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  • = Raw Resources = Raw Resources are produced in raw-resource-buildings on a turn by turn basis. Each raw-re
    813 bytes (126 words) - 17:45, 27 May 2013

Page text matches

  • ...ve to worry about resource transport ranges, instead being able to capture resources that are within 5 of their buildings. This is on average actually going to * All resources that were previously gathered by advanced or regular mines are now gathered
    208 KB (34,773 words) - 19:15, 5 June 2015
  • ...new trade route exactly identical (in which planets were trading and which resources were being traded) to an existing one. * Rebalanced the amount of resources you get from raiding trader convoys to be 800 instead of 4000, as the other
    402 KB (68,779 words) - 12:25, 31 January 2015
  • * The Planetary Raw Resources tutorial is now completely different in betrayal mode than in regular mode, * Whenever a planet changes hands between races, all of the resources stored on that planet are depleted to just 10% of their former values.
    349 KB (57,816 words) - 12:25, 31 January 2015
  • ...spending 1 unit of any special resource to do so. This makes the special resources even more useful than just their normal underlying effects. === Revised Resources Model ===
    202 KB (34,152 words) - 15:38, 19 November 2015
  • ** It is a time of plenty! The production of all raw resources is doubled for the affected faction. Woe to the opposing faction who has t ...carnage, and it also makes it so that as more things open up to you (more resources available, new gods and their tokens, etc) the score requirements are incre
    132 KB (22,317 words) - 12:25, 31 January 2015
  • ...h tower and ark were showing as disabled for placement even if you had the resources and could actually place them. *** Players were able to use this to get way way too many resources with Large Towns in particular.
    150 KB (24,846 words) - 12:25, 31 January 2015
  • ...ault waves weren't being sent. This was leaving the necromancer starved of resources. ...conds. This prevents engineers and factories from temporarily redirecting resources to them (on the host or client or in SP, but it's most noticeable on client
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * Killing major reaper ships now grants resources to the human empire and the necromancer as well ** Fixed custom resources not being serialized. This was simply forgotten to do.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...rces, strategic reserve, and other responses are being given more and more resources. More importantly, this allows the nemesis spawns to counter an "early AIP ...more reprocessing damage the ship has taken, the larger the percentage of resources reprocessed.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • * The way that the planet resources/wormholes are populated has now been moved exclusively back to the old meth ...a simple -2 metal and crystal per second, they simply halve the amount of resources generated by whatever ship it is they are protecting. They also now cos 75
    367 KB (58,728 words) - 12:16, 16 September 2017
  • * Re-implemented the Give Resources context menu. * Reimplmented "Give Resources" context menu.
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...stra and have phased it out completely. It now appears to have devoted its resources to building very strong Architrave ships comparable to Dire Guardians. Thre * Give the DZ resources real names. This is just a lore and UI change, and doesn't change any mecha
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ...New Spell just gives you a flat list of spells that you actually have the resources available to craft (or craft a higher tier of) at the current point in time ** All crafting resources still go into the settlement stockpile, but each player can spend each reso
    363 KB (62,010 words) - 19:50, 1 February 2015
  • ...the Metal to other Terminii, which transform resources into more powerful resources. The resource types are Metal/White/Green/Blue/Red/Black. * The DZ then transports Resources to Epistyles, which use them to build new units and structures.
    4 KB (719 words) - 14:00, 19 May 2021
  • ...a new "Orbital Command Station Home Core." which produces more energy and resources than the original orbital command station. These ships are also mobile and ...ferent levels of orbital command station home core, and each produces more resources and has more health. The higher-level cores are granted when the AI tech l
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...Metal]] or [[Crystal]] to build a ship construction will slowly proceed as resources flow in.<br/>If there is insufficient [[Energy]] to add the ship to your fl ...Construction Rate 1 but the finished ship will consume the same amount of resources to build.
