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  • |[[File:AIWarRiotStarship.png|100px|left|Riot Control Starship]] || valign="top" | Specializes in disabling and destroying large numbers o == Riot Control Starship Stats ==
    10 KB (1,063 words) - 12:41, 15 June 2017
  • #REDIRECT [[AI War:Riot Control Starship]]
    42 bytes (6 words) - 01:58, 27 February 2015
  • |name=Anvil Securities Riot Control Starship
    383 bytes (41 words) - 15:57, 21 September 2018

Page text matches

  • ...from 500k/1.5M/3M => 1M/4M/9M. (puts it on the low end of a fleet ship or starship with a cap of 10, but with the mkII/mkIII versions much stronger to help ju ...amage per shot from 3200*mk => 5k*mk. (puts it on par with a fleet ship or starship with a cap of 10, but since shots-per-salvo is also mark-based this makes m
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...erience and recovers artifacts, you can guide its progression from a super-starship to a truly awesome powerhouse. ...es, including the hilarious Tackle Drone Launcher and the first-ever bonus starship.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...y to have Raid and Infiltration guardians start 1 tier lower than the Raid Starship (while being 50% to 150% more effective than it), but really all the guardi * Fixed a typo in the Core Starship description.
    209 KB (33,423 words) - 12:14, 16 September 2017
  • * Fixed typo in Siege Starship description. ...pire ships but not well for the riot ships. Now it will use white for the riot ships and black for the spire ships.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • |[[File:AIWarRiotStarship.png|100px|left|Riot Control Starship]] || valign="top" | Specializes in disabling and destroying large numbers o == Riot Control Starship Stats ==
    10 KB (1,063 words) - 12:41, 15 June 2017
  • ...at also adds a powerful Spire ship to each wave (in addition to the normal starship). At higher tech levels it will even send Capital-ship level vessels. ...g custom templates for modular ships (i.e. the three marks of Riot Control Starship).
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...hips are large centerpieces that you can build your fleet around. A single starship has vastly more health and damage dealing potential than a single fleet shi ...y use a dedicated intragalactic warpgate and they need a captured Advanced Starship Constructor to be built up to MkIV (provided the MkIII has been unlocked wi
    9 KB (1,360 words) - 04:49, 23 August 2016
  • ...ence, now the chance of the spawns is proportional to the intensity of the starship presence. -New Riot Starship MkI added to the starship constructor (requires tech to unlock). This is a customizable modular ship
    66 KB (10,612 words) - 11:54, 16 September 2017
  • * Triple-clicking a player-controlled nebula starship now cross-selects according to its tier (basic combat ship, advanced combat * Added an additional check to avoid orphan modules from AI hybrid hives and riot starships.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • A single starship has vastly more health and damage dealing potential then a single fleet shi '''The following Starships can be build at the [[Starship Constructor]]:'''
    28 KB (4,216 words) - 11:40, 4 February 2017
  • * The AI players no longer build anti-starship arachnids on their planets in response to player starships arriving. That' * Also, the single-starship-with-every-wave is now only included on difficulty 6 and up.
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ** If you explicitly tell an engineer to assist a space dock or starship constructor, it will keep hanging out there to boost that unit FOREVER, unt * The visuals for the assault starship have been completely replaced.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • * Fixed omission preventing Siege Starship from being able to hit: warheads, Avengers, Superfortresses, astro trains, ** Riot machine gun modules now fire 12 shots per salvo with a reload time of 4 sec
    151 KB (24,808 words) - 19:48, 1 February 2015
  • -The AIs are now severely constrained in how many anti starship arachnids they are able to build on a planet -- about one arachnid per ever -Further rebalancing of Riot Tazer:
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ...enemy planets, when they see you doing this, they will build lots of Anti-Starship Arachnids to counter them. You'll want other ships to support your starshi * Starships ''can'' be repaired. So if a starship is getting low on health, be sure to retreat before it's too late! Having
    4 KB (699 words) - 06:29, 10 July 2016
  • * Also, the single-starship-with-every-wave is now only included on difficulty 6 and up. * Previously, the text for the riot control starship templates was showing too low and overlapping other buttons. Fixed.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • * Added an option for starting with your Ark and Starship Constructor already set up to build everything and rally it to the Ark. * Your starting starship constructor now seeds next to your controller, which is a minor change but
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ...search to get. Early on, should I focus on mark upgrades? Should I get a starship early or wait? Basically I'm a bit at a loss of what research I should foc '''Balanced Approach, Fleet And Starship Mix'''
    7 KB (1,177 words) - 14:12, 1 February 2015
  • ...an be just as effective on defense. Almost all starships are built at the starship constructor, except for the few that follow special rules (see below). In *** Inexpensive, lightly armored and armed starship. Boosts the strength of nearby ships.
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ...an be just as effective on defense. Almost all starships are built at the starship constructor, except for the few that follow special rules (see below). In *** Inexpensive, lightly armored and armed starship. Boosts the strength of nearby ships.
