Difference between revisions of "Races"

From Arcen Wiki
Jump to navigation Jump to search
(Fix more links.)
 
(9 intermediate revisions by 4 users not shown)
Line 1: Line 1:
'''Races''' in The Last Federation refers to the nine sentient civilizations that populate the solar system. This includes the [[Hydrals]](player race), [[Acutians]], [[Andors]], [[Boarines]], [[Burlusts]], [[Evucks]], [[Peltians]], [[Thoraxians]], and [[Skylaxians]]. This article will summarize the important details comparing and contrasting the races, while the individual pages detail specific strategies to deal with each race.
+
'''Races'''
 +
 
 +
Though technically a misnomer, race is the term used to describe the sentient life of the Arcen universe.
 +
 
 +
== Races of AI War ==
 +
 
 +
There are five notable races in AI War: the humans, Zenith, Neinzul, Spire and the AI.
 +
 
 +
== Races of The Last Federation ==
 +
 
 +
In The Last Federation there are nine sentient civilizations. They are the [[Hydrals]], [[The_Last_Federation:Acutians|Acutians]], [[The_Last_Federation:Andors|Andors]], [[Boarines]], [[Burlusts]], [[Evucks]], [[Peltians]], [[Thoraxians]], and [[Skylaxians]].
  
== Race Comparison ==
 
 
{| border="1" cellpadding="1" style="background:#f0f0e0"
 
{| border="1" cellpadding="1" style="background:#f0f0e0"
 
! Race Name !!Description!!Key Details
 
! Race Name !!Description!!Key Details
 
|-
 
|-
| [[Hydrals]]||Player race||
+
| [[Hydrals]]||A race of one||
*You are the last of the Hydrals. The first to attain spaceflight, your long-lived race was responsible for centuries of oppression. Massive and deadly, a single Hydral is easily a match for a thousand troops of any other race. Unfortunately, you are outnumbered trillions to one. On the plus side, the lengthy solar occupation has left centuries' worth of inactive Hydral technology scattered about the solar system. Powerful technology that only you can activate
+
*Dominated the solar system and prevented other races from reaching space. Their tyranny ended explosively when two races successfully conspired to destroy them.  
 +
*The sole survivor now works to ensure peace... at any cost.
 
|-
 
|-
| [[Acutians]]||Capitalistic robots||
+
| [[The_Last_Federation:Acutians|Acutians]]||Capitalist robots||
*Cold, robotic capitalists. One of the more dangerous races, as they are always looking to make new "acquisitions" and they are able to immediately have any citizens become soldiers
+
*A dangerous race always looking to make new acquisitions. Hypermercantile, they are led by the CEOs of their most powerful industries.
*Leading CEOs determines what options are available
+
*Their top three industries offer services when provided enough "incentive".
 +
*Unique buildings determine the power of each industry.
 +
*One of the races that destroyed the Hydral.
 
|-
 
|-
| [[Andors]]||Utopian robotic society||
+
| [[The_Last_Federation:Andors|Andors]]||Utopian robots||
*A utopian society of robots. They are peaceable and benevolent, and will never try to take a planet from another race. They will fight, for a variety of reasons, but they can also be relied on to send aid where it is needed.
+
*Peaceful and benevolent, they will never take a planet from another race. They will fight if they feel the cause is just, but prefer to offer aid to the needy.
*Parties randomly determined at game start; ruling party determines which options are available
+
*Their political parties have different capabilities. Possible ruling parties are generated at game start.
 
|-
 
|-
 
| [[Boarines]]||Isolationist ice-beasts||
 
| [[Boarines]]||Isolationist ice-beasts||
*Solitary, beastly loners. Good in a fight, but their solitary nature leads to rather thin populations. Usually not one of the major players in the solar system, but if you can convince them of the virtues of a federation, they can be a good way to backdoor in other races.
+
*Solitary, beastial loners. They are difficult to persuade to action, but once decided it is easier to kill them than stop them. Prefer to avoid solar politics, but possess exceptional powers of mediation.
*Have the power for Rage Momentum, the longer they are at war, the stronger they get
+
*Rage Momentum increases all racial parameters the longer they are at war.
*Different regent priorities determine what options are available
+
*Their regent's mood affects available racial actions.
 
|-
 
|-
 
| [[Burlusts]]||Warmongering warlords||
 
| [[Burlusts]]||Warmongering warlords||
*Warlike and volatile, ruled by an unstable hierarchy of warlords. Quick to fight, but also sometimes to a fault; predictable aggressiveness can be a form of weakness.  
+
*Respecting strength above all else, they wage war constantly. Their leaders rule for life, which means as long as they can survive assassination attempts, duels and all-out warfare.
*The only way to deal with them politically is through bribes, blackmail, and duels.
+
*Political deals require leverage on one of their rulers in place of credits.
 +
*The player must defeat a Prime Warlord in a duel before they will consider Federation.
 
