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  • ** So if you want to spawn some ships (or do whatever else), you can now enter the command for that once, then ju ...gives their ships the same level of intelligence that your own unattended ships would have. It's a lot like the NPC players went AFK.
    22 KB (3,787 words) - 12:13, 9 August 2022
  • ...e it for a long time. Later on, I got a good number of tier 3 units and a fleet of like 2k+ units. Now this planet has like 4k+ units. ...et into a giant slug fest, and typically I can't keep up. I lose a lot of ships and by the time I rebuild them all (metal / crystal income is my bottle nec
    14 KB (2,437 words) - 19:50, 1 February 2015
  • ...ily notice, and you'd have a "threat meter" in the galaxy showing how many ships were doing that sort of thing. When Chris wrote the original articles abou ...tion, including for the human players' own ships. If you move one of your ships near an enemy, you expect them to start shooting very rapidly. And you als
    17 KB (3,033 words) - 12:27, 18 September 2020
  • ...[[AI War:Attack Multipliers|attack multiplier]] against 3 or 4 Hull Types. Ships that get no hull bonuses tend to have higher base damage.<br/> ...following are all the Hull Types in v. 7.009, along with some examples of ships possessing that hull:
    4 KB (544 words) - 20:20, 15 May 2015
  • ...eir current top speed. Acceleration is normally only noticed for very fast ships like Scouts and Transports. All [[Command Station|Human Command Stations]] double the speed of all human ships. [[Command Station|Logistics Command Station]]s offer substantial speed inc
    5 KB (794 words) - 15:36, 1 February 2015
  • ...les. Generally this would be incoming waves of a couple of hundred mark I ships in single player. ...but usually not unless they happen to have a big wave of bombers/tanks or ships that pass through force fields, and you happen to be really distracted or c
    40 KB (7,197 words) - 01:47, 5 October 2016
  • ...s they will be more focused around quick-production around the new carrier ships, or around defensively-oriented space docks, one or the other, giving them ...targets and exploding. This explosion damages the target and some nearby ships, paralyzing them briefly and causing armor and engine damage. Also does re
    15 KB (2,373 words) - 19:47, 1 February 2015
  • ...s they will be more focused around quick-production around the new carrier ships, or around defensively-oriented space docks, one or the other, giving them ...targets and exploding. This explosion damages the target and some nearby ships, paralyzing them briefly and causing armor and engine damage. Also does re
    17 KB (2,826 words) - 19:48, 1 February 2015
  • '''AA''' - [[Anti-Armor]], a bonus fleet ship. '''Awesomebomb''' - [[Zenith AutoBomb]], a bonus fleet ship.
    4 KB (585 words) - 15:37, 1 February 2015
  • ...be found in the 4journal.xml file located in your game directory "\AI War Fleet Command\RuntimeData\Language\en". Well, what's left of it. Those machines took us apart. We had enough ships to round up the local civilian survivors and make our way out here.
    62 KB (10,032 words) - 05:06, 2 March 2015
  • ...w reload time.<br/>Part of the [[AI War Expansion 1: Zenith Remnant|Zenith Fleet]] == How to use in your fleet ==
    3 KB (424 words) - 12:29, 16 February 2015
  • ...ge impact on the game. Exceptions are minor factions that are controllable ships. These can be set to Easy, Moderate, or Hard. ...s are the same as those produced by the Rebelling Colony.) Note that these ships enter from the outside of the system, similar to a CPA, and do not initiall
    31 KB (5,110 words) - 15:35, 22 November 2018
  • ...han a single fleet ship. Most Starships have extra abilities to boost your fleet or increase your strategic options. ...ptions to either deal with nasty things found in AI territory or support a fleet. Dedicated starship's pages detail their strengths and uses, but overall st
    9 KB (1,360 words) - 04:49, 23 August 2016
  • '''A:''' Golems are massive ships, the size of a fortress or even larger. These ancient war machines were le ...amage with each of their 5 shots. They cut through even fleets of core AI ships like butter.
