Search results

Jump to navigation Jump to search
  • ...'')<br/>Holds AI's memory bits; destroy to make it forget Humans and lower AIP. ...P but destroying all four hampers AI processing power and massively lowers AIP.
    3 KB (470 words) - 10:40, 17 August 2016
  • ...e number shown in [brackets] next to the AIP level) +1. So if your current AIP is generating Mk2 AI reinforcements, expect to see Mk3 units come from the
    2 KB (287 words) - 13:45, 1 February 2015
  • ...chance a wave will spawn before you can kill the last one and reverse the AIP gain. [[Spirecraft Jumpship]]s are particularly excellent for this. If you ...g the four co-processors. While the effective AIP will decrease, the total AIP will increase. This has the side effect of increasing the floor and may cau
    2 KB (246 words) - 12:01, 21 August 2016
  • ** '''Shark-A''' gains AIP with each human command station death. ...AI start with 3 guardian types "unlocked" and gradually unlocking more as AIP increases, rather than having all AIs have all guardian types all the time.
    14 KB (2,253 words) - 20:05, 6 August 2020
  • ...uardian types, and gets more as AIP goes up: at 50 total AIP and every 100 AIP thereafter (so 50/150/250/etc) it will unlock an additional guardian type.
    10 KB (1,457 words) - 12:01, 21 August 2016
  • ...mantled and, once built, they must either survive the game or induce their AIP at one point. Warheads are the only kind of units targeted by [[AI War:Core ...players to face warheads. Thankfully, these special warheads don't induce AIP.
    4 KB (654 words) - 08:48, 25 July 2016
  • ...nd are not planning to settle the planet in the future (thus incurring the AIP cost for the planet.) (more details on the Hacking page). Each planet can o Science can also be obtained by destroying a Distribution Node for a small AIP cost, and there are some additional Factions, e.g. Astro Trains, which can
    6 KB (1,035 words) - 12:19, 26 April 2022
  • ** Does NOT count as a cheat if you are increasing AIP with this. Feel free to inflict that on yourself. ** Destroys 90% of all non-leader, non-contained, non-guardpost, non-AIP-related units in the galaxy, for all factions (including yours).
    22 KB (3,787 words) - 12:13, 9 August 2022
  • ...f this is that early AIP increases won't actually increase wave size until AIP hits a certain point, unless you're playing on diff 10 where the result fro
    8 KB (1,187 words) - 14:12, 1 February 2015
  • ...would really benefit if I lost. I understand a Golem being repaired makes AIP go up, and the AI is in its right to get scared of that, but why when it di
    7 KB (1,278 words) - 13:44, 1 February 2015
  • ...ually), then you're in for much more wicked CPAs than before, even if your AIP is low. ...ordinate numbers of special forces ships, for suggesting the change to the AIP costs of warp gates and command stations, for reporting that teleporting un
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...d crystal in exchange for energy, cannot be rebuilt, and cost AI Progress (AIP) if they die *** Human Cryogenic Pods generate energy and cost AIP if they die
    1 KB (220 words) - 14:03, 1 February 2015
  • ...orcements: AI wave sizes and reinforcement budgets are calculated based on AIP, which is then multiplied by a factor shown in the columns below. ...iption uses singular, in reality it is one or more Champion ships based on AIP, both for adding Champions to waves as well as spawning them on its own wor
    24 KB (3,558 words) - 16:52, 18 May 2019
  • ...m the [[Zenith Trader]]. Train stations bought this way do not incur any [[AIP]] on death. <font size="1">[[Astrotrain#Train Station|Stats]]</font>
    12 KB (1,903 words) - 14:24, 17 January 2017
  • ...pen one only when you need it, especially on the normal difficulties where AIP is less of a critical concern. On the other hand, regular attention to your
    3 KB (464 words) - 09:29, 17 August 2016
  • The AIP cost of these warheads might be considered cheap enough for their destructi With an auto-AIP of 1 per half-hour, players might consider the use of a MkI lightning warhe
    5 KB (525 words) - 14:58, 24 January 2018
  • Just like the [[AI War:Lightning Warhead|Lightning Warhead]], the AIP cost of this kind of weapon might be considered in regard of the amount of Compared to its unarmored counterpart, the armored warhead has twice the AIP cost and requires much more metal. However, it's very resilient and has sel
    5 KB (581 words) - 14:58, 24 January 2018
  • ...ion|Command Station]] in its system is enough to change its +1 aip/h to -3 aip/h. Free outposts that players don't capture will however technically remain
    2 KB (322 words) - 22:34, 22 October 2018
  • ...to handle. This will also reduce the total number of reinforcements if the AIP is low. Note that [[Wormhole Guard Post]]s have very high health. If a system can not be captured, most likely because it is not worth the [[AIP]] increase, you can [[Knowledge-Hack]] a system as well to get the 3000 Kno
    9 KB (1,467 words) - 15:37, 1 February 2015
  • '''AIP''' - [[AI War:AI_Story#What_Does_AI_Progress_Really_Represent.3F|AI Progres '''ST''' - [[SuperTerminal]], a structure that can be captured to reduce AIP for as long as it can be held.
    4 KB (585 words) - 15:37, 1 February 2015

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)