|-
 
|-
 
| [[Evucks]]||Paranoid Kleptomaniacs||
 
| [[Evucks]]||Paranoid Kleptomaniacs||
*Quiet and studious, these are the most advanced beings in the solar system. Unfortunately, they are also amoral. They are not above unleashing horrible diseases on enemies, stealing every technology that isn't nailed down, or even blowing up their own planet if they think they have no hope of survival.
+
*The most advanced beings in the solar system. Also unscrupulous, paranoid, and ruthless. Sometimes will detonate their planet rather than allow it to be conquered.
*Dislike interference
+
*Asking favors irritates them, increasing the cost of subsequent actions for a certain number of months.
 +
*One of the races that destroyed the Hydral.
 
|-
 
|-
 
| [[Peltians]]||Communist agrarians||
 
| [[Peltians]]||Communist agrarians||
*Weak, furry, and rather resembling barn owls. Usually very easy to sway to your wishes, but they are absolutely pathetic in ground combat, and not always the best in a space fight. They are quite good at suicidally bombing the heck out of enemy planets, though.
+
*Naive, physically weak and easily intimidated. Though poor in ground combat, they are on par with others in space. Artillerists without peer.
*Manipulated using voting proxies
+
*They have no use for credits, racial actions have a cost in voting proxies instead.
 
|-
 
|-
| [[Skylaxians]]||Honorable Scientists||
+
| [[Skylaxians]]||Honorable scientists||
*Very scientifically advanced, very calm, and able to convince most any race of anything -- under the right circumstances. An excellent foundation upon which to build a federation -- but if they don't approve of your actions, you can find them a quick enemy, as well
+
*Respected for their nobility and technology, they are skilled diplomats. A good foundation for a federation but their strict morality leads them to condemn actions that others see as merely practical.
 
|-
 
|-
| [[Thoraxians]]||Villainous insectoids||
+
| [[Thoraxians]]||Terrifying insectoids||
*Monstrous nightmares. Each planet is ruled by a hive queen, who controls all the workers on her world. They are efficient killers, the most deadly force in the solar system now that the Hydrals are gone.
+
*A race of drones with no value for individual life, ruled by singular queens. Powerful potential allies but very hard to please
*They aren't evil per se, but they have no concept of the value of others' lives. They can be a powerful ally if you manage it, but they are very hard to please
+
*The moods of their queen determine what racial options are available.
*Different moods determine what options are available
 
 
|}
 
|}
 
<sup><font size="1"> [[#Top|Back to Top]] </font></sup><br/>
 
<sup><font size="1"> [[#Top|Back to Top]] </font></sup><br/>
  
==Race Interactions==
+
=== Race Interactions ===
 
The various races can interact in a variety of ways:
 
The various races can interact in a variety of ways:
 
*[[Alliances and Federations]]
 
*[[Alliances and Federations]]
 
*[[Trade]]
 
*[[Trade]]
  
==More info==
+
=== More info ===
from XML game data, can be transferred to individual race pages when they are made.
+
From XML game data, can be transferred to individual race pages when they are made.
 
 
<ln id="Story_Intro_A">[#999999]1/7:[#ffffff] I am the last of the murdered race of Hydrals. My countrymen were the dictators of the solar system, so we kind of had it coming. [#999999]Yes, that is me above. And you are me. This is our story.</ln>
 
 
 
<ln id="Story_Intro_B">[#999999]2/7:[#ffffff] I was the sole survivor thanks to a renegade mission I undertook, betraying my race to bring spacefaring technology to our potential rivals.</ln>
 
 
 
<ln id="Story_Intro_C">[#999999]3/7:[#ffffff] My ultimate goal? The creation of a peaceful unified federation of planets. Only then can we be safe from the kinds of atrocities my race committed, and the kinds that were committed against us.</ln>
 
  
<ln id="Story_Intro_D">[#999999]4/7:[#ffffff] Naturally, upon my crash-landing at this planet, I was placed in "captivity." Having no concept of my strength, they did not realize that I was merely waiting. I waited for years.</ln>
+
The Acutians are still in the process of ramping up their space industry, so that gives me a short window of opportunity. But soon their mechanical CEOs will be looking to make planetary "acquisitions." These dangerous, amoral robots destroyed the last remnants of my race after the Evucks almost wiped us out -- having them as my enemy was a given, I think.
  
<ln id="Story_Intro">[#999999]5/7:[#ffffff] [#3ee1b9]Star Date: {0}[#ffffff] My dream of a universal federation is as alive as ever. And now the {1} have finally gotten themselves into orbit. After spending so much time with me as a peaceful "captive," they were ill-prepared for my escape. I have commandeered the first {2}, and now the {1} are in hot pursuit.</ln>
+
The Andors are about the best enemy to have, all in all. They aren't above violence, but I don't think they have any desire to ever spread off their utopian homeworld. Their disapproval means I will find it difficult to get favors from them in the future, however.
  