    13 KB (2,356 words) - 10:42, 9 July 2016
  • ...method of doing this, although the [[Scout Starship]] and a very few other ships, such as the [[Eye Bot]], also have the [[Abilities|Ability: Gathers Scout ...respond to incoming and future threats. At the start of the game, most AI-ships are guards and will (fortunately) not actively move against you unless they
    9 KB (1,467 words) - 15:37, 1 February 2015
  • ...lls fleet ships with a Mark level equal to or lower then its own Mark.<br/>Ships that are of a higher Mark and not immune to Insta-Kill take damage as norma == How to use in your fleet ==
    3 KB (499 words) - 12:44, 22 December 2013
  • ...ired to allow the ship to be built.<br/>Fabricators for all types of fleet ships and starships can be found.<br/>When a Fabricator is captured in a multipla ...-dmg/sec || {{AlgLeft}} | Captured On Planet Ownership Change Can Spawn Ships At Intra-Galactic Warp Gate - Fabricators
    3 KB (440 words) - 20:46, 26 April 2015
  • == How to use in your fleet == ...the translocators to delay any signficant attacks while your main response fleet arrives to finish cleanup. Particularly effective to help defend against C
    2 KB (304 words) - 13:11, 26 February 2015
  • ...l guns also fire at targets at short range while it chews on the swallowed ships.<br/> The Maw can swallow a ship every 5/4/3/2/1 seconds at Mark I/II/III/I == How to use in your fleet ==
    2 KB (395 words) - 12:15, 16 February 2015
  • ...be found in the 3journal.xml file located in your game directory "\AI War Fleet Command\RuntimeData\Language\en". .... Perhaps destroying the nearby warp gates will increase the distance the ships must travel to catch us.
    41 KB (6,782 words) - 12:38, 27 February 2015
  • ...ructures. Your units practice necromancy that allows them to resurrect the ships they kill. ===== ARS/Fleet Wards=====
    19 KB (2,923 words) - 20:21, 22 August 2021
  • Ships with the [[AI War:Ship Abilities|Ability: Cloaking]] can disappear and not ...however, including the type of cloaked ships if you hover over the cloaked ships icon.<br/>
    8 KB (1,435 words) - 14:11, 1 October 2017
  • ...t]] || valign="top" | Extremely effective at damaging the engines of enemy ships. == How to use in your fleet ==
    3 KB (453 words) - 12:16, 23 September 2017
  • ...om escaping.<br/>Part of the [[AI War:Expansion 3 Light of the Spire|Spire Fleet]] == How to use in your fleet ==
    2 KB (274 words) - 10:48, 26 October 2018
  • == How to use in your fleet == ...hters]] and [[AI War:Bomber|Bombers]] to maximize survival effectiveness - ships with sufficient reclamation damage to be converted must still be 'destroyed
    3 KB (404 words) - 05:16, 10 July 2016
  • ...and then fled or died. After 30 minutes of acting as simple threat, these ships will join up with the threatfleet. ...ur to try to fill the CPA when the warning timer reaches 0. The number of ships is not modified by cap-strength, so if your AIs are using Laser Gatlings or
    11 KB (1,701 words) - 15:33, 24 April 2015
  • ...ts|Guard Posts]]. They only attack if part of the [[AI War:Threat|Threat]] Fleet, which they join once awakened. Their role is mainly defensive, hence their ...l guns also fire at targets at short range while it chews on the swallowed ships.
    10 KB (1,457 words) - 12:01, 21 August 2016
  • The '''Threat''' is constituted by all the AI ships free to attack Humans as they see an opportunity. ...mal threat and the Threat Fleet. The last is a more coherent fleet of free ships with a behavior similar to the [[AI War:Special Forces|Special Forces]], do
    3 KB (473 words) - 03:42, 25 August 2016
  • ...estroyed.<br/>Can be decloaked by Tachyon Beams and then destroyed by your ships the same as other cloaked units.<br/>These leave behind remains when they d ...s of area minefields that are triggered by another ship. Note however that ships with AOE Immune trait are still immune to the explosion.<br/>These leave be
    3 KB (458 words) - 03:57, 14 August 2016
  • *There are totals for planets and ships belonging to the AI and Human Players **Map Seed/Style/Available ships/Cheats Enabled/Auto AI progress rate
    5 KB (842 words) - 19:50, 1 February 2015
  • ...PvE and it still took a while to get used to all the moving parts. Under ships, set it to Simple. Game Options to Normal/Normal. For AI Options, include ...a glance, then that's not the ship you want at first. Excellent starting ships: Spire Stealth Battleship, Blade Spawner, MLRS, Zenith Bombard, Sniper/Sent
    4 KB (719 words) - 05:06, 18 August 2016