    43 KB (6,703 words) - 19:47, 1 February 2015
  • **[[Plasma Siege Starship]]s ...hip|Leech]], [[Riot Control Starship|Riot Control]], and [[Neinzul Enclave Starship|Neinzul Enclave]] Starships
    4 KB (544 words) - 20:20, 15 May 2015
  • ...a defensive fleet focused on suppressor and forcefield frigates, emulating Riot Starships from AIWC. * Improved the shields of all Riot Cruisers a bit. But with a larger bonus to the Bastille version which is re
    646 KB (109,259 words) - 11:44, 22 September 2021
  • * Added the Advanced Factory and Advanced Starship Constructor back in, with AIWC-like mechanics. *** Starship constructors, nothing major different here between the two games.
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...the Spire Starship up to Medium Cruiser and fill its spot with the Zenith Starship. It's an ongoing balancing process. ..., several mkII guardian types qualify as Heavy Frigates, as does the Light Starship. As it happens, there are currently no types designated as Light Frigates,
    11 KB (1,779 words) - 14:03, 1 February 2015
  • ...r survey team has found the source of the subspace signal: an intact alien starship, and they want our help! ...could say we found one. Except this one is still powering a starship. A starship crewed by an unknown alien race. Our previous contact with the Zenith and
    41 KB (6,782 words) - 12:38, 27 February 2015
  • Note: Spider Mk V used to be called the Anti-Starship Arachnid (patch 5.027) ...be tested). A volley or two should also disable the engines of an average starship or guardian. As engine health does not rise with mark-level, a full complem
    3 KB (453 words) - 12:16, 23 September 2017
  • ...|left|]] || valign="top" | [[AI War:Anti-Starship Arachnid Guard Post|Anti-Starship Arachnid Guard Post]]<br/>Mid-range AI guard post that can't fire upon most ...rdPost.png|50px|left|]] || valign="top" | [[AI War:Riot Control Guard Post|Riot Control Guard Post]]<br/>This guard post fires many shells that aren't mass
    15 KB (2,291 words) - 05:52, 10 July 2016
  • ...l Forces|Special Forces]] (but [[AI War:Riot Control Starship|Riot Control Starship]]s) are swiped when the golem encounters them.
    1 KB (183 words) - 04:12, 21 July 2016
  • ...ips]]. It is the only role for which the AI is allowed to use this kind of starship. Their [[AI War:Engine Damage|Engine Damage]] hinder Human fleets retreat a
    2 KB (420 words) - 17:45, 26 October 2016
  • ...hips|fleet ships]] supplemented by [[AI_War:Ships_and_Structures#Starships|starship]]s and support vessels. A comprehensive ship compendium is being added, of * Starships: [[AI War:Starships#Riot Starships|How Do I Use Riot Starships?]]
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...sed to using (at least in the early game). Engine damage (spider turrets, riot starships), staggered tractor turrets putting "no entry" forcefield caps on ** Can mount a variety of defensive modules (produced the same way the Riot Control Starships produces their modules).
    30 KB (5,095 words) - 15:36, 22 December 2016
  • **** Spire Riot Control Cruisers. *** The Riot control cruiser is named after the starship from the original game, but is more of a fusion between the original game's
    293 KB (50,070 words) - 11:33, 14 October 2020
  • *'''Core Riot Control Guard Post''' **A powerful starship designed by the Zenith during their ancient wars against the Spire (who hea
    14 KB (2,253 words) - 20:05, 6 August 2020
  • <big>'''Why Do Some Ships (Such As The Fortress and Raid Starship) Have Several Range Circles?'''</big> For ships like the Riot Starship, the rings indicate the ranges of the diferent weapons you have equiped the
    586 bytes (101 words) - 14:08, 1 February 2015
  • * Riot Control Starship shield generators. ...y protected by the firepower-reducing forcefield. For example, an AI Raid Starship under one of your firepower-reducing forcefields does not receive any prote
    3 KB (403 words) - 14:10, 1 February 2015
  • ...xpensive counter. Alternatively, try taking a set of fast vessels ([[Raid Starship]]s, say, as they are immune to blades) and take out the spawners one by one
    2 KB (324 words) - 13:09, 28 October 2017
  • ...ake out their engines so they can't run ([[Spider]]s, and sometimes [[Riot starship]]s if they can avoid the initial pounding).
    3 KB (424 words) - 12:29, 16 February 2015
  • ...many as you can with tractors and damage their engines with [[Riot Control Starship]]s. Fielding weapons with infinite range ( ''e.g.'' [[Sniper Turret|Sniper]
    2 KB (275 words) - 12:09, 16 February 2015
  • Mobile [[Force Fields]], such as the Force Field Modules on [[Riot Starship]]s or [[Mobile Shield Bearers]] do not reduce the attack power of protected
    3 KB (498 words) - 12:03, 29 May 2012
  • #REDIRECT [[AI War:Riot Control Starship]]
    42 bytes (6 words) - 01:58, 27 February 2015
  • |name=Anvil Securities Riot Control Starship
    383 bytes (41 words) - 15:57, 21 September 2018