    9 KB (1,581 words) - 20:43, 26 April 2015
  • ...ed a bug where helper players were getting the overflow from other players resources income-past-cap. ** The resources were basically being lost since helpers cannot gift resources, which is intentional as otherwise this overflow case would represent an in
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ** Necromancer-allied sappers start with some extra resources to make them a bit more impactful ...looking at something buildable since they do not need to worry about those resources.
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ...efficient resource farming by scrapping them (producing them doesn't cost resources anyway). ** Does not refund any resources (not that this really matters, but it is a difference).
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ** Fixed a bug where Resources could randomly be regenerated as the game goes along. ...in one more resource regeneration upon loading an old save. One day these resources will cool off.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ** Same deal for accumulating resources of various kinds. ...lay classes that were not in use, and which would have been making lots of Resources.Load calls IF they were actually initialized (which they were not, but it's
    646 KB (109,259 words) - 11:44, 22 September 2021
  • * You don't find yourself ever struggling with resources or ship cap to defend yourself while also making an effective offense. ...in a strategic fashion that they create bottlenecks that help protect your resources. If your planets are constantly losing their harvesters due to inbound AI
    40 KB (7,197 words) - 01:47, 5 October 2016
  • ...nsters. If you destroy all the incoming meteors and monsters, the depot's resources will be recovered. ** However, if all the supply crates are destroyed during the attack, the resources will not be recoverable.
    345 KB (59,053 words) - 19:51, 1 February 2015
  • ...ing Some Resources" was accidentally including spells that you had all the resources for. Fixed. ...into two sections: Spellgems Ready For Crafting and Spellgems Missing Some Resources. The former category was previously all that existed in the game, and you'
    89 KB (14,646 words) - 19:51, 1 February 2015
  • * Fixed a text issue in the tutorial where it was listing resources in the wrong order. ...alarms from triggering seems to have broken the distribution nodes giving resources on sabotage anyway.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • * The SF faction currently has no means of acquiring resources (budget) on its own, but the main AI periodically makes donations to it wit ...ones are reclaimed first, to avoid a golem stalling capture of a planet's resources.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • After 40 minutes into the game, the risk analyzer will begin allocating resources towards sending exogalactic strikeforces. The speed and strength of these s ...can however perform some robberies on the Trains for some usually limited resources, so if done right they can be a net boost to you."
    23 KB (4,003 words) - 17:01, 6 August 2022
  • ...der bar nanoparticle tooltip updated to include a desperation warning when resources are low. ** The previously shown "provided resources" value moved to the lower-left tooltip panel
    63 KB (10,632 words) - 10:14, 5 April 2024
  • -Metal/crystal harvesters each now produce 12 of their resources instead of 6. ...resting as well as offsetting some of the increase in the amount of player resources. The goal here is to continue to make the player feel powerful, but also t
    48 KB (8,166 words) - 13:40, 1 February 2015
  • * Fixed a typo in the description of the Seek Resources Guardian Scroll. * The description of Seek Resources no longer states that you can get Guardian Scrolls as a reward for these.
    278 KB (45,949 words) - 19:51, 1 February 2015
  • ...n. There is no hotter climate in the solar system. Interesting elemental resources if you can manage to extract them. There isn’t a planet like this in our These are earth-like planet with abundant water, moderate natural resources, and varied natural wildlife.
    22 KB (3,829 words) - 14:13, 30 July 2015
  • * When you start a new game, you start with a huge bunch of resources, in addition to your automatically-placed harvesters, as well as a lot of k ...ntire economy is flow-based, meaning that you never have to spend up-front resources to build even the most expensive units. This means that you can start cons
    36 KB (6,383 words) - 10:23, 22 February 2015
  • ...ar explosion when destroyed by enemy forces or by scrapping. Destroys all resources and most ships on the planet on which it is set off and all adjacent planet ...the effect is nothing short of a galaxy-wide catastrophe that destroys all resources and most ships on EVERY planet. It still does not affect core ships or sta
    151 KB (24,808 words) - 19:48, 1 February 2015
  • * The resources bar on the world map now shows the value for food, scrap, morale, and popul ...like the message log with items in it, AND it's to let us put on some more resources if we wish.
