Difference between revisions of "User:Pumpkin"

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I mainly reproach the wiki to be a collection of strategy guides that makes finding facts and mechanisms quite difficult. This page is a proposal of a reorganization of the AI War wiki's main page that would highlight facts and put strategy aside (not removed, but put at the end, after the facts).
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== TODO ==
  
== Game Setup ==
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Upload correct version of [[File:AIWarMercenaryZenithBeamFrigate.png|50px|]] when upload error is fixed.
  
* Minor Factions
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* Player [[AI War:Role|Role]] (helper, champion)
** Fallen Spire
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* [[AI War:Exogalactic Strikeforce|Exogalactic Strikeforce]]
** Golems
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* [[AI War:Fleet Ships|Fleet Ships]]
** Spirecrafts
 
* Players' Roles (helper, champion)
 
* AI Plots
 
* AI Types
 
* AI Difficulty (what does it influence)
 
* Auto AIP (influence on value of AIP inducing actions like warheads - ref to Red.Queen; maybe redirect on the more general AIP page)
 
* Map Style
 
* Map Size (and difficulty)
 
  
== Economy ==
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=== Ship Mechanisms ===
  
* Metal (gathering, storage, limit, sharing, scrap (link to AI), ...)
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* [[AI War:Attack|Attack]]
* Energy
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** ammunition types and immunity ([[Ammunition Types|old page]])
* Knowledge (how to gather, where to spend)
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** attack multiplier (hull bonus)
* Hacking Progress (how to gain, link to hacking or page for hacking?)
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** armor (also armor piercing, etc) ([[Armor|old page]] and... wtf? [[Armor_Types_and_Bonus_Damage|this]])
* Supply (?)
 
 
 
== Ships ==
 
 
 
* Fleet Ships
 
* Starhips
 
* Guardians
 
* special (?) (spirecrafts, golems, ...)
 
* utilities (links to mechanisms like transport, scout, etc)
 
* warheads
 
 
 
== Structures ==
 
 
 
* Guard Posts [AI]
 
* Turrets [HUMAN]
 
* Misc (FF, fortresses, mines, ion/OMD, ...) [BOTH]
 
* Rare (+capturables?) (alarm posts, grav drills, blackhole machines, ...) [AI/BOTH]
 
 
 
== Ships mechanisms ==
 
 
 
* Cap and Mark
 
* Attack
 
** ammunitions and immunities
 
** attack multipliers
 
** armor (also armor piercing, etc)
 
 
** area of effect
 
** area of effect
* Health
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* [[AI War:Health|Health]]
 
** repair
 
** repair
 
** self attrition
 
** self attrition
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** regeneration
 
** regeneration
 
** vampirism
 
** vampirism
* speed
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* [[AI War:Hull Types|Hull Types]] [REVAMP]
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* [[AI War:Speed|Speed]]
 
** speed boost
 
** speed boost
 
** gravity effect
 
** gravity effect
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** paralysis
 
** paralysis
 
** teleport
 
** teleport
* cloaking
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* [[AI War:Range|Range]]
** tachyon
 
** cloaking booster
 
** cloaking super-booster
 
* range
 
 
** radar dampening
 
** radar dampening
 
** close-combat
 
** close-combat
 
** retreat range
 
** retreat range
 
* reclamation
 
* reclamation
* scouting
 
 
* swallow
 
* swallow
 
* boosts (?) (attack, speed, armor, ...)
 
* boosts (?) (attack, speed, armor, ...)
* mobile shield (?) (sh.bearer, riot control, ...)
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* (mobile) shield (?) (sh.bearer, riot control, ...)
 
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* capturable / captured on planet ownership change
== AI ==
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* [[AI War:Immunities|Immunities]]
 
 
* Waves (also gateraid, warp jammer, warp relay, ...)
 
* CPA
 
* Reinforcement
 
* Special Forces
 
* Threat (guarding/free behavior, general threatfleet behavior)
 
* Strategic Reserve
 
* Exogalactic Attacks
 
* Subcommanders
 
* Eyes
 
* AI tech (also ship unlocking mechanism)
 
* Planet Mark
 
* Core/Home worlds (and links to special/brutal guard posts, also links to strategy guides)
 
* List of plots (same link as in game setup)
 
* List of modifiers
 
* Reprisal (link to human scrap mechanism)
 
  
== Design ==
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=== AI Special Units ===
[all links from the current Design Philosophy list]
 
  
== Strategy Guides ==
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* Hunter/Killer
[collection of the external guides' links and general strategies like all the current offense/defense/general gameplay/intro topics]
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* AI Carrier
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* AI Beachhead (Plot)
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* AI Galactic Control Ship (Showdown Device)
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* Avenger (Plot)
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* AI Mothership (Fallen Spire)
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* Core Starship (???)
  
