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  • ...e damage.<br/>Considered the Mark II version of the [[Sniper Turret]].<br/>Spider turrets fire 'Sniper' type ammunition for the purposes of Counter-Sniper ab
    578 bytes (78 words) - 23:02, 7 August 2013
  • {{AI War 2 Ship:Spider Turret}}
    31 bytes (5 words) - 20:47, 25 October 2018

Page text matches

  • * Also from the 6.0 poll: Fixed a bug where MkV Spider fabricators were still considered experimental fabricators instead of core ** Spider Guardian:
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...player's Neinzul Enclave Starships can build. These are based on unlocked turret technology and provide more of a "carrier with fighters" feel. ...eactors that you can bring up as needed; or you can go low-power a hundred spider turrets, or whatever.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • * Updated the Spider Guardian description to reflect that it doesn't fire sniper shots anymore ( ...having 3x vs Light, Composite, CloseCombat, and Swarmer (same as the Flak Turret, which is basically a stationary grenade launcher).
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ** Turret trains: * Corrected Sniper/Sniper-Turret/Spider-Turret tooltips that still said they fired through forcefields.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...AI will now build nests of sniper turrets every so often (like the spider turret nests, except larger). ...to auto-attack. This will help somewhat with ships getting distracted by turret trains, but if ships are already latched on and firing on it, it may still
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...s in 8.0 (counter-attack posts being made optional comes to mind, and many turret caps becoming per-planet), but this account has to stop somewhere. Oh, and * MkV turrets cap increased by 50% to make hacking/capturing core turret controllers a more attractive option.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • * Turret rebalance: ** Laser Turret base range from 6000 to 9000.
    245 KB (38,972 words) - 11:55, 16 September 2017
  • * All turret health halved, energy cost for all but the Heavy Beam Cannon reduced by 100 ** EXCEPT for always 1 of the turret servers should almost always be within distance 1 of your planet, and 1 of
    260 KB (44,014 words) - 13:36, 4 October 2018
  • *** Consumer Turret: 2500 -> 2000 *** Breach Torpedo Turret: 3000 -> 2750
    563 KB (96,029 words) - 12:31, 14 April 2021
  • * [[AI War:Spider Bot|Spider Bot]] | Role: Disablers (archetype: [[AI War:Spider Bot|Spider Bot]])
    28 KB (4,216 words) - 11:40, 4 February 2017
  • * V-Wing, Concussion Corvette, Vanguard, Grenade Launcher, Ablative Gatling, Spider, Parasite, EngineGx 7 -> 8. ...Gravity Generators. They can also pick Tractor Arrays in place of a normal Turret type on a planet.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ...m old savegames (including turret remains). This includes sniper turrets, spider turrets, tractor beams, the works. ...ave been added to the game (5 each of 10 different overall types): Sniper, Spider, Tractor, Tachyon, Lightning, Flak, Artillery, Heavy Beamm, Laser and Raide
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...Battlestation, Ambush Turret x30, Grenade Launcher Turret x30, Concussion Turret x30, Tractor Array x7. ...Shieldwall Battlestation, Plasma Turret x7, Beam Cannon x7, Tritium Sniper Turret x30, Tractor Array x7.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • * Spider Guardian engine 18 -> 14. ** Additionally, we've stolen their Beam Cannons. The Turret ones, anyhow.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • * Fixed an inaccuracy in the Tractor Beam Turret descriptions. ** Spider guardian simultaneous shots from 30 to 20.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • * All of the turret icons have been updated to include letter codes within them, which make the * Fixed a bug where AI ships would camp on a dead turret waiting for it to come back to life.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ** This may fix the turret count thing? Not sure yet. ...accurate count of upgradable ship lines. It does not fix problems with the turret count though.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • Ship - Spider Turret ...f the sniper turret that does the same amount of damage as the base sniper turret, but which also inflicts engine damage.
    48 KB (8,166 words) - 13:40, 1 February 2015
  • * The Spider Turrets, Lightning Turrets, Beam Cannons, Sniper Turrets, and Focused Gravi *** Experimental Turret Controller
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...at makes it look like it should be standing on something. It was the only turret to have that style of design, we think. ...lasma guardian, shield guardian, shredder guardian drone, sniper guardian, spider guardian, paralysis guardian, stealth guardian, tractor guardian, vampire g
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...cTurret.png|50px|left|]] || valign="top" | [[AI War:Needler Turret|Needler Turret]]<br/>Fires solid-slug kinetic projectiles composed of many, many monomolec ...LaserTurret.png|50px|left|]] || valign="top" | [[AI War:Laser Turret|Laser Turret]]<br/>Fires powerful lasers at moderate range.