    304 KB (51,505 words) - 19:51, 1 February 2015
  • '''Trading''' of resources is a way to increase the attitude between two [[races]], as well as provide ==Trading resources==
    1 KB (206 words) - 12:21, 8 May 2014
  • ...s it may be changed: view controls → in-game tab → page 5 of 6 → Open Give Resources Context Menu). ....011 Salvaged Resources|update 7.011: Salvaged Resources]], AI War had two resources: crystal and metal. Both were required in varying amounts for all ships. Cu
    4 KB (663 words) - 06:16, 21 August 2016
  • == Closing Thoughts & Additional Resources == ...el free to add more resources for modders below or change to more relevant resources if need be.
    20 KB (2,859 words) - 20:19, 13 August 2020
  • ...y, and that always looked strange. This was the engine trying to conserve resources, and in general it was rough on older GPUs. ==== Gifting Resources Between Empires ====
    563 KB (96,029 words) - 12:31, 14 April 2021
  • * [[AI War:Resource Defense|How Do I Defend Against The AI Destroying All My Resources?]] == Player-Created Strategy Resources ==
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...They gain no resource benefit from any structures, as the AI does not use resources. It's productivity is based on: AI Progress, # Planets it does not control ...y other ship, or you set also a kind of budget here (based on the worth in resources)?
    16 KB (2,944 words) - 15:36, 24 April 2015
  • ...ow down a bit because I'm having to consolidate my borders and I'm putting resources and time into scouting, knowledge raiding, gate raiding, and other such pur ...I from destroying that. The AI ships that trickle in mostly will leave my resources alone if they think they can take out my command station.
    20 KB (3,556 words) - 19:50, 1 February 2015
  • ...olled by human players. This makes it easy to see where there are lots of resources amonst scouted planets, without reducing the ease of finding where there ar ...counts of crystal and metal on planets, as opposed to just showing all the resources combined. A small letter (M, C, or R) now identifies which of these modes
    13 KB (2,246 words) - 13:36, 1 February 2015
  • -It now costs resources to repair all ships. This cost is pretty low for most ships, and is listed ...ips to boost. This also makes it much easier to put fixed-position ships (resources, mines, turrets, etc) in the midst of a group of mobile allied defenders.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...t of the game, manufactories now auto-optimize their on/off states to keep resources flows as positive as possible (assuming there is enough free energy to turn ...ould not assist if the allied constructor's player did not have sufficient resources.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...ar explosion when destroyed by enemy forces or by scrapping. Destroys all resources and most ships on the planet on which it is set off and all adjacent planet ...the effect is nothing short of a galaxy-wide catastrophe that destroys all resources and most ships on EVERY planet. It still does not affect core ships or sta
    183 KB (30,714 words) - 11:55, 16 September 2017
  • *** Resource Display now shows all resources. ...ou switch which settlement you're managing (or at least which settlement's resources and npcs you are using, on the strategy map) without having to, well, walk
    109 KB (18,636 words) - 19:51, 1 February 2015
  • * The top bar with the resources is now only one line high instead of two, which makes it a lot more similar ...you get power, then science, and then hacking, which are your other three resources, now happily arranged in order of importance.
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...affects faction decision-making. Some of the DLC2 factions gather various resources that you can see in the tooltips, for instance. ...rticular to, after having updated some sort of special mod-only data (like resources they are carrying) to cause a full ship sync.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ** The DZ Sidekick economy will now work a bit better; a few more resources, and things are a bit cheaper ...gh Priority" mode for epistyles, which will make the DZ prioritize sending resources to those epistyles
    114 KB (18,064 words) - 16:22, 14 May 2024
  • <big>'''How Do I Defend Against The AI Destroying All My Resources?'''</big> ...ources. I don't have enough (or strong enough) turrets to defend ALL of my resources on every planet. I seem to be stuck chasing the AI ships around, which is r
    2 KB (310 words) - 14:09, 1 February 2015
  • ...metal/crystal harvesters between players. This is the best way of sharing resources between one another, or evening out the resource distribution. ...hits the resource storage cap for metal or crystal (600k), then the excess resources flow to allies instead of just being wasted.