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=== Races ===
  
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* [[Lore:Humanity|Humanity]]: only playable race in AI War, mankind was nearly exterminated by the AI and is now seeking an opportunity to land a deadly strike at its opponent.
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* [[Lore:The AI|The AI]]: seemingly created by Humans during their civil war, the AI now seems preoccupied in another galaxy with grander design than Human's remains extermination.
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* [[Lore:Zenith|Zenith]]: eons old alien race only represented by its technological remains and scattered beings.
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* [[Lore:Neinzul|Neinzul]]: insectoid aliens of eternal children with extremely short life span.
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* [[Lore:Spire|Spire]]: mineral alien specie whose empire sprawl many distant galaxies.
  
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== REVAMP ==
  
Notes
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* [[AI War:Cross Planet Attacks|Cross Planet Attack]]
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* [[AI War:Reinforcement|Reinforcement]]
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* [[AI War:Force Field|Force Fields]]
  
CSG-As are always in the ARS systems.
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== WIP ==
CSG-Bs are, as you say, always in the FacIV/AdvSC systems.
 
CSG-Cs are always in systems with one or more Core Fabricators (unless also in a system with an ARS or FacIV).
 
CSG-Ds are always in systems with at least one Counterattack Guard Post (if enabled).  If not enabled, these appear random.
 
CSG-Es are randomly placed in systems with nothing else.
 
  
    AIP determines New Reinforcements- Every so often, the AI gets reinforcements determined by a formula that involves Difficulty of AI, AIP. As AIP gets higher, it gets proportionately more reinforcements. When these reinforcements get too high, the AI releases waves, CPA's, and the like.
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* [[AI War:Minor Factions|Minor Factions]]
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* [[AI War:AI Plot|AI Plots]]
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* [[AI War:AI Types|AI Types]]
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* [[AI War:Deepstrike Threatening|Deepstrike Threatening]]
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* [[AI War:Spirecraft|Spirecraft]]
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* [[AI War:AI Economical Units|Economical Units]]
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* [[AI War:AI Devices|Devices]]
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* [[AI War:Human Economical Units|Human Economical Units]]
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* [[AI War:Human Logistical Units|Human Logistical Units]]
  
    AIP determines Tech Levels- As certain thresholds of AIP are crossed, the tech-level of all reinforcements gets bumped up by a level. This can make fights you were winning a draw or a complete loss, this also forces you to spend knowledge just to keep up to the AI's level.
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== Handsome List Syntax ==
  
    AIP means more at higher difficulties- The AIP reinforcement formula gets much more fierce at higher difficulty levels, especially at Diff 10. So just keep this mind if you play at higher difficulties that the same amount of AIP in a Diff 7 is much deadlier in a Diff 8, 9 , and 10 game.
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{|
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|[[File:XXX.png|50px|left|]] || valign="top" | [[AI War:XXX|XXX]]<br/>XXX
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|-
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|[[File:XXX.png|50px|left|]] || valign="top" | [[AI War:XXX|XXX]]<br/>XXX
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|}

Latest revision as of 04:25, 26 August 2016

TODO

Upload correct version of AIWarMercenaryZenithBeamFrigate.png when upload error is fixed.

Ship Mechanisms

  • Attack
    • ammunition types and immunity (old page)
    • attack multiplier (hull bonus)
    • armor (also armor piercing, etc) (old page and... wtf? this)
    • area of effect
  • Health
    • repair
    • self attrition
    • self damage
    • regeneration
    • vampirism
  • Hull Types [REVAMP]
  • Speed
    • speed boost
    • gravity effect
    • engine damage
    • paralysis
    • teleport
  • Range
    • radar dampening
    • close-combat
    • retreat range
  • reclamation
  • swallow
  • boosts (?) (attack, speed, armor, ...)
  • (mobile) shield (?) (sh.bearer, riot control, ...)
  • capturable / captured on planet ownership change
  • Immunities

AI Special Units

  • Hunter/Killer
  • AI Carrier
  • AI Beachhead (Plot)
  • AI Galactic Control Ship (Showdown Device)
  • Avenger (Plot)
  • AI Mothership (Fallen Spire)
  • Core Starship (???)

Races

  • Humanity: only playable race in AI War, mankind was nearly exterminated by the AI and is now seeking an opportunity to land a deadly strike at its opponent.
  • The AI: seemingly created by Humans during their civil war, the AI now seems preoccupied in another galaxy with grander design than Human's remains extermination.
  • Zenith: eons old alien race only represented by its technological remains and scattered beings.
  • Neinzul: insectoid aliens of eternal children with extremely short life span.
  • Spire: mineral alien specie whose empire sprawl many distant galaxies.

REVAMP

WIP

Handsome List Syntax

XXX
XXX
XXX
XXX