Difference between revisions of "User:Pumpkin"

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I mainly reproach the wiki to be a collection of strategy guides that makes finding facts and mechanisms quite difficult. This page is a proposal of a reorganization of the AI War wiki's main page that would highlight facts and put strategy aside (not removed, but put at the end, after the facts).
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== TODO ==
  
== Game Setup ==
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Upload correct version of [[File:AIWarMercenaryZenithBeamFrigate.png|50px|]] when upload error is fixed.
  
* Minor Factions (and links to complex ones: FS, golems, etc that have their own pages)
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* Player [[AI War:Role|Role]] (helper, champion)
* AI Plots
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* [[AI War:Exogalactic Strikeforce|Exogalactic Strikeforce]]
* AI Types
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* [[AI War:Fleet Ships|Fleet Ships]]
* AI Difficulty (what does it influence)
 
* Auto AIP (influence on value of AIP inducing actions like warheads - ref to Red.Queen; maybe redirect on the more general AIP page)
 
* Map Style
 
* Map Size (and difficulty)
 
  
== Economy ==
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=== Ship Mechanisms ===
  
* Metal (gathering, storage, limit, sharing, ...)
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* [[AI War:Attack|Attack]]
* Energy
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** ammunition types and immunity ([[Ammunition Types|old page]])
* Knowledge (how to gather, where to spend)
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** attack multiplier (hull bonus)
* Hacking Progress (how to gain, link to hacking or page for hacking?)
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** armor (also armor piercing, etc) ([[Armor|old page]] and... wtf? [[Armor_Types_and_Bonus_Damage|this]])
* Supply (?)
 
 
 
== Ships ==
 
 
 
* Fleet Ships
 
* Starhips
 
* Guardians
 
* special (?) (spirecrafts, golems, ...)
 
* utilities (transports, scouts, cloakers, ...)
 
* warheads
 
 
 
== Structures ==
 
 
 
* Guard Posts [AI]
 
* Turrets [HUMAN]
 
* Misc (FF, fortresses, mines, ion/OMD, ...) [BOTH]
 
* Rare (alarm posts, grav drills, blackhole machines, ...) [AI/BOTH]
 
 
 
== Ships mechanisms ==
 
(only main topic linked here; sub-topics are accessible via main topics' pages)
 
 
 
* Cap and Mark
 
* Attack
 
** ammunitions and immunities
 
** attack multipliers
 
** armor (also armor piercing, etc)
 
 
** area of effect
 
** area of effect
* Health
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* [[AI War:Health|Health]]
 
** repair
 
** repair
 
** self attrition
 
** self attrition
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** regeneration
 
** regeneration
 
** vampirism
 
** vampirism
* speed
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* [[AI War:Hull Types|Hull Types]] [REVAMP]
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* [[AI War:Speed|Speed]]
 
** speed boost
 
** speed boost
 
** gravity effect
 
** gravity effect
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** paralysis
 
** paralysis
 
** teleport
 
** teleport
* cloaking
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* [[AI War:Range|Range]]
** tachyon
 
** cloaking booster
 
** cloaking super-booster
 
* range
 
 
** radar dampening
 
** radar dampening
 
** close-combat
 
** close-combat
 
** retreat range
 
** retreat range
 
* reclamation
 
* reclamation
* scouting
 
 
* swallow
 
* swallow
 
* boosts (?) (attack, speed, armor, ...)
 
* boosts (?) (attack, speed, armor, ...)
* mobile shield (?) (sh.bearer, riot control, ...)
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* (mobile) shield (?) (sh.bearer, riot control, ...)
 +
* capturable / captured on planet ownership change
 +
* [[AI War:Immunities|Immunities]]
 +
 
 +
=== AI Special Units ===
 +
 
 +
* Hunter/Killer
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* AI Carrier
 +
* AI Beachhead (Plot)
 +
* AI Galactic Control Ship (Showdown Device)
 +
* Avenger (Plot)
 +
* AI Mothership (Fallen Spire)
 +
* Core Starship (???)
 +
 
