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  • ...uard Post]] || valign="top" | Basic AI guard post armed with several heavy-laser batteries.
    334 bytes (40 words) - 09:51, 18 August 2013
  • |name=Laser Guard Post Fires quick laser pulses that deal tremendous damage to bubble forcefields.
    329 bytes (34 words) - 14:55, 21 September 2018

Page text matches

  • Guard Posts are immobile AI units. They are AI equivalent for turrets and are the There is several pools of guard posts; the planetary generation picks them depending on the type of planet.
    15 KB (2,291 words) - 05:52, 10 July 2016
  • ...sion 7.001 and up can be found at [[AI War:Current_Post-7.000_Beta|Current Post 7.000 Beta]]. ...g units (the expansion has a guard post, a dire guardian, and a core guard post with that ability) were not actually attrit'ing the swallowed starships.
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...sion 6.001 and up can be found at [[AI War:Current_Post-6.000_Beta|Current Post 6.000 Beta]]. ...orders would auto-target stuff that should not be auto-targeted (wormhole guard posts, AIP-on-death structures, etc) if the unit in question shot them firs
    407 KB (65,607 words) - 12:09, 16 September 2017
  • * Now that AI Shield Sphere Guard Posts have so much health, they are no longer used in the intermediate tuto ...n the unit's effectiveness, actually), we can look at reducing the stagger post-5.0.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...breviated'', organized version of the full release notes ([[AI War:Current Post-4.000 Beta|here]]). ...there were so many balance changes there with the introductions of the new guard posts and guardians, not to mention the new player economy in that version,
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...breviated'', organized version of the full release notes ([[AI War:Current Post-5.000 Beta|here]]). ** 3 _Nasty_ new Core Guard Post types for the AI to defend its homeworlds with.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...eavy beam guardian, hunter killer, implosion guardian regular and carrier, laser guardian (wow this was one of the worst in the new lighting), lightning gua ** This is all the guardians, and basically everything but the fleetships and guard posts are now taken care of. And some of the Arks.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...breviated'', organized version of the full release notes ([[AI War:Current Post-3.120 Beta|part I]] and [[AI War:Current 4.0 Beta|part II]], which were ove ...asis on larger centerpieces. The AIs have massive new command stations and guard posts, as well as mobile Guardians that not only defend but launch often-br
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ** Normal guardians, guard posts, forcefield generators, grant 50. ** Dire guardians, dire guard posts, grant 75.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...tutorial is now massively different, accounting for the addition of unique guard posts and the removal of turrets. Also adding guardians on a few planets, ...ression, so that players won't feel so lost when starting their first real post-tutorial campaign without the hand-holding.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ** Riot laser modules now fire 8 shots per salvo per 8 seconds instead of 4 shots per sal ** Hybrid laser cannon modules (I-IV) changed from firing 1/2/2/3 shots per 4-second reload
    151 KB (24,808 words) - 19:48, 1 February 2015
  • * Concussion Guardians and Guard Posts now have a range of 18,000, instead of 30,000. * Nucleophilic Guard Posts damage multiplier reduced from 6 to 3 to bring it in line with simila
    260 KB (44,014 words) - 13:36, 4 October 2018
  • * The "GetPraetorianGuardExternal was null on faction AI Praetorian Guard" error should now be fixed. *** Defense Post: 55000 -> 30000
    563 KB (96,029 words) - 12:31, 14 April 2021
  • Patch notes for game version 8.001 and up can be found at [[AI War:Current Post-8.000 Beta]]. ** The neinzul spawner core guard post now spawns about 1/12th as many of these as before.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...umber of times hacked by each type of hack, systems (this is the big one), guard patrol points, protecting shields, AI reinforcement point contents, death e * Change the post-hacking exo strength on Challenger/Expert/Deathwish. Previously Expert/Deat
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • [[AI War 2: Post Completion Part II]] The game's first year and a few months post-completion saw a huge amount of modder and volunteer updates to the game, t
    338 KB (54,548 words) - 10:53, 26 June 2023
  • [[Valley 2:Post-Launch Release Notes]] * Laser spiders were already capped at 10 per spawner being out at one time. Now t
    304 KB (51,505 words) - 19:51, 1 February 2015
  • ...hus slowing them down and also causing them to have a braindead Praetorian Guard subfaction). Essentially if we can't find the proper PG difficulty, it wil * Guard posts and fleet leaders of non-friendly factions now show up on your sideba
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...AI plots. There are also new bonus ship types, AI types, map styles, core guard posts, guardians, core turret controllers, and more awesome music from Pabl ...) and most also try to be extra clever in how they place their station and guard posts.