    8 KB (1,461 words) - 14:06, 1 February 2015
  • * 1. Gaining whatever resources it has. * 2. Long-term, you'll probably spend more resources (and valuable ship cap of turrets, etc) on this planet than it is worth.
    8 KB (1,433 words) - 19:48, 1 February 2015
  • -In recent releases, there was a bug where the resources and wormholes would get shuffled around when loading a saved tutorial. Thi ...g for full ability to issue and reissue any commands. However, the timer, resources, ship movement, and ship attacks are all paused as normal. This should be
    22 KB (3,797 words) - 13:38, 1 February 2015
  • ...er is added to an in-progress game, they start out with the basic starting resources, and a random bonus ship type (which may or may not be the same as any othe ...s are killed. Additionally, cutlasses are now much less effective against resources, constructors, and command stations/posts, but are much more effective agai
    29 KB (4,906 words) - 13:40, 1 February 2015
  • -On multiplayer games with three players and up, there are now slightly more resources seeded into game maps (including existing savegames, and increasing as the -At some point in the recent past, scrapping stopped giving resources because it was restrained to only AI ships rather than only non-AI ships.
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ** Costs significant ongoing resources, but prevents any warps from being initiated against its host planet. ...ar explosion when destroyed by enemy forces or by scrapping. Destroys all resources and most ships within its area of effect. Does not affect mark V ships or
    41 KB (6,447 words) - 19:47, 1 February 2015
  • * The resources line is now the bottom line of the intel summary (below energy reactor coun * The energy line is now displayed above the resources line in the planetary summary.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...lony ship or city hub. Bear in mind that both cost a very large amount of resources, and that you'll want to have a full cap (999,999) of both metal and crysta ...probably the best. You'll need one anyway and it produces quite a bit of resources. If you're doing well resource-wise you may want to jump to the shipyard b
    30 KB (5,095 words) - 15:36, 22 December 2016
  • * Players are no longer given a starting cache of resources to craft with when starting a new world. They'll find enough through the i ...nks to Moonshine Fox for reporting that upgrade was mysteriously requiring resources it didn't say it required.
    192 KB (32,418 words) - 19:50, 1 February 2015
  • ** Costs significant ongoing resources, but prevents any warps from being initiated against its host planet. ...ar explosion when destroyed by enemy forces or by scrapping. Destroys all resources and most ships within its area of effect. Does not affect mark V ships or
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ...uildings'' when these buildings are present in the same town (except ''Raw Resources''). ! colspan="7" style="background:#f0f0f0;" | Raw Resources
    6 KB (799 words) - 06:12, 31 May 2013
  • = Raw Resources = Raw Resources are produced in raw-resource-buildings on a turn by turn basis. Each raw-re
    813 bytes (126 words) - 17:45, 27 May 2013
  • ==Major Resources==
    3 KB (519 words) - 09:05, 23 October 2018
  • As for us, our miners will continue on here and send you all the mineral resources we can possibly spare. If you choose, you may also build from our combat d ...k Spire and Citadel Ascendant to force them to abandon this nebula and its resources, and prevent them from doing the same to our allies.
    62 KB (10,032 words) - 05:06, 2 March 2015
  • ...s more similar to AIWC, where it just will throw units out when it has the resources to do so. ** Resources
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...ntually we'd like these to be more robust reports that come out on all the resources in the top bar, including things about the AIs and other factions (whatever ** In the interest of fairness, a given factory divides up its resources evenly between every possible ship that it can build for every fleet in ran
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ** Led to Trains never really completing projects and being infinite resources instead. ...e to be sure and check out the "How to Play" section of the game and other resources.