<ln id="Story_Intro3">[#999999]7/7:[#ffffff] Here they come! I outclass this force so severely that it will be almost impossible to lose, so now is a good time to put my ship through its paces. But I still have to be careful -- if they manage to take out my ship, I will be just as dead now as later.</ln>
+
The Boarines are angry, there's no doubt about that. They are usually very solitary creatures, but my theft will have them mobbing their regent with requests for my capture, I am sure. I will have to be wary of them in the future.
  
<ln id="Story_Intro_Acutian">[#999999]6/7:[#ffffff] The Acutians are still in the process of ramping up their space industry, so that gives me a short window of opportunity. But soon their mechanical CEOs will be looking to make planetary "acquisitions." These dangerous, amoral robots destroyed the last remnants of my race after the Evucks almost wiped us out -- having them as my enemy was a given, I think.</ln>
+
Given that their entire society, if you can even call it that, is founded on warfare... you'd think they would be impressed, not angry. And to some extent I think they are. But that isn't going to stop the Burlust warlords from all declaring me a blood enemy.
  
<ln id="Story_Intro_Andor">[#999999]6/7:[#ffffff] The Andors are about the best enemy to have, all in all. They aren't above violence, but I don't think they have any desire to ever spread off their utopian homeworld. Their disapproval means I will find it difficult to get favors from them in the future, however.</ln>
+
The Evucks are always inscrutable, but their position on my race has been made quite clear, I think. Murdering almost all of us sends a pretty distinct message. Surely I can't have made them hate me any more than they already seemed to.
  
<ln id="Story_Intro_Boarine">[#999999]6/7:[#ffffff] The Boarines are angry, there's no doubt about that. They are usually very solitary creatures, but my theft will have them mobbing their regent with requests for my capture, I am sure. I will have to be wary of them in the future.</ln>
+
These pathetic furry communists pose no long-term threat. Their space industry may be stumbling into a start now, but they will have trouble maintaining momentum. They will hate me for stealing their handiwork, but there are bigger threats in this solar system.
  
<ln id="Story_Intro_Burlust">[#999999]6/7:[#ffffff] Given that their entire society, if you can even call it that, is founded on warfare... you'd think they would be impressed, not angry. And to some extent I think they are. But that isn't going to stop the Burlust warlords from all declaring me a blood enemy.</ln>
+
The sense of honor of the Skylaxians is... intense. They have disapproved of my race for centuries, but I think they may have been on the cusp of forgiving me. But I've crossed that line -- there's no going back now.
  
<ln id="Story_Intro_Evuck">[#999999]6/7:[#ffffff] The Evucks are always inscrutable, but their position on my race has been made quite clear, I think. Murdering almost all of us sends a pretty distinct message. Surely I can't have made them hate me any more than they already seemed to.</ln>
+
The Thoraxians do not have a substantive space fleet yet, particularly now that I have stolen their flagship. But they are vicious, they are angry, and I am sure their queen is already plotting her revenge. I will have to be extremely careful.
  
<ln id="Story_Intro_Peltian">[#999999]6/7:[#ffffff] These pathetic furry communists pose no long-term threat. Their space industry may be stumbling into a start now, but they will have trouble maintaining momentum. They will hate me for stealing their handiwork, but there are bigger threats in this solar system.</ln>
 
  
<ln id="Story_Intro_Skylaxian">[#999999]6/7:[#ffffff] The sense of honor of the Skylaxians is... intense. They have disapproved of my race for centuries, but I think they may have been on the cusp of forgiving me. But I've crossed that line -- there's no going back now.</ln>
+
== Races of Stars Beyond Reach ==
  
<ln id="Story_Intro_Thoraxian">[#999999]6/7:[#ffffff] The Thoraxians do not have a substantive space fleet yet, particularly now that I have stolen their flagship. But they are vicious, they are angry, and I am sure their queen is already plotting her revenge. I will have to be extremely careful.</ln>
+
Stars Beyond Reach features fourteen races, eleven returning from previous games and three original to this one. Of these, eight races are playable while six are AI-only. Notably, any race controlled by a human player shares a majority of the technology tree, social progress categories, and buildings. As a result human controlled and AI controlled instances of the same race vary greatly.
  
[[The Last Federation]]
+
[[category:AI War]]
[[category:TheLastFederation]]
+
[[category:The Last Federation]]
 +
[[category:Stars Beyond Reach]]

Latest revision as of 16:45, 9 July 2016

Races

Though technically a misnomer, race is the term used to describe the sentient life of the Arcen universe.

