long used -- or the all-new experimental ships with strange and powerful abilities. Befriend the dangerous alien Dyson Sph
    30 KB (4,946 words) - 14:07, 8 March 2015
  • ...ue things to find and do throughout the galaxy. In all, there are 122 new ships. But that's more than a little vague. Here, specifically, is what the exp * '''Zenith Bombardment Ships''' (I-IV and Core variants)
    28 KB (4,560 words) - 19:50, 1 February 2015
  • ...it plays by a different set of rules. The AI can afford to throw countless ships at you. You (in general) can't do the same. Pick your targets strategically ...ded into 6 components, AI Sentinels, AI Threat, AI Warden Fleet, AI Hunter Fleet, AI Instigators and AI Praetorian Guard.
    44 KB (7,548 words) - 13:50, 25 April 2022
  • * Fix a null reference exception in the necromancer fleet code ...ered on itself with effectively planetary range hitting up to 500 targets. Ships with albedo >=0.7 take only 1% damage
    126 KB (20,934 words) - 21:28, 22 April 2022
  • == Fleet Ships == ...d you start with. The AI starts with at least one bonus ship, or two bonus ships if the difficulty is 7 or above (See [[AI War:AI_Techs#Bonus_Ship_Types_For
    28 KB (4,216 words) - 11:40, 4 February 2017
  • ...s, or randomly popping into your planets, as with the other special forces ships. -AI ships trapped by a black hole machine will now try to destroy that device rather
    41 KB (6,639 words) - 19:47, 1 February 2015
  • * New Drones for the Swarmer AI no longer show up as bonus ships. ** Make VGs more likely to share energy instead of spawning ships; 25% chance of sharing instead of 10%
    105 KB (17,355 words) - 23:34, 5 March 2019
  • The AI types you are fighting determine how the AI behaves and what ships and defenses it is able to use against you. Some types only give the AI acc ...a Unlocks: [[AI War:Space Tank|Space Tanks]] and [[AI War:Armor Ship|Armor Ships]]
    24 KB (3,558 words) - 16:52, 18 May 2019
  • ...mhole Borers : The AI now has the ability to create wormholes to allow its ships to bypass your defenses. They will spawn "Wormhole Borers", which will crea * The Scourge can build Zenith-inspired ships (requires both DLC1 and 2)
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ...ip's abilities can be found in the ship description pop-up just below the ships numerical values (which are in white) in light gray text.<br/> | valign="top" | <b>Absorbs EMPs:</b> || Ships with this ability are healed to 100% health when hit with an [[EMP]] effect
    17 KB (2,941 words) - 22:08, 1 February 2015
  • ...s, and Powerful Ships and Bases you get as a result. We think the Powerful Ships and Bases part was well done in AIWC, and we wanted to preserve most of tha ...the AI sabotaged the Warp Transceiver on the homeworld, trapping the Spire Fleet in inter-dimensional space. Suddenly helpless, the Spire’s local defenses
    23 KB (4,043 words) - 14:00, 6 April 2022
  • [[File:AIWar.jpg|center|AI War:Fleet Command]]<br/> '''AI War: Fleet Command''' is the flagship video game of Arcen Games, first released in 200
    27 KB (4,189 words) - 11:36, 9 August 2021
  • If you build a Survey Ship (it's right next to the normal science ships on the build menu) it will scan for the signal and locate another signal, o ...e the shard is on your homeworld (or destroyed, but you don't want that). Ships already spawned will stay on target, so you'll have to deal with them.
    30 KB (5,095 words) - 15:36, 22 December 2016
  • ...n in the graph window that allows for the Total Ships, Ships by level, and ships built graphs to also include the AIs (although these comparisons are usuall ...r seeing absolutely the entire planet at once, or for easing zooming in on ships at the edge of the galaxy map from far zoom.
    14 KB (2,434 words) - 13:38, 1 February 2015
  • ** So if you want to spawn some ships (or do whatever else), you can now enter the command for that once, then ju ...gives their ships the same level of intelligence that your own unattended ships would have. It's a lot like the NPC players went AFK.