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...gives you 150 science and 3 hack points, so you can "farm" astrotrains for resources. One final point, all Astrotrains have the Norris effect, meaning they will ...cap to how strong the Warden Fleet can get. Once it reaches that cap, any resources devoted to the Warden Fleet instead adds to reinforcement budget. If you se
    44 KB (7,548 words) - 13:50, 25 April 2022
  • ...oss phase changes. This should mostly eliminate the possibility of wasting resources when using the teleporters. Both the player and bosses can now start firing ...the disk in a too-slow format. These are now being stored in the internal Resources folder of the game project, which makes it so that they are loaded in bulk
    47 KB (7,365 words) - 20:22, 26 January 2024
  • ** If you are really hurting for resources, you may want to consider unlocking the Economic Command Station Mark II or ** Economic technologies can help you bring in more resources or produce/repair ships faster.
    7 KB (1,144 words) - 09:10, 17 April 2015
  • ...n on automatically to help construction. Of course, if you are low on both resources, it would be a waste to try to convert both materials to the other one, so
    3 KB (468 words) - 11:01, 26 October 2018
  • ...reases that are incurred based on what you destroy). They also destroy all resources on the planet, and block supply on that planet forever. Be very careful wit ...planet and happen to destroy the nuke, there goes your planet and all the resources and ships on it. Your home planet command station is immune to nukes, just
    6 KB (1,154 words) - 14:06, 1 February 2015
  • ...e we have, and turn it into victory in whatever way you can. Take back our resources from the AIs, steal knowledge of the ships we once built with ease, and des
    3 KB (587 words) - 14:07, 1 February 2015
  • ...ous electronic payload that actually causes you to lose a sizable chunk of resources before automated recovery systems can purge the malicious infection. ...nits and majorly slow down all other units, but when captured provide free resources and energy.
    28 KB (4,560 words) - 19:50, 1 February 2015
  • ...nits and majorly slow down all other units, but when captured provide free resources and energy. ...Whenever it loses control of a planet, it destroys that planet and all the resources there. Ships will survive. ''Note:'' This action counts as nuking the plan
    24 KB (3,558 words) - 16:52, 18 May 2019
  • * [[AI War:Zenith Reprocessor|Zenith Reprocessor]] (converts enemies into resources) * [[AI War:Zenith Reprocessor|Zenith Reprocessor]] (converts enemies into resources)
    28 KB (4,216 words) - 11:40, 4 February 2017
  • ...ous electronic payload that actually causes you to lose a sizable chunk of resources before automated recovery systems can purge the malicious infection. ...nits and majorly slow down all other units, but when captured provide free resources and energy.
    30 KB (4,946 words) - 14:07, 8 March 2015
  • ...ning wave numbers - they benefit more from ships that are balanced by more resources per cap). Building an extra [[Force Field]] will grant your defenses enough
    2 KB (295 words) - 12:32, 16 February 2015
  • ...to replace them. At half the cost of the [[Fighter]] to build in terms of resources, they will not be a large strain on your economy. ...]], you can simply swarm it to death and take a relatively small amount of resources to replace the ships lost.
    2 KB (411 words) - 11:43, 16 February 2015
  • ...ear explosion when destroyed by enemy forces or by scrapping. Destroys all resources and most ships on the planet on which it is set off. Does not affect mark V The destruction of the planet removes all local resources: [[AI War:Metal|Metal]], [[AI War:Energy|Energy]], [[AI War:Knowledge|Knowl
    5 KB (656 words) - 13:28, 17 March 2020
  • ...ckground. See [[Metal and Crystal]]'''<br/>Expensive method for generating resources. Useful when access to one type of resource deposits is limited.<br/> ...pause and unpause itself to maintain an ideal economy without wasting your resources.<br/>
    2 KB (280 words) - 15:03, 7 April 2013
  • ...more reprocessing damage the ship has taken, the larger the percentage of resources reprocessed. Can damage ships immune to reclamation, but can not reprocess A straight up combatant that has the bonus of harvesting resources from ships it kills.
