Difference between revisions of "User:Pumpkin"
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(Now that the front page has been changed, this page will be my personal TODO list.) |
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== TODO == | == TODO == | ||
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+ | Upload correct version of [[File:AIWarMercenaryZenithBeamFrigate.png|50px|]] when upload error is fixed. | ||
* Player [[AI War:Role|Role]] (helper, champion) | * Player [[AI War:Role|Role]] (helper, champion) |
Latest revision as of 04:25, 26 August 2016
Contents
TODO
Upload correct version of when upload error is fixed.
- Player Role (helper, champion)
- Exogalactic Strikeforce
- Fleet Ships
Ship Mechanisms
- Attack
- Health
- repair
- self attrition
- self damage
- regeneration
- vampirism
- Hull Types [REVAMP]
- Speed
- speed boost
- gravity effect
- engine damage
- paralysis
- teleport
- Range
- radar dampening
- close-combat
- retreat range
- reclamation
- swallow
- boosts (?) (attack, speed, armor, ...)
- (mobile) shield (?) (sh.bearer, riot control, ...)
- capturable / captured on planet ownership change
- Immunities
AI Special Units
- Hunter/Killer
- AI Carrier
- AI Beachhead (Plot)
- AI Galactic Control Ship (Showdown Device)
- Avenger (Plot)
- AI Mothership (Fallen Spire)
- Core Starship (???)
Races
- Humanity: only playable race in AI War, mankind was nearly exterminated by the AI and is now seeking an opportunity to land a deadly strike at its opponent.
- The AI: seemingly created by Humans during their civil war, the AI now seems preoccupied in another galaxy with grander design than Human's remains extermination.
- Zenith: eons old alien race only represented by its technological remains and scattered beings.
- Neinzul: insectoid aliens of eternal children with extremely short life span.
- Spire: mineral alien specie whose empire sprawl many distant galaxies.
REVAMP
WIP
- Minor Factions
- AI Plots
- AI Types
- Deepstrike Threatening
- Spirecraft
- Economical Units
- Devices
- Human Economical Units
- Human Logistical Units
Handsome List Syntax
XXX XXX | |
XXX XXX |