    22 KB (3,787 words) - 12:13, 9 August 2022
  • ...e it for a long time. Later on, I got a good number of tier 3 units and a fleet of like 2k+ units. Now this planet has like 4k+ units. ...et into a giant slug fest, and typically I can't keep up. I lose a lot of ships and by the time I rebuild them all (metal / crystal income is my bottle nec
    14 KB (2,437 words) - 19:50, 1 February 2015
  • ...ily notice, and you'd have a "threat meter" in the galaxy showing how many ships were doing that sort of thing. When Chris wrote the original articles abou ...tion, including for the human players' own ships. If you move one of your ships near an enemy, you expect them to start shooting very rapidly. And you als
    17 KB (3,033 words) - 12:27, 18 September 2020
  • ...[[AI War:Attack Multipliers|attack multiplier]] against 3 or 4 Hull Types. Ships that get no hull bonuses tend to have higher base damage.<br/> ...following are all the Hull Types in v. 7.009, along with some examples of ships possessing that hull:
    4 KB (544 words) - 20:20, 15 May 2015
  • ...eir current top speed. Acceleration is normally only noticed for very fast ships like Scouts and Transports. All [[Command Station|Human Command Stations]] double the speed of all human ships. [[Command Station|Logistics Command Station]]s offer substantial speed inc
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  • ...les. Generally this would be incoming waves of a couple of hundred mark I ships in single player. ...but usually not unless they happen to have a big wave of bombers/tanks or ships that pass through force fields, and you happen to be really distracted or c
    40 KB (7,197 words) - 01:47, 5 October 2016
  • ...s they will be more focused around quick-production around the new carrier ships, or around defensively-oriented space docks, one or the other, giving them ...targets and exploding. This explosion damages the target and some nearby ships, paralyzing them briefly and causing armor and engine damage. Also does re
    15 KB (2,373 words) - 19:47, 1 February 2015
  • ...s they will be more focused around quick-production around the new carrier ships, or around defensively-oriented space docks, one or the other, giving them ...targets and exploding. This explosion damages the target and some nearby ships, paralyzing them briefly and causing armor and engine damage. Also does re
    17 KB (2,826 words) - 19:48, 1 February 2015
  • '''AA''' - [[Anti-Armor]], a bonus fleet ship. '''Awesomebomb''' - [[Zenith AutoBomb]], a bonus fleet ship.
    4 KB (585 words) - 15:37, 1 February 2015
  • ...be found in the 4journal.xml file located in your game directory "\AI War Fleet Command\RuntimeData\Language\en". Well, what's left of it. Those machines took us apart. We had enough ships to round up the local civilian survivors and make our way out here.
    62 KB (10,032 words) - 05:06, 2 March 2015
  • ...w reload time.<br/>Part of the [[AI War Expansion 1: Zenith Remnant|Zenith Fleet]] == How to use in your fleet ==
    3 KB (424 words) - 12:29, 16 February 2015
  • ...ge impact on the game. Exceptions are minor factions that are controllable ships. These can be set to Easy, Moderate, or Hard. ...s are the same as those produced by the Rebelling Colony.) Note that these ships enter from the outside of the system, similar to a CPA, and do not initiall
    31 KB (5,110 words) - 15:35, 22 November 2018
  • ...han a single fleet ship. Most Starships have extra abilities to boost your fleet or increase your strategic options. ...ptions to either deal with nasty things found in AI territory or support a fleet. Dedicated starship's pages detail their strengths and uses, but overall st
    9 KB (1,360 words) - 04:49, 23 August 2016
  • '''A:''' Golems are massive ships, the size of a fortress or even larger. These ancient war machines were le ...amage with each of their 5 shots. They cut through even fleets of core AI ships like butter.