    1 KB (157 words) - 12:32, 16 February 2015
  • * Sell Raw Resources is no longer prevented in Betrayal mode, but instead yields 200x less credi * The "Sell Resources" black market action is now unavailable in betrayal mode.
    34 KB (5,632 words) - 20:40, 14 November 2017
  • * Fixed a bug where resources that increased services provided instead increased need, and those that red ...to market item production, crown production, and power production -- from resources, etc).
    59 KB (9,843 words) - 15:39, 19 November 2015
  • ...u can imagine, this wasn't exactly kind to the CPU or GPU, making it waste resources on visual duplicates on identical locations. So this helps with visual corr * Planetary resources are now shown in the galaxy map tooltip for planets.
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...broken as it will just display the controller's icon for all the different resources. A new GUI is coming soon, and there's no mechanism in the current one for * Added a new AI Type, "Tsunami" that spends most of its resources sending Waves at you
    161 KB (27,377 words) - 16:31, 24 April 2018
  • * There are now separate scales set up for the notifications bar and the resources bar, both in the new HUD section of the GUI. * Fixed yet another issue with some rounding for resources like metal when they were in the millions.
    50 KB (8,414 words) - 11:12, 15 October 2018
  • * Fix two typos on loading screen, and one in resources tooltip. * The fourth tutorial, talking about resources, technologies and hacking is also complete. This one most likely has some f
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...he Mark 3 takes a long time to build, is immobile, and requires a lot more resources than other labs. The presence of a Mark 3 Lab also enrages the local AI, so
    2 KB (282 words) - 14:02, 1 February 2015
  • ...to imply that the blast only lasts 30 seconds, and I don't have the spare resources to acquire it yet.
    4 KB (725 words) - 02:55, 14 August 2016
  • ...ode. This can be useful for stopping docks from using the majority of your resources if you are trying to build defenses.
    1 KB (238 words) - 14:08, 1 February 2015
  • ...us to your resource cap, so as you expand you will be able to collect more resources, allowing you to rebuild fleets more quickly.
    1 KB (192 words) - 10:15, 10 February 2015
  • ...the same amount of metal and crystal per second. This is a huge waste of resources, and can majorly damage your economy.
    1 KB (220 words) - 22:07, 6 March 2015
  • ...atever happens to wander through), but the downside that you don't get the resources there, and yet you upped the AI Progress by 20 by destroying the station (a
    4 KB (687 words) - 14:10, 1 February 2015
  • ...'' be built on planets that have been destroyed, but they will not produce resources or provide other benefits such as the ability to build other ships thanks t
    2 KB (373 words) - 04:36, 27 July 2016
  • ..., which takes a lot of engineers a long time, and generally costs a lot of resources. And when you are finally ready to take the golem online, it takes 10,000
    13 KB (2,356 words) - 10:42, 9 July 2016
  • ...ro that causes, then don't try to circumvent the game by not taking enough resources to support yourself.
    9 KB (1,595 words) - 14:05, 1 February 2015
  • ...ack you via waves -- though still Cross Planet Attacks -- you'll have more resources than you might expect, thanks to saving a ton on your defense ).
    2 KB (277 words) - 20:45, 22 May 2016
  • ...f which will hardly even have this new efficiency reduction because of how resources are divided among players). Previously, the single-player experience was o
    3 KB (445 words) - 13:35, 1 February 2015
  • ...e in sync and thus shown as if only one constructor was selected. Lack of resources, ships hitting their ship caps, or engineers being unevenly distributed cou
    14 KB (2,434 words) - 13:38, 1 February 2015
  • ...o control more than one home planet. This gives the player massively more resources at the start, but also causes the AI to be stronger and send more waves (as
    16 KB (2,661 words) - 13:39, 1 February 2015
  • ...ny stars and planets. The Enclave is horrified at the rapid consumption of resources and the use of nuclear weapons forever marring the face of the galaxy.