    14 KB (2,253 words) - 20:05, 6 August 2020
  • ...r repair, tractoring, beam weapons, etc. This will let us do much fancier "laser beam spikes" and similar that are entirely volumetric rather than billboard ...eapons are presently invisible or not showing properly at least, not sure: Laser, HeavyBeam.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • * The Praetorian Guard no longer gets any mark level upgrades above the ambient of the AI during t ...s of a number of shield generators which must be destroyed before the dire guard posts on the AI Homeworld(s) can be destroyed.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • * Fixed the shield starships using the laser guardian graphics. === Coming Soon: Post-Processing Visual Stack Upgrades ===
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...e description of how you get science has been fixed up to be fully correct post-pivot. * Fixed a post-pivot bug in death logic that had some incorrect if logic and thus was firi
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ** All of the guard posts now take 10 shots (mainly this means if they are the Ghost versions o *** Ditto for the dire guard posts, except those now take 20 shots, holy cow.
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...ead staying with the other dormant ships around their [[AI War:Guard Posts|Guard Posts]]. They only attack if part of the [[AI War:Threat|Threat]] Fleet, wh ...he command station or one of the guard posts. The command station or guard post in question can't already have its cap of guardians. If the AI is unable to
    10 KB (1,457 words) - 12:01, 21 August 2016
  • * [[AI War:Laser Gatling|Laser Gatling]] | style="background:#f0f0d0" | [[Laser Turret]] || Another medium-range turret. Counters heavy and polycrystal arm
    28 KB (4,216 words) - 11:40, 4 February 2017
  • ...s with tracking "nearby unengaged mobile strength"; notably it counting AI guard ships and not properly populating all the relevant lookup tables due to the ...f-fire to not be quite so high, due to a bug where the most extreme cases (laser gatlings, etc) were calculating to do less than 1 damage per shot and thus
    182 KB (30,453 words) - 13:10, 11 January 2018
  • [[The Last Federation Post-1.0 Release Notes]] * To make it easier to understand what actually happened in a battle, the post-combat results window now displays (where applicable) :
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ...e bulldozing an under-construction building would not do certain important post-destruction bits of logic, like clearing its building-specific data (staffi ...ermeasures military building. These act as an interceptor for missile and laser attacks, which until now were basically unblockable.
    208 KB (34,773 words) - 19:15, 5 June 2015
  • -Guard posts (not command stations) of the AI will now start trending to being mor -The metal/crystal costs of mark II and III laser turrets have been increased.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • * '''Laser Gatlings''' (I-IV and Core variants) .... But its artillery shells can do grievous harm to starships, fortresses, guard posts, guardians, and turrets.
    41 KB (6,447 words) - 19:47, 1 February 2015
  • * '''Laser Gatlings''' (I-IV and Core variants) .... But its artillery shells can do grievous harm to starships, fortresses, guard posts, guardians, and turrets.
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ...r centerpieces. The AIs have massive new command stations and a variety of guard posts, as well as mobile Guardians that not only defend but launch often-br ...nd present a more serious counterattack threat than the recently-added new guard posts, which are stationary. In other words, if you launch an attack and bo
    4 KB (608 words) - 14:22, 16 June 2016
  • * Aedile AI Type: This AI has a somewhat stronger praetorian guard which is allowed to roam a bit further from its Homeworld. (Hard) * Praetor AI Type: This AI has an extra-strong praetorian guard which is allowed to roam much further from its Homeworld. (Brutal)
    113 KB (18,449 words) - 16:11, 1 June 2021
  • -New Laser Turret Mark II and III has been added. The Laser Turret Mark I has had its strength reduced somewhat to compensate. ...tning Turrets are also now their own class of turrets, no longer requiring laser turrets to be built first.
    48 KB (8,166 words) - 13:40, 1 February 2015
  • [[Starward Rogue:Post-1.0 Release Notes]] * Redid the post-file-select Main Menu screen.
    108 KB (18,595 words) - 17:35, 25 October 2018
  • [[Valley 1:Post-Launch Series 1 Release Notes]] ...ntermediate bugs. See [[AI War:AI War#Release History|AI War's three-year post-release history]] for how this works.