    13 KB (2,356 words) - 10:42, 9 July 2016
  • ...method of doing this, although the [[Scout Starship]] and a very few other ships, such as the [[Eye Bot]], also have the [[Abilities|Ability: Gathers Scout ...respond to incoming and future threats. At the start of the game, most AI-ships are guards and will (fortunately) not actively move against you unless they
    9 KB (1,467 words) - 15:37, 1 February 2015
  • ...lls fleet ships with a Mark level equal to or lower then its own Mark.<br/>Ships that are of a higher Mark and not immune to Insta-Kill take damage as norma == How to use in your fleet ==
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  • ...ired to allow the ship to be built.<br/>Fabricators for all types of fleet ships and starships can be found.<br/>When a Fabricator is captured in a multipla ...-dmg/sec || {{AlgLeft}} | Captured On Planet Ownership Change Can Spawn Ships At Intra-Galactic Warp Gate - Fabricators
    3 KB (440 words) - 20:46, 26 April 2015
  • == How to use in your fleet == ...the translocators to delay any signficant attacks while your main response fleet arrives to finish cleanup. Particularly effective to help defend against C
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  • ...l guns also fire at targets at short range while it chews on the swallowed ships.<br/> The Maw can swallow a ship every 5/4/3/2/1 seconds at Mark I/II/III/I == How to use in your fleet ==
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  • ...be found in the 3journal.xml file located in your game directory "\AI War Fleet Command\RuntimeData\Language\en". .... Perhaps destroying the nearby warp gates will increase the distance the ships must travel to catch us.
    41 KB (6,782 words) - 12:38, 27 February 2015
  • ...ructures. Your units practice necromancy that allows them to resurrect the ships they kill. ===== ARS/Fleet Wards=====
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  • Ships with the [[AI War:Ship Abilities|Ability: Cloaking]] can disappear and not ...however, including the type of cloaked ships if you hover over the cloaked ships icon.<br/>
    8 KB (1,435 words) - 14:11, 1 October 2017
  • ...t]] || valign="top" | Extremely effective at damaging the engines of enemy ships. == How to use in your fleet ==
    3 KB (453 words) - 12:16, 23 September 2017
  • ...om escaping.<br/>Part of the [[AI War:Expansion 3 Light of the Spire|Spire Fleet]] == How to use in your fleet ==
    2 KB (274 words) - 10:48, 26 October 2018
  • == How to use in your fleet == ...hters]] and [[AI War:Bomber|Bombers]] to maximize survival effectiveness - ships with sufficient reclamation damage to be converted must still be 'destroyed
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  • ...and then fled or died. After 30 minutes of acting as simple threat, these ships will join up with the threatfleet. ...ur to try to fill the CPA when the warning timer reaches 0. The number of ships is not modified by cap-strength, so if your AIs are using Laser Gatlings or
    11 KB (1,701 words) - 15:33, 24 April 2015
  • ...ts|Guard Posts]]. They only attack if part of the [[AI War:Threat|Threat]] Fleet, which they join once awakened. Their role is mainly defensive, hence their ...l guns also fire at targets at short range while it chews on the swallowed ships.