 +
=== Races ===
 +
 
 +
* [[Lore:Humanity|Humanity]]: only playable race in AI War, mankind was nearly exterminated by the AI and is now seeking an opportunity to land a deadly strike at its opponent.
 +
* [[Lore:The AI|The AI]]: seemingly created by Humans during their civil war, the AI now seems preoccupied in another galaxy with grander design than Human's remains extermination.
 +
* [[Lore:Zenith|Zenith]]: eons old alien race only represented by its technological remains and scattered beings.
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* [[Lore:Neinzul|Neinzul]]: insectoid aliens of eternal children with extremely short life span.
 +
* [[Lore:Spire|Spire]]: mineral alien specie whose empire sprawl many distant galaxies.
 +
 
 +
== REVAMP ==
 +
 
 +
* [[AI War:Cross Planet Attacks|Cross Planet Attack]]
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* [[AI War:Reinforcement|Reinforcement]]
 +
* [[AI War:Force Field|Force Fields]]
  
== AI ==
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== WIP ==
  
* Waves (also gateraid, warp jammer, warp relay, ...)
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* [[AI War:Minor Factions|Minor Factions]]
* CPA
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* [[AI War:AI Plot|AI Plots]]
* Reinforcement
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* [[AI War:AI Types|AI Types]]
* Special Forces
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* [[AI War:Deepstrike Threatening|Deepstrike Threatening]]
* Threat (guarding/free behavior, general threatfleet behavior)
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* [[AI War:Spirecraft|Spirecraft]]
* Strategic Reserve
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* [[AI War:AI Economical Units|Economical Units]]
* Exogalactic Attacks
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* [[AI War:AI Devices|Devices]]
* Subcommanders
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* [[AI War:Human Economical Units|Human Economical Units]]
* Eyes
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* [[AI War:Human Logistical Units|Human Logistical Units]]
* AI tech (also ship unlocking mechanism)
 
* Planet Mark
 
* Core/Home worlds (and links to special/brutal guard posts, also links to strategy guides)
 
* List of plots (same link as in game setup)
 
* List of modifiers
 
  
== Design ==
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== Handsome List Syntax ==
[all links from the current Design Philosophy list]
 
  
== Strategy Guides ==
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{|
[collection of the external guides' links and general strategies like all the current offense/defense/general gameplay/intro topics]
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|[[File:XXX.png|50px|left|]] || valign="top" | [[AI War:XXX|XXX]]<br/>XXX
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|-
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|[[File:XXX.png|50px|left|]] || valign="top" | [[AI War:XXX|XXX]]<br/>XXX
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|}

Latest revision as of 04:25, 26 August 2016

TODO

Upload correct version of AIWarMercenaryZenithBeamFrigate.png when upload error is fixed.

Ship Mechanisms

  • Attack
    • ammunition types and immunity (old page)
    • attack multiplier (hull bonus)
    • armor (also armor piercing, etc) (old page and... wtf? this)
    • area of effect
  • Health
    • repair
    • self attrition
    • self damage
    • regeneration
    • vampirism
  • Hull Types [REVAMP]
  • Speed
    • speed boost
    • gravity effect
    • engine damage
    • paralysis
    • teleport
  • Range
    • radar dampening
    • close-combat
    • retreat range
  • reclamation
  • swallow
  • boosts (?) (attack, speed, armor, ...)
  • (mobile) shield (?) (sh.bearer, riot control, ...)
  • capturable / captured on planet ownership change
  • Immunities

AI Special Units

  • Hunter/Killer
  • AI Carrier
  • AI Beachhead (Plot)
  • AI Galactic Control Ship (Showdown Device)
  • Avenger (Plot)
  • AI Mothership (Fallen Spire)
  • Core Starship (???)

Races

  • Humanity: only playable race in AI War, mankind was nearly exterminated by the AI and is now seeking an opportunity to land a deadly strike at its opponent.
  • The AI: seemingly created by Humans during their civil war, the AI now seems preoccupied in another galaxy with grander design than Human's remains extermination.
  • Zenith: eons old alien race only represented by its technological remains and scattered beings.
  • Neinzul: insectoid aliens of eternal children with extremely short life span.
  • Spire: mineral alien specie whose empire sprawl many distant galaxies.

REVAMP

WIP

Handsome List Syntax

XXX
XXX
XXX
XXX