  • ...ic guide that attempts to outline a reasonable overall strategy in AI War: Fleet Command. Edits, enhancements, clarifications and so forth are of course wel The ultimate goal of AI War: Fleet Command is to defeat the two malevolent AI's bent on the destruction of Hum
    9 KB (1,491 words) - 08:41, 28 May 2016
  • ...culation|Munitions Boost Calculation]] gives exact numbers but in-game the ships being boosted will be connected to the Munitions Booster by thin yellow lin == How to use in your fleet ==
    2 KB (281 words) - 11:45, 16 February 2015
  • ...ect allied mobile ships that are killed on the current planet. Resurrected ships are teleported to the golem at full health at no cost beyond the health of == How to use in your fleet ==
    3 KB (419 words) - 09:36, 21 July 2016
  • ...|left|Spire Frigate]] || valign="top" | The smallest of the fully military ships used by the Spire.<br/>Mounts a single [[Ammunition_Types|Photon Bombardmen == How to use in your fleet ==
    3 KB (433 words) - 21:51, 6 January 2014
  • ...but can also be used to hold enemy ships at bay while longer range allied ships take them out. == How to use in your fleet ==
    2 KB (274 words) - 12:15, 16 February 2015
  • ...that crash into enemy ships.<br/>Note that this ship will not chase other ships unless you have specifically given the order, even when in Free-Roaming-Def ...an only appear if the host permits ''Fast Drones'' in the the Game Setup ''Ships'' tab. When that option is disabled, neither humans nor AI can obtain this
    2 KB (324 words) - 13:09, 28 October 2017
  • ...de, the AI does not have or use warheads at all. It has a variety of core ships that humans can never build (only capture with parasites), but warheads are ...Well, when one goes off, it completely destroys all non-core, non-starship ships at a planet. This is something to only be done with care, but it can reall
    6 KB (1,154 words) - 14:06, 1 February 2015
  • ...fire attack. Excellent against heavy targets, but weak to opposing fleet ships. == How to use in your fleet ==
    2 KB (385 words) - 22:19, 1 February 2015
  • ...align="top" | Large, blazing-fast cloaked fighter good against lightweight ships, and excellent for kiting. == How to use in your fleet ==
    2 KB (275 words) - 12:09, 16 February 2015
  • ...nge lasers.<br/>Part of the [[AI War Expansion 3: Light of the Spire|Spire Fleet]] == How to use in your fleet ==
    2 KB (278 words) - 12:14, 16 February 2015
  • ...rs can create a window of opportunity for other ships to strike high-armor ships. == How to use in your fleet ==
    1 KB (204 words) - 22:15, 1 February 2015
  • ...ller ships.<br/>Part of the [[AI War Expansion 3: Light of the Spire|Spire Fleet]] == How to use in your fleet ==
    2 KB (262 words) - 12:15, 16 February 2015
  • ...in its own right, but also sacrifices itself to regenerate military fleet ships on the same planet when they take critical damage.<br/> ...m other fleet ships in that the individual ship stats are identical in all ships across all marks, but higher marks have higher ship caps.
    2 KB (257 words) - 17:13, 4 November 2017
  • ...ugh about spending their whole budget. Especially when the set of eligible ships is heavily restricted (e.g. the guardian-only or starship-only AIs). ...sts used by finding animators and far zoom icons and associating them with ships.
    27 KB (4,501 words) - 17:36, 25 October 2018
  • ...et and shoots a beam of energy at it. Strikes the target and up to 8 other ships touched by the beam for full damage listed. == How to use in your fleet ==
    2 KB (294 words) - 06:05, 16 June 2016
  • == How to use in your fleet == So. Low damage, low cap health, teleporting. The main utility of these ships is on the defense, or buffing up other teleporting units should you be luck
    3 KB (415 words) - 14:13, 1 October 2017
  • ...significant guns. Attracts all fire from enemy ships to itself in place of ships within its protection area.<br/> Enemy ships that can fire through force fields (such as snipers and infiltrators) can a
    2 KB (298 words) - 13:09, 26 February 2015
  • ...th ammo that reacts with enemy energy sources, doing much higher damage to ships with higher energy use. == How to use in your fleet ==
    2 KB (317 words) - 06:00, 29 November 2016
  • ...mall ships.<br/>Part of the [[AI War Expansion 3: Light of the Spire|Spire Fleet]] == How to use in your fleet ==
    784 bytes (115 words) - 12:15, 16 February 2015

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