    4 KB (667 words) - 16:16, 24 July 2016
  • ...bonus ship types, AI types, map styles, core guard posts, guardians, core turret controllers, and more awesome music from Pablo Vega. The expansion also ad * Spider
    14 KB (2,253 words) - 20:05, 6 August 2020
  • * Turret health reduced by 25% or more overall, excluding the Heavy Beam Cannon and * Turret Costs increased by around 25%-33% overall, and their self building speed re
    50 KB (8,414 words) - 11:12, 15 October 2018
  • ...cases, the only case to avoid being when all marauder planets would have a turret-hack going it seems) not loading. **** GrantLikeGCA (if adding turrets, non-turret defenses, station-keeping ships or alike grants them to all settled player
    394 KB (67,204 words) - 16:22, 13 April 2021
  • * Change the Spider turret description after the pivot ...Sentinel Frigate mk1-5, Sniper mk1-5, Space Plane mk1-5, Space Tank mk1-5, Spider mk1-5, Vampire Claw mk1-5, Vorticular Cutlass mk1-5, Tachyon MicroFighter m
    154 KB (26,552 words) - 11:21, 1 August 2018
  • -Sniper and Spider Turrets now do 3x more damage, but also cost 3x more. ...ey do engine damage. This basically makes them like a supercharged spider turret against higher-level ships, and their usual insta-killing selves against eq
    47 KB (7,691 words) - 11:53, 16 September 2017
  • | {{AlgCtr}} | Laser || {{AlgCtr}} | Turret || {{AlgCtr}} | Area Damage Beam Weapons Tractor Beams Reclamation ...ad || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | Single Turret DPS || {{AlgCtr}} | [[Abilities]] || {{AlgCtr}} | Required Unlocks ||{{AlgC
    16 KB (1,520 words) - 17:55, 27 February 2013
  • | align="center" | Laser || align="center" | Turret || align="center" | Area Damage Beam Weapons Tractor Beams Reclama ..."center" | Health || align="center" | [[Armor]] || align="center" | Single Turret DPS || align="center" | [[Abilities]] || align="center" | Required Unlocks
    17 KB (1,924 words) - 22:42, 1 March 2012
  • ** Turret schematic server has unique graphics for the first time. ...ity), as well as which units you can build now but have not (often certain turret lines, etc).
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • | align="center" | Laser || align="center" | Turret || align="center" | Area Damage Beam Weapons Tractor Beams Reclama ..."center" | Health || align="center" | [[Armor]] || align="center" | Single Turret DPS || align="center" | [[Abilities]] || align="center" | Required Unlocks
    14 KB (1,619 words) - 20:41, 1 March 2012
  • | align="center" | Laser || align="center" | Turret || align="center" | Area Damage Beam Weapons Tractor Beams Reclama ..."center" | Health || align="center" | [[Armor]] || align="center" | Single Turret DPS || align="center" | [[Abilities]] || align="center" | Required Unlocks
    15 KB (1,652 words) - 23:20, 10 April 2012
  • | align="center" | Laser || align="center" | Turret || align="center" | Area Damage Beam Weapons Tractor Beams Reclama ..."center" | Health || align="center" | [[Armor]] || align="center" | Single Turret DPS || align="center" | [[Abilities]] || align="center" | Required Unlocks
    15 KB (1,666 words) - 23:53, 9 April 2012
  • ...Encircling Spider that you can get from an FRS for 50 AIP, giving you 120 spider-like ships (wow) that ALSO buff the shields power of all non-flagship membe ** There are 50ish Turret Groups, 37 Strikecraft/Frigate groups, and 14 Dire Guard Post groups all ad
    293 KB (50,070 words) - 11:33, 14 October 2020
  • * Added Amber Turret to the lineup of available beach heading options for Sappers. This is a par ...Tower" into the "Dispersion Tower" since it has the weapon of a dispersion turret (this is an orbital for the Ultimate Fortress)
    126 KB (20,934 words) - 21:28, 22 April 2022
  • **The Stativa is a powerful turret built to dissuade attacks against the Architrave and uses two powerful weap **The Navalia is a powerful turret built to dissuade attacks against the Architrave, armed with a long-range m
    113 KB (18,449 words) - 16:11, 1 June 2021
  • -MLRS turret bonus against fighters reduced from 10x to 8x. ...for Counter Dark Matter Turret reduced from 1125 to 1000 and for Lightning Turret MkIII reduced from 2200 to 2000. Since no other unlock cost was not a mult
    41 KB (6,639 words) - 19:47, 1 February 2015
  • |Outguard Flagship<br/>Concussion Turret<br/>Spider Turret |Kosciuszko is a turret specialist, and brings his own defensive emplacements.