    10 KB (1,457 words) - 12:01, 21 August 2016
  • The '''Threat''' is constituted by all the AI ships free to attack Humans as they see an opportunity. ...mal threat and the Threat Fleet. The last is a more coherent fleet of free ships with a behavior similar to the [[AI War:Special Forces|Special Forces]], do
    3 KB (473 words) - 03:42, 25 August 2016
  • ...estroyed.<br/>Can be decloaked by Tachyon Beams and then destroyed by your ships the same as other cloaked units.<br/>These leave behind remains when they d ...s of area minefields that are triggered by another ship. Note however that ships with AOE Immune trait are still immune to the explosion.<br/>These leave be
    3 KB (458 words) - 03:57, 14 August 2016
  • *There are totals for planets and ships belonging to the AI and Human Players **Map Seed/Style/Available ships/Cheats Enabled/Auto AI progress rate
    5 KB (842 words) - 19:50, 1 February 2015
  • ...PvE and it still took a while to get used to all the moving parts. Under ships, set it to Simple. Game Options to Normal/Normal. For AI Options, include ...a glance, then that's not the ship you want at first. Excellent starting ships: Spire Stealth Battleship, Blade Spawner, MLRS, Zenith Bombard, Sniper/Sent
    4 KB (719 words) - 05:06, 18 August 2016
  • ...ic guide that attempts to outline a reasonable overall strategy in AI War: Fleet Command. Edits, enhancements, clarifications and so forth are of course wel The ultimate goal of AI War: Fleet Command is to defeat the two malevolent AI's bent on the destruction of Hum
    9 KB (1,491 words) - 08:41, 28 May 2016
  • ...culation|Munitions Boost Calculation]] gives exact numbers but in-game the ships being boosted will be connected to the Munitions Booster by thin yellow lin == How to use in your fleet ==
    2 KB (281 words) - 11:45, 16 February 2015
  • ...ect allied mobile ships that are killed on the current planet. Resurrected ships are teleported to the golem at full health at no cost beyond the health of == How to use in your fleet ==
    3 KB (419 words) - 09:36, 21 July 2016
  • ...|left|Spire Frigate]] || valign="top" | The smallest of the fully military ships used by the Spire.<br/>Mounts a single [[Ammunition_Types|Photon Bombardmen == How to use in your fleet ==
    3 KB (433 words) - 21:51, 6 January 2014
  • ...but can also be used to hold enemy ships at bay while longer range allied ships take them out. == How to use in your fleet ==
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  • ...that crash into enemy ships.<br/>Note that this ship will not chase other ships unless you have specifically given the order, even when in Free-Roaming-Def ...an only appear if the host permits ''Fast Drones'' in the the Game Setup ''Ships'' tab. When that option is disabled, neither humans nor AI can obtain this
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  • ...de, the AI does not have or use warheads at all. It has a variety of core ships that humans can never build (only capture with parasites), but warheads are ...Well, when one goes off, it completely destroys all non-core, non-starship ships at a planet. This is something to only be done with care, but it can reall
    6 KB (1,154 words) - 14:06, 1 February 2015
  • ...fire attack. Excellent against heavy targets, but weak to opposing fleet ships. == How to use in your fleet ==
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  • ...align="top" | Large, blazing-fast cloaked fighter good against lightweight ships, and excellent for kiting. == How to use in your fleet ==
    2 KB (275 words) - 12:09, 16 February 2015
  • ...nge lasers.<br/>Part of the [[AI War Expansion 3: Light of the Spire|Spire Fleet]] == How to use in your fleet ==
    2 KB (278 words) - 12:14, 16 February 2015
  • ...rs can create a window of opportunity for other ships to strike high-armor ships. == How to use in your fleet ==
    1 KB (204 words) - 22:15, 1 February 2015
  • ...ller ships.<br/>Part of the [[AI War Expansion 3: Light of the Spire|Spire Fleet]] == How to use in your fleet ==
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  • ...in its own right, but also sacrifices itself to regenerate military fleet ships on the same planet when they take critical damage.<br/> ...m other fleet ships in that the individual ship stats are identical in all ships across all marks, but higher marks have higher ship caps.
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  • ...ugh about spending their whole budget. Especially when the set of eligible ships is heavily restricted (e.g. the guardian-only or starship-only AIs). ...sts used by finding animators and far zoom icons and associating them with ships.
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  • ...et and shoots a beam of energy at it. Strikes the target and up to 8 other ships touched by the beam for full damage listed. == How to use in your fleet ==
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  • == How to use in your fleet == So. Low damage, low cap health, teleporting. The main utility of these ships is on the defense, or buffing up other teleporting units should you be luck
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  • ...significant guns. Attracts all fire from enemy ships to itself in place of ships within its protection area.<br/> Enemy ships that can fire through force fields (such as snipers and infiltrators) can a
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  • ...th ammo that reacts with enemy energy sources, doing much higher damage to ships with higher energy use. == How to use in your fleet ==
    2 KB (317 words) - 06:00, 29 November 2016
  • ...mall ships.<br/>Part of the [[AI War Expansion 3: Light of the Spire|Spire Fleet]] == How to use in your fleet ==
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