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  • The Zenith Onslaught is the second expansion for AI War 2. It's an expansion focused on making the galaxy feel rich and complex [[AI War 2: Dark Zenith]]
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ...bled in any combination with each other, and in combination with the usual AI types, plots and map styles. These minor factions exist on planets from ga The following minor factions were added in AI War 3.0
    31 KB (5,110 words) - 15:35, 22 November 2018
  • [[File:AIWarLogo.jpg|center|AI War]]<br/> Humanity has already fought its war against the machines -- and lost. AI death squads stand watch over every planet and every wormhole, the few rema
    43 KB (6,703 words) - 19:47, 1 February 2015
  • =What exactly are the features in the base game of AI War?= ...Instead, the idea of this topic is to provide a reference for things like AI types, map styles, ship types, etc, which are easily to enumerate. It thus
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ...variety of different hacking types; players can go negative on HaP but the AI response is then very aggressive. Hacking gives players a number of ways t ...ets done through the Hacker unit, which places immobile hacking devices in AI systems.
    13 KB (2,173 words) - 05:59, 28 July 2016
  • [[AI War 2: Post Completion]] This all culminated in the release of DLC3 and the AI War 2 Complete Edition. You can read [https://store.steampowered.com/news/
    126 KB (20,934 words) - 21:28, 22 April 2022
  • * Player [[AI War:Role|Role]] (helper, champion) * [[AI War:Exogalactic Strikeforce|Exogalactic Strikeforce]]
    3 KB (361 words) - 05:25, 26 August 2016
  • ...e a story line that you follow to victory, rather you have to destroy both AI Home Command Stations to win and how you do that is left totally up to you. While your only objective is to destroy both [[Command Station|AI Home Command Stations]], there are several gameplay activities that will be
    9 KB (1,467 words) - 15:37, 1 February 2015
  • ...y can be built on AI planets adjacent to Human planets as a strategy named beachhead. ...layers can build a full cap of each on every planet. However, their high [[AI War:Energy|Energy]] cost prevents players to build all their turrets on eve
    4 KB (667 words) - 16:16, 24 July 2016
  • ...Detection:</b> || When a ship with this ability is present in a system the AI sends an attack wave at, the wave warning in the top left will display the | valign="top" | <b>Xx AI Reinforcement While At Planet:</b> || Found on the [[Troop Accelerator]], t
    17 KB (2,941 words) - 22:08, 1 February 2015
  • ...have the Ultra-Heavy [[AI War:Hull Types|Hull Type]] and are sensible to [[AI War:Bomber|Bombers]]. ...re [[AI War:Supply|Supply]] and can't attack without (but can be used in a beachhead strategy).
    2 KB (297 words) - 07:31, 27 July 2016
  • ...urces than other labs. The presence of a Mark 3 Lab also enrages the local AI, so be prepared to defend it. ...te information on hacking will always be from the change-log found here: [[AI War:Current Post-5.000 Beta#Prerelease 5.028 Hacker Revolution|Version 5 ch
    2 KB (282 words) - 14:02, 1 February 2015
  • ...trouble establishing a beachhead on an enemy planet (often a core or home AI planet) -- so from that angle, upgrading turrets at the right time could ev [[AI War:AI War]]
    2 KB (317 words) - 13:47, 1 February 2015
  • File:AIWarBeachhead.png
    AI War Beachhead sprite.
    (512 × 512 (431 KB)) - 16:08, 26 February 2012

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