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- 01:02, 6 May 2010 diff hist +1,276 N AI War:1.003 Release Created page with '-New Lightning Missiles have been added at Missile Silos. -It is now possible for a player to build up to four EMPs at one time. -All missiles now are immune to mines, and have…'
- 01:01, 6 May 2010 diff hist +5,114 N AI War:1.002 Release Created page with '-The metal/crystal produced by ships now scales upward with increased numbers of players. -The "ship level" text that is shown with the far zoom image of ships is now prerendere…'
- 01:01, 6 May 2010 diff hist -25 AI War:AI War →Release History
- 01:01, 6 May 2010 diff hist +123 N AI War:1.001 Release Created page with '-New logo. -For some users, downloading the prior patch did not update the main game executable. AI_War:Fleet_Command'
- 01:00, 6 May 2010 diff hist +2,771 N AI War:1.000 Release Created page with '-The game now minimizes and then goes back to its normal size on startup. This should prevent Windows XP from sometimes leaving the taskbar in front of the game window on start.…'
- 01:00, 6 May 2010 diff hist +26 AI War:0.940 Release
- 01:00, 6 May 2010 diff hist +2,753 N AI War:0.940 Release Created page with '-Starships are no longer immune to sniper shots and missiles. -All core ships now have a 4x bonus against starships. -Mark III starships now take 60 minutes to build instead of…'
- 00:59, 6 May 2010 diff hist +1,454 AI War:AI War
- 23:59, 5 May 2010 diff hist +7 AI War:Choosing A Difficulty Level →Is The Difficulty Really Constant Throughout A Game Of AI War?
- 23:41, 5 May 2010 diff hist +159 AI War:AI War →General Gameplay
- 23:41, 5 May 2010 diff hist +172 AI War:AI War →Starting A New Campaign
- 23:40, 5 May 2010 diff hist +6,669 AI War:Choosing A Difficulty Level →Like Chess, A Game Of AI War Has Three Abstract "Phases"
- 23:15, 5 May 2010 diff hist +2,774 AI War:Choosing A Difficulty Level →Like Chess, A Game Of AI War Has Three Abstract "Phases"
- 23:03, 5 May 2010 diff hist +3,689 AI War:Choosing A Difficulty Level →Like Chess, A Game Of AI War Has Three Abstract "Phases"
- 22:44, 5 May 2010 diff hist +2,981 AI War:Choosing A Difficulty Level →Like Chess, A Game Of AI War Has Three Abstract "Phases"
- 22:32, 5 May 2010 diff hist +4,806 AI War:Choosing A Difficulty Level →Like Chess, A Game Of AI War Has Three Abstract "Phases"
- 22:06, 5 May 2010 diff hist +3,963 AI War:Choosing A Difficulty Level →Like Chess, A Game Of AI War Has Three Abstract "Phases"
- 21:49, 5 May 2010 diff hist +5,630 AI War:Choosing A Difficulty Level →Like Chess, A Game Of AI War Has Three Abstract "Phases"
- 21:27, 5 May 2010 diff hist +3,898 AI War:Choosing A Difficulty Level
- 20:31, 3 May 2010 diff hist +2,407 N AI War:Why Not To Use FRD Mode Offensively Created page with '<big>'''Why Not To Use FRD Mode Offensively'''</big> '''A:''' When I'm attacking enemy planets, often my little ships (like laser gatlings) are running around and getting killed…'
- 20:26, 3 May 2010 diff hist +87 AI War:AI War →Offense
- 20:26, 3 May 2010 diff hist +1,094 N AI War:Lightning Turrets And Electric Shuttles Created page with '<big>'''How Do I Effectively Attack Lightning Turrets And Electric Shuttles?'''</big> '''A:''' When it comes to electric shuttles or lightning turrets, you'll often find them cl…'
- 20:21, 3 May 2010 diff hist +4 AI War:AI War →Ship Strategies & Errata
- 20:21, 3 May 2010 diff hist +212 AI War:AI War →Ship Strategies & Errata
- 20:20, 3 May 2010 diff hist +4,351 N AI War:Preferred Targets Created page with '<big>'''How To Use Preferred Targets To Make Up For Deficiencies In Your Ship Mix'''</big> '''Q:''' Do ships use the strong/weak data when trying to decide which targets to atta…'
- 20:15, 3 May 2010 diff hist +107 AI War:AI War →Interface
- 22:37, 25 April 2010 diff hist +5 AI War:The Zenith Remnant
- 02:42, 25 April 2010 diff hist +15 AI War:The Zenith Remnant →New Capturables
- 02:36, 25 April 2010 diff hist +34 AI War:The Zenith Remnant
- 02:34, 25 April 2010 diff hist +268 AI War:The Zenith Remnant
- 02:32, 25 April 2010 diff hist +358 AI War:The Zenith Remnant
- 02:30, 25 April 2010 diff hist +2,892 AI War:The Zenith Remnant
- 02:23, 25 April 2010 diff hist +6,507 AI War:The Zenith Remnant
- 02:06, 25 April 2010 diff hist +5,101 AI War:The Zenith Remnant
- 01:46, 25 April 2010 diff hist 0 AI War:The Zenith Remnant →New Bonus Ship Classes
- 01:46, 25 April 2010 diff hist +4,701 AI War:The Zenith Remnant
- 01:27, 25 April 2010 diff hist +3,133 AI War:The Zenith Remnant
- 01:15, 25 April 2010 diff hist +4,634 N AI War:The Zenith Remnant Created page with '<big>'''What exactly is added via The Zenith Remnant expansion?'''</big> '''A:''' The short explanation is that the expansion is focused on adding more grand strategic variety t…'
- 00:58, 25 April 2010 diff hist +108 AI War:AI War
- 12:24, 24 April 2010 diff hist +563 AI War:Border Aggression
- 12:18, 24 April 2010 diff hist +124 AI War:Rate Of Expansion →Keeping Ingress Points Low
- 12:16, 24 April 2010 diff hist +52 AI War:Defending Many Fronts
- 12:15, 24 April 2010 diff hist +583 AI War:High Level AI Planets
- 12:11, 24 April 2010 diff hist +1,765 N AI War:Border Aggression Created page with '<big>'''How Does Border Aggression Work?'''</big> '''A:''' As of version 3.107 of the game, there is a new "Border Aggression" feature for the AI. Here's how it works: AI plan…'
- 12:01, 24 April 2010 diff hist +105 AI War:AI War →Defense
- 12:00, 24 April 2010 diff hist +204 AI War:AI War →Offense
- 11:59, 24 April 2010 diff hist +3,274 AI War:AI Reinforcement
- 11:26, 24 April 2010 diff hist -3 AI War:AI War →AI
- 11:26, 24 April 2010 diff hist +88 AI War:AI War →AI
- 11:21, 24 April 2010 diff hist +2,739 N AI War:Alternate Planet Names Created page with '<big>'''How Do I Use altplanetnames.txt?'''</big> '''A:''' In the base AI War directory, you should see an altplanetnames.txt file, with a single line "Murdoch" in it. You can …'