    15 KB (2,373 words) - 19:47, 1 February 2015
  • ...actually modifying the existing AI or potentially depriving it of in-game resources. Even if the Hybrids do poorly, the main AI won't be hurt much, and if the
    17 KB (2,871 words) - 11:31, 26 May 2015
  • *** Players start with 3x more resources, including knowledge, and Mark III Economic command stations on all their p
    27 KB (4,399 words) - 09:07, 23 October 2018
  • * The Assault Transport which costs knowledge to unlock, and a lot more resources to make and operate, but which heals all units loaded into it including [[A
    1 KB (227 words) - 14:07, 5 March 2015
  • ...t choose what territory to take, what technology to research, what special resources and facilities to capture, what deadly AI targets to destroy. And you face
    2 KB (421 words) - 15:57, 11 March 2015
  • Resources (Metal/Crystal/Energy) - Resource system description, reactor inefficiency,
    4 KB (616 words) - 15:33, 1 February 2015
  • ...Starship]]s) against a hostile wormhole coupled with enough Engineers and resources, then FRD into the other side. Your fleet can then clean up the [[Missile F
    2 KB (393 words) - 22:18, 1 February 2015
  • ...ny stars and planets. The Enclave is horrified at the rapid consumption of resources and the use of nuclear weapons forever marring the face of the galaxy.
    17 KB (2,826 words) - 19:48, 1 February 2015
  • *** Players start with 3x more resources, including knowledge, and Mark III Economic command stations on all their p
    28 KB (4,541 words) - 20:03, 6 August 2020
  • ...ast the same as if a nuclear weapon had been set off -- destroying all the resources and making the planet unable to sustain supply. It doesn't harm the ships o
    3 KB (408 words) - 18:06, 30 October 2018
  • ...actually modifying the existing AI or potentially depriving it of in-game resources. Even if the Hybrids do poorly, the main AI won't be hurt much, and if the
    17 KB (2,848 words) - 15:37, 1 February 2015
  • ...the system it's in that is not immune to Nuclear Explosions, including all resources. Normally, Avengers only appear if the Avenger AI Plot is enabled and the A
    3 KB (451 words) - 23:52, 31 December 2019
  • All those resources you have in your settlement stockpile on your old continent? Yep, they come
    7 KB (1,169 words) - 19:51, 1 February 2015
  • The value of the incoming resources and energy has to be balanced against the massive influence on mobility. De
    2 KB (286 words) - 03:30, 26 August 2016
  • ...they provide can quickly turn the tide of the battle against you, as your resources are much more limited then the AIs.
    3 KB (499 words) - 12:44, 22 December 2013
  • ...increases, more of these structures are given to you to give you a slight resources bonus.
    2 KB (232 words) - 06:50, 25 April 2015
  • ...ical Command Station]] is designed to move your ships around faster, store resources, and prevent enemy teleport deepstriking. Use these to create a buffer betw
    20 KB (2,345 words) - 12:52, 30 October 2018
  • ...5.000 behavior), the [[AI War:Energy|Energy]] cost does indirectly consume resources due to the amount of Energy generation required.
    2 KB (275 words) - 03:37, 26 August 2016
  • ...et can only support one collector (per player), but it requires no ongoing resources to run.<br/>
    3 KB (317 words) - 05:50, 25 April 2015
  • * The world map resources display and region header display both now keep displaying when you have th
    37 KB (6,308 words) - 19:51, 1 February 2015
  • ...re then a [[AI War:Tachyon Microfighter|Tachyon Microfighter]] in terms of resources saved.<br/>
    2 KB (257 words) - 17:13, 4 November 2017
  • * Updated the resources files, which were missed in the last update (and thus the new organic groun
    26 KB (4,404 words) - 17:25, 2 February 2015
  • ...ful, and expensive mobile defensive structure. Developed to utilize local resources as an alternate support mechanism. Each planet can only support a few, and
    1 KB (174 words) - 07:20, 27 July 2016
  • During an invasion, the planet will devote all its resources to building and reinforcing defending armadas (split evenly between each).