    7 KB (1,060 words) - 17:01, 23 September 2021
  • | align="center" | Laser || align="center" | Turret || align="center" | Area Damage Beam Weapons Tractor Beams Reclama ..."center" | Health || align="center" | [[Armor]] || align="center" | Single Turret DPS || align="center" | [[Abilities]] || align="center" | Required Unlocks
    11 KB (1,230 words) - 20:42, 1 March 2012
  • *** Spends 1/4 your total cap (or whatever is left) of each non-power-using turret type around the controller. ...re the Design Backup Servers and Experimental Fabricators and Experimental Turret Controllers were not showing the name of the stored/granted ship type in th
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ...e damage.<br/>Considered the Mark II version of the [[Sniper Turret]].<br/>Spider turrets fire 'Sniper' type ammunition for the purposes of Counter-Sniper ab
    578 bytes (78 words) - 23:02, 7 August 2013
  • -Turret and mine remains, as well as mines themselves, are now blind so as not to p -Missile frigates bonus against anti-starship arachnids (and other spider types) increased from 3x to 6x (for reference, their bonus against fighters
    66 KB (10,612 words) - 11:54, 16 September 2017
  • [[AI War:Sniper Turret|Sniper Turrets]] and [[AI War:Spider Turret|Spider Turrets]] can pick them off quite effectively before they can reach your [[
    2 KB (250 words) - 17:49, 24 September 2017
  • ...derGuardPost.png|50px|left|]] || valign="top" | [[AI War:Spider Guard Post|Spider Guard Post]]<br/>Mounts a powerful "shotgun"-like weapon designed to crippl ...ost is the same type as fired by the [[AI War:Heavy Beam Turret|Heavy Beam Turret]].
    15 KB (2,291 words) - 05:52, 10 July 2016
  • '''Beachhead variant: Turret Chopping Block:''' Basically, when you create a beachhead in enemy territo ...ce turret ball away from their turrets, you'll get a similar effect to the turret chopping block. And this can even be used to draw out ships from under for
    14 KB (2,437 words) - 19:50, 1 February 2015
  • ...you may not be used to using (at least in the early game). Engine damage (spider turrets, riot starships), staggered tractor turrets putting "no entry" forc * It has the equivalent of a MkIV [[Heavy Beam Turret]]. That's a _really_ big gun. If properly placed it can greatly assist wi
    30 KB (5,095 words) - 15:36, 22 December 2016
  • * A couple of turret upgrades (usually Laser I and Missile I). * Spider Turrets, or perhaps Basic Turret IIs, or both.
    7 KB (1,177 words) - 14:12, 1 February 2015
  • ...t is like a super Tachyon Drone, with an attack like a Mark II Short Range turret, fast movement, and a really massive coverage area for its tachyon beams. -Previously, harvester exoshields had a mild attack. With the increase in turret strengths, that is no longer neccessary. The attack has been removed.
    29 KB (4,906 words) - 13:40, 1 February 2015
  • ** Multiple Launcher Rocket System turret fires multiple mid-power rockets. ** Spider Turrets
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ** Multiple Launcher Rocket System turret fires multiple mid-power rockets. ** Spider Turrets
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ...apons with infinite range ( ''e.g.'' [[Sniper Turret|Sniper]] and [[Spider Turret]]s) will also reduce the amount of chasing required. That said, Military Co
    2 KB (275 words) - 12:09, 16 February 2015
  • ...um list of things that ignore radar dampening: [[Sniper Turret]], [[Spider Turret]], Railgun modules (on Spire Destroyers and larger), [[Counter-Spy]] and [[
    2 KB (319 words) - 12:11, 16 February 2015
  • ...| valign="top" | Long-range defense for planetary bases.<br/> The [[Spider Turret]] can be considered the next Mark level of this unit.
    429 bytes (57 words) - 23:01, 7 August 2013
  • A good network of [[Gravitational Turret]]s plus a [[Force Field]]s will hold these at bay for a while. It may be wo ...fense unless you have corresponding unlocks ([[Spire Gravity Drainer]]s, [[Spider Bot]]s (engines), Neinzuls and [[Raptor]]s (outrun), ''etc.''). Sending an
    2 KB (393 words) - 22:18, 1 February 2015
  • ...Self-Destruction Guardian]], [[Laser Guardian]], [[Sniper Guardian]] and [[Spider Guardian]], among others ), but can otherwise be seen as a standard attacki ...sometimes justify unlocking extra [[Force Field]]s or extra [[Tractor Beam Turret]]s to hold back the tide.
    2 KB (294 words) - 11:51, 16 February 2015
  • {{AI War 2 Ship:Spider Turret}}
    31 bytes (5 words) - 20:47, 25 October 2018