Races of AI War

There are five notable races in AI War: the humans, Zenith, Neinzul, Spire and the AI.

Races of The Last Federation

In The Last Federation there are nine sentient civilizations. They are the Hydrals, Acutians, Andors, Boarines, Burlusts, Evucks, Peltians, Thoraxians, and Skylaxians.

Race Name Description Key Details
Hydrals A race of one
  • Dominated the solar system and prevented other races from reaching space. Their tyranny ended explosively when two races successfully conspired to destroy them.
  • The sole survivor now works to ensure peace... at any cost.
Acutians Capitalist robots
  • A dangerous race always looking to make new acquisitions. Hypermercantile, they are led by the CEOs of their most powerful industries.
  • Their top three industries offer services when provided enough "incentive".
  • Unique buildings determine the power of each industry.
  • One of the races that destroyed the Hydral.
Andors Utopian robots
  • Peaceful and benevolent, they will never take a planet from another race. They will fight if they feel the cause is just, but prefer to offer aid to the needy.
  • Their political parties have different capabilities. Possible ruling parties are generated at game start.
Boarines Isolationist ice-beasts
  • Solitary, beastial loners. They are difficult to persuade to action, but once decided it is easier to kill them than stop them. Prefer to avoid solar politics, but possess exceptional powers of mediation.
  • Rage Momentum increases all racial parameters the longer they are at war.
  • Their regent's mood affects available racial actions.
Burlusts Warmongering warlords
  • Respecting strength above all else, they wage war constantly. Their leaders rule for life, which means as long as they can survive assassination attempts, duels and all-out warfare.
  • Political deals require leverage on one of their rulers in place of credits.
  • The player must defeat a Prime Warlord in a duel before they will consider Federation.
Evucks Paranoid Kleptomaniacs
  • The most advanced beings in the solar system. Also unscrupulous, paranoid, and ruthless. Sometimes will detonate their planet rather than allow it to be conquered.
  • Asking favors irritates them, increasing the cost of subsequent actions for a certain number of months.
  • One of the races that destroyed the Hydral.
Peltians Communist agrarians
  • Naive, physically weak and easily intimidated. Though poor in ground combat, they are on par with others in space. Artillerists without peer.
  • They have no use for credits, racial actions have a cost in voting proxies instead.
Skylaxians Honorable scientists
  • Respected for their nobility and technology, they are skilled diplomats. A good foundation for a federation but their strict morality leads them to condemn actions that others see as merely practical.
Thoraxians Terrifying insectoids
  • A race of drones with no value for individual life, ruled by singular queens. Powerful potential allies but very hard to please
  • The moods of their queen determine what racial options are available.

Back to Top

Race Interactions

The various races can interact in a variety of ways:

More info

From XML game data, can be transferred to individual race pages when they are made.

The Acutians are still in the process of ramping up their space industry, so that gives me a short window of opportunity. But soon their mechanical CEOs will be looking to make planetary "acquisitions." These dangerous, amoral robots destroyed the last remnants of my race after the Evucks almost wiped us out -- having them as my enemy was a given, I think.

The Andors are about the best enemy to have, all in all. They aren't above violence, but I don't think they have any desire to ever spread off their utopian homeworld. Their disapproval means I will find it difficult to get favors from them in the future, however.

The Boarines are angry, there's no doubt about that. They are usually very solitary creatures, but my theft will have them mobbing their regent with requests for my capture, I am sure. I will have to be wary of them in the future.

Given that their entire society, if you can even call it that, is founded on warfare... you'd think they would be impressed, not angry. And to some extent I think they are. But that isn't going to stop the Burlust warlords from all declaring me a blood enemy.

The Evucks are always inscrutable, but their position on my race has been made quite clear, I think. Murdering almost all of us sends a pretty distinct message. Surely I can't have made them hate me any more than they already seemed to.

These pathetic furry communists pose no long-term threat. Their space industry may be stumbling into a start now, but they will have trouble maintaining momentum. They will hate me for stealing their handiwork, but there are bigger threats in this solar system.

The sense of honor of the Skylaxians is... intense. They have disapproved of my race for centuries, but I think they may have been on the cusp of forgiving me. But I've crossed that line -- there's no going back now.

The Thoraxians do not have a substantive space fleet yet, particularly now that I have stolen their flagship. But they are vicious, they are angry, and I am sure their queen is already plotting her revenge. I will have to be extremely careful.


Races of Stars Beyond Reach

Stars Beyond Reach features fourteen races, eleven returning from previous games and three original to this one. Of these, eight races are playable while six are AI-only. Notably, any race controlled by a human player shares a majority of the technology tree, social progress categories, and buildings. As a result human controlled and AI controlled instances of the same race vary greatly.