    7 KB (1,058 words) - 17:20, 13 September 2015
  • game resources in RuntimeData\Language\en\a_bionic.xml</pre>
    4 KB (714 words) - 17:59, 23 February 2021
  • game resources</pre>
    4 KB (542 words) - 16:16, 12 May 2014
  • ...e to other races. Federation prospects are better if their planet has many resources to trade, as the only attitude building that Thoraxians like are also hated
    2 KB (368 words) - 17:46, 13 April 2015
  • You have my gratitude for constructing the receiver; I know our resources are scarce.
    41 KB (6,782 words) - 12:38, 27 February 2015
  • AI Progress is a sort of resource that is listed on the HUD next to other resources like hacking or knowledge. This value represent how concerned the AI is abo
    3 KB (550 words) - 13:51, 21 October 2016
  • ...will not target them, players must venture in AI planets if they value the resources there. Players' allies (including friendly [[AI War:Neinzul Roaming Enclave
    2 KB (279 words) - 04:23, 21 July 2016
  • ...ar explosion when destroyed by enemy forces or by scrapping. Destroys all resources and most ships on the planet on which it is set off. Does not affect mark
    4 KB (654 words) - 08:48, 25 July 2016
  • ...ful, and expensive mobile defensive structure. Developed to utilize local resources as an alternate support mechanism. Each planet can only support a few, and
    2 KB (297 words) - 07:31, 27 July 2016
  • .../ '''Sabotage''')<br/>Slows down all units on its planet and provides some resources.
    5 KB (680 words) - 11:53, 17 August 2016
  • These units are used only by Human players for gathering resources and building ships and structures.
    3 KB (411 words) - 03:21, 26 August 2016
  • ...the Control-Group-Specific tab, for the chosen group, "Suspend Spending If Resources Less Than" can then be given a value slightly inferior to the current Total
    4 KB (573 words) - 04:56, 26 August 2016
  • ...lly capture the derelict controller and together they will claim the local resources for you. Right now this process is _very_ automated and may be too much so.
    9 KB (1,583 words) - 14:26, 23 October 2018
  • ...'s mid-late game strength, since the Nanocaust was rarely spending all its resources.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ...tars and planets. Those Enclaves are horrified at the rapid consumption of resources and the use of nuclear weapons forever marring the face of the galaxy.
    4 KB (606 words) - 22:20, 22 October 2018
  • ...ty 10 scourge and no other factions. Tech up your HW for an early boost to resources and grab any fleets on the weak planets near your HW. Get raiders or dagger
    11 KB (1,818 words) - 00:48, 30 September 2020
  • ...ZA gets too powerful then all the other Architraves will dedicate a lot of resources to stopping them.
    3 KB (583 words) - 03:08, 20 August 2020
  • * The Necromancer has 3 resources; Hacking, Science and Essence. Each are used for different things
    4 KB (547 words) - 16:51, 9 January 2022
  • There are currently four resources used in AI War 2 currently, and here they are all explained a bit more in d
    6 KB (1,035 words) - 12:19, 26 April 2022
  • | Devotes a lot of resources to border aggression.
    10 KB (1,516 words) - 13:14, 13 June 2022
  • ...dd those ships to their fleet.<br/>If the original structure would produce resources, the Foldout does also.<br/><br/>The Foldout is both cloaked and invincible
    984 bytes (156 words) - 00:32, 11 August 2023
  • ...structure type, new job to go in a structure, new abilities for units, new resources that can be used, and a couple of other things.
    11 KB (1,958 words) - 10:39, 5 April 2024