    345 KB (59,053 words) - 19:51, 1 February 2015
  • ...Threat, AI Warden Fleet, AI Hunter Fleet, AI Instigators and AI Praetorian Guard. *The AI Praetorian Guard behaves like the AI Warden Fleet, except they will only appear near and on
    44 KB (7,548 words) - 13:50, 25 April 2022
  • ...factions. There are also new bonus ship types, AI types, map styles, core guard posts, modular fortresses, a new minor faction, and a lot more music from P == New Core AI Guard Posts ==
    9 KB (1,324 words) - 20:04, 6 August 2020
  • ...l summaries. The only ship that is this way for AIs presently is Wormhole Guard Posts, which will be enabled even when cloaking is disabled in the lobby (p ...Post. Allied ships that are sent to this planet will gather at this rally post. If there are multiple allied rally posts on a single planet, entering ship
    107 KB (17,661 words) - 11:54, 16 September 2017
  • -AI planets no longer get extra reinforcement ship cap from wormhole guard posts. This makes the practice of "neutering" AI planets once again effect ...vides incentive for players to at least partially neuter really high-guard-post-containing planets that are near to the player's area. On the higher diffi
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ...nation with other static defenses, such as [[AI War:Laser Guard Post|Laser Guard Posts]] and [[AI War:Force Field|Force Fields]], killing these quickly beco
    5 KB (616 words) - 07:31, 27 July 2016
  • [[The Last Federation Post-2.0 Release Notes]] ...n the newer (and default) summary-mode display of influence changes in the post-combat window, where it would add some entries more than once, making it cl
    349 KB (57,816 words) - 12:25, 31 January 2015
  • ...guerrilla-style raids until it dies automatically with the last such guard post. Specifically, the AI Eyes make sure that your ships only ever outnumber t | {{AlgCtr}} | Laser || {{AlgCtr}} | Command-Grade || {{AlgCtr}} | Fusion Cutters, Minor Electr
    2 KB (339 words) - 08:58, 17 August 2016
  • ...guerrilla-style raids until it dies automatically with the last such guard post. When fully charged, the Raid Eye will trigger an attack wave. | {{AlgCtr}} | Laser || {{AlgCtr}} | Command-Grade || {{AlgCtr}} | Fusion Cutters, Minor Electr
    2 KB (322 words) - 08:59, 17 August 2016
  • ...guerrilla-style raids until it dies automatically with the last such guard post. When fully charged, the Nuclear Eye will detonate and destroy everything | {{AlgCtr}} | Laser || {{AlgCtr}} | Command-Grade || {{AlgCtr}} | Fusion Cutters, Minor Electr
    3 KB (382 words) - 22:30, 22 October 2018
  • ...guerrilla-style raids until it dies automatically with the last such guard post. When fully charged, the Threatening Eye will warp additional AI attack sh | {{AlgCtr}} | Laser || {{AlgCtr}} | Command-Grade || {{AlgCtr}} | Fusion Cutters, Minor Electr
    2 KB (344 words) - 09:00, 17 August 2016
  • ...guerrilla-style raids until it dies automatically with the last such guard post. When fully charged, the Threatening Eye will warp additional AI attack sh | {{AlgCtr}} | Laser || {{AlgCtr}} | Command-Grade || {{AlgCtr}} | Artillery Ammo, Fusion Cutte
    3 KB (397 words) - 01:22, 25 February 2013
  • ...September 1st, 2011, we have so far raised and donated $27,779.12! We'll post periodic updates on how the donations are doing, so you can always see the ...gatling). They will have normal ship cap, not an inflated ship cap as the laser gatlings do, and their range will be much shorter, like that of a fighter.
    17 KB (2,826 words) - 19:48, 1 February 2015
  • ...al shipping (to be added), and no longer for military fighting. The coast guard is now the exclusive on-water fighting force. ...eintroduce those some time in the future either in an expansion pack or as post-1.0 content if the game does well. But for now we want to concentrate a la
    202 KB (34,152 words) - 15:38, 19 November 2015
  • [[Starward Rogue:Post-1.5 Release Notes]] ...d a weird bug with the Overheating mysterious circuit that was causing two laser sights to appear.
    63 KB (10,263 words) - 17:36, 25 October 2018
  • |name=Laser Guard Post Fires quick laser pulses that deal tremendous damage to bubble forcefields.
    329 bytes (34 words) - 14:55, 21 September 2018
  • ...uard Post]] || valign="top" | Basic AI guard post armed with several heavy-laser batteries.
    334 bytes (40 words) - 09:51, 18 August 2013
  • ...that these drones are perfectly normal ships (fighters, bombers, cruisers, laser gatlings, whatever) except for the few special code branches that apply to ...enter the system rather than waiting for you to get close like most guard-post based AI ships. If you only have a few border worlds this can lead to high
    17 KB (2,871 words) - 11:31, 26 May 2015
  • ...that these drones are perfectly normal ships (fighters, bombers, cruisers, laser gatlings, whatever) except for the few special code branches that apply to ...enter the system rather than waiting for you to get close like most guard-post based AI ships. If you only have a few border worlds this can lead to high
    17 KB (2,848 words) - 15:37, 1 February 2015
  • ...guerrilla-style raids until it dies automatically with the last such guard post. Specifically, the AI Eyes make sure that your ships only ever outnumber t | {{AlgCtr}} | Laser || {{AlgCtr}} | Command-Grade || {{AlgCtr}} | Artillery Ammo, Fusion Cutte
    2 KB (335 words) - 01:06, 25 February 2013
  • ...guerrilla-style raids until it dies automatically with the last such guard post. When fully charged, the Raid Eye will trigger an attack wave.<br/> | {{AlgCtr}} | Laser || {{AlgCtr}} | Command-Grade || {{AlgCtr}} | Artillery Ammo, Fusion Cutte
    2 KB (316 words) - 01:19, 25 February 2013
  • ...an extra "Brutal" core guard post on each homeworld, and gets another such post on each MkIV planet (that isn't too close to the human homeworlds). Those ...t-lived "drone" attack ships. Rather than the Enclave Starship's Needler, Laser, MLRS, and Missle drones, the Combat Carrier produces Beam, Rail, Spider, a
    7 KB (1,011 words) - 20:01, 6 August 2020
  • | Super-Capacitor Laser | Guard Post
    5 KB (752 words) - 18:14, 20 April 2015