AI War:AI Devices
Revision as of 10:53, 17 August 2016 by Aklyon (talk | contribs) (Created page with "These are units the AI uses to defend its planets against Human intrusion. Some can be captured by Humans; some raises AI War:AI Progress when destroyed; some can be sabo...")
These are units the AI uses to defend its planets against Human intrusion. Some can be captured by Humans; some raises AI Progress when destroyed; some can be sabotaged by a Hacker.
Barracks Holds AI units; releases them when destroyed or when the command station at this planet is destroyed. | |
Tachyon Sentinel Watches a wormhole and reveals scouts and stealth invaders. | |
Eyes (Sabotage) Makes sure the AI isn't overwhelmed at its planet. | |
Alarm Post (AIP on death / Sabotage) Wakes up AI units when its command station or one adjacent to its planet is destroyed. | |
Special Forces Alarm Post (AIP on death) Same as the Alarm Post, but warns Special Forces instead. | |
Black Hole Machine (AIP on death / Capture / Sabotage) Prevent enemy units to exit its planet. | |
Gravity Drill Station (AIP on death / Capture / Sabotage) Slows down all units on its planet and provides some resources. | |
Ion Cannon (Capture / Sabotage) Instakill small units. | |
Orbital Mass Driver (Capture / Sabotage) Makes big holes in big ships (Starships, Golems, etc). | |
Core Warhead Interceptor (Capture / Sabotage) Shuts down Warheads without triggering them. | |
Attrition Emitter (Capture) Slowly damages all enemy ships on its planet. | |
Counter Spy (Capture) Instakills cloaked units. | |
Planetary Armor Booster (Capture / Sabotage) Increases armor of friendly ships. | |
Planetary Armor Inhibitor (Capture / Sabotage) Decreases armor of enemy ships. | |
Planetary Cloaker Cloaks EVERY friendly units on its planet but itself. | |
Interplanetary Munitions Booster (AIP on death / Sabotage) Increases damage of every friendly units on its planet and all adjacent planets. | |
Radar Jammer (AIP on death / Capture / Sabotage) Decreases attack range of units on its planet (all or enemies only depending on its mark). | |
Raid Engine (AIP on death / Sabotage) Launches waves on its planet or any adjacent planets when they are Alerted. | |
One-Shot Raid Engine Raid Engine sold by the Zenith Traders. Works only once. | |
Dire Guardian Lair Slowly builds fearsome Dire Guardians when its planet is Alerted. Releases three of them when destroyed. | |
Troop Accelerator (AIP on death / Sabotage) Increases AI Reinforcement at its planet. | |
Warp Gate (AIP on death) Allows Waves to be launched on adjacent planets. |