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  • |[[File:AIWarEngineer.png|left|Engineer]] || valign="top" | Repairs damaged ships or can accelerate construction do ...ing the Engineer Mk III is not a prerequisite of building the Experimental Engineer if you can capture the [[Experimental Fabricator]] to build them.<br/>
    1 KB (157 words) - 17:19, 30 October 2018
  • {{AI War 2 Ship:Engineer}} *[[AI War 2:Combat Engineer|Combat Engineer]]: Identical to the normal version, but can travel through wormholes.
    194 bytes (26 words) - 10:51, 16 March 2020
  • {{AI War 2 Ship:Combat Engineer}}
    72 bytes (10 words) - 12:25, 14 March 2020

Page text matches

  • ...ch could tank your economy fast. This is something that was new as of the engineer rework a few months ago, probably, although it might predate that. Anyhow, ** This should be the final solution for a lot of beam weapons and engineer lines and hacking lines not appearing, or causing lots of performance heada
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...ew modules, allowing you to switch loadouts mid-mission without keeping an engineer team on the other side of the wormhole. **** When this is set to "On", all your engineer/rebuilder units in this control group will be set to Free-Roaming Defender.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...have the same ShipType as engineers. Requests to make triple-clicking an engineer not also select remains rebuilders are likely to be ignored ;) * When an engineer is repairing a ship, and it was not set to repair that ship explicitly by t
    223 KB (36,110 words) - 11:56, 16 September 2017
  • * Previously it was possible for the automatic AI engineer retreat logic to place an undue load on the CPU, fixed to pace these calcul ...th the Controls window. Grief and career counseling is available to those engineer drones suffering existential angst as a result.
    183 KB (30,714 words) - 11:55, 16 September 2017
  • * Previously it was possible for the automatic AI engineer retreat logic to place an undue load on the CPU, fixed to pace these calcul * The knowledge costs of engineer drones mark II and III have now been reduced by 1,000 each.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ** It now introduces the CTRLS screen, including rebuilders and engineer FRD automation. * Engineer drone health has been increased 10x, as has mobile builder health. Cleanup
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...ce docks or other constructors. This makes it possible for a free-roaming engineer to repair engineers attached to a dock. ...ist another engineer that was under construction if the under-construction engineer was already given a repair order. Fixed.
    18 KB (3,048 words) - 19:47, 1 February 2015
  • -Engineer division of labor is now much better -- engineers now prefer to repair/assi -The costs of the engineer techs has been reduced somewhat.
    48 KB (8,166 words) - 13:40, 1 February 2015
  • ...y, the expense associated with the engineer is now reported as part of the engineer itself rather than as part of the constructor/building-unit in the Expenses ...Each command station you control will automatically maintain one Mark II Engineer at each planet you control. Building multiple of this control node causes
    107 KB (17,661 words) - 11:54, 16 September 2017
  • -Fixed an issue with engineer beams flashing green right at the start when they are assigned to a unit th ...ot returning to their original point after doing something on frd (like an engineer auto-assisting something).
    66 KB (10,612 words) - 11:54, 16 September 2017
  • === Engineer Assistance at Space Docks === Engineer assistance is, however, very useful in an emergency where you need to boost
    9 KB (1,491 words) - 08:41, 28 May 2016
  • |[[File:AIWarEngineer.png|left|Engineer]] || valign="top" | Repairs damaged ships or can accelerate construction do ...ing the Engineer Mk III is not a prerequisite of building the Experimental Engineer if you can capture the [[Experimental Fabricator]] to build them.<br/>
    1 KB (157 words) - 17:19, 30 October 2018
  • **** 1x Combat Factory, 5x Combat Engineer **** 1x Transport Flagship, 10x Combat Engineer
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ** Having all of your military or engineer ships on your planets automatically stay in FRD mode if not explicitly acti ** Adjusting engineer behavior so that they no longer automatically assist build queues, or allie
    36 KB (6,383 words) - 10:23, 22 February 2015
  • ** If you explicitly tell an engineer to assist a space dock or starship constructor, it will keep hanging out th ...shield), the "ships are in group move" blue/white cluster of spheres, the engineer version of FRD mode (green radar), the "ship under construction" hexes back
    260 KB (44,014 words) - 13:36, 4 October 2018
  • * Changed description of Engineer and Interplanetary Engineer to state they are given only to Command Stations and Citadels/Battlestation **Engineers count increased from 14 to 21. (Engineer hack gives it half of military station, this helps it out.)
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ** And engineer upgrades cost more. ** Engineer visuals improved a bit (shader/material improvements)
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...ipyard capturable now works 50% faster. Hopefully more valuable with above Engineer change. ** A MK3 Engineer before would have a metal flow rate of 600. The Shipyard before had 6,000.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...hips that are moving, or which are in a long line across the map, then the engineer might migrate pretty far. ...ships are taking constant, rapid fire, there isn't going to be a lot your engineer can do.
    2 KB (402 words) - 14:00, 1 February 2015
  • ...ns (or put the engineer into Attack-Move mode anywhere on the planet). The engineer will move about the minefield, scrapping the remains of enemy mines for you
    4 KB (725 words) - 02:55, 14 August 2016
  • -When issuing an assist order to an engineer, or a "get in transport" command to any ships, if the free-roaming defender ...stations is now 10x its prior value, for similar reasons as to the Mark II engineer.
    16 KB (2,780 words) - 11:51, 16 September 2017
  • Updated Engineer Drone I, II, III -Engineer target acquisition has been made more efficient.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...laxy map pathfinding issues, for reporting that the single-planet maintian-engineer-count control nodes had an incorrect ship cap. ...nks to Lancefighter for suggeting single-planet versions of the auto-build-engineer control nodes (and for not holding the whole can't-reclaim-dyson-gatlings-a
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ...with its ally's waves. The support corps AI type also no longer includes engineer drone IIs. ...ldouts in multiplayer will now process per-planet auto-build controls (for engineer mkI,II,III, remains rebuilder, and energy reactor I,II,III) set by the owne
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...ruction Rate 1 ability.<br/>To determine how fast units will be built with Engineer assistance add up all the Construction Rate abilities (remember that the fa If the Space Dock is assisted by a single Mark I Engineer, the effective Construction Rate is now 2. The Space Dock will now produce
    9 KB (1,581 words) - 20:43, 26 April 2015
  • ...sively or offensively, and a group of space docks loop-building these with engineer support effectively becomes a large artillery battery. ...ferent build times. This helps for instance with not having to grab every engineer in existence to build the Cursed Golem in a reasonable time because its cos
    209 KB (33,423 words) - 12:14, 16 September 2017
  • {{AI War 2 Ship:Engineer}} *[[AI War 2:Combat Engineer|Combat Engineer]]: Identical to the normal version, but can travel through wormholes.
    194 bytes (26 words) - 10:51, 16 March 2020
  • * 25% increase in Engineer repair rate. * The Engineer and Factory changes from previous, as those were missed.
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...king a full-health ship with an engineer that was in attack-move mode, the engineer would stay in attack-move mode. This was different from right-clicking a s
    5 KB (872 words) - 11:50, 16 September 2017
  • -Engineer IIs can now be unlocked for 3,000 knowledge. They are identical to regular ...for priority buttons in the galaxy map, and for suggesting the teleporting Engineer IIs.
    22 KB (3,797 words) - 13:38, 1 February 2015
  • ...I-IV, (non-AI) Remains Rebuilders, and Engineers II-III and Experimental (Engineer mkIs _not_ included) are now immune to attrition. ...with its ally's waves. The support corps AI type also no longer includes engineer drone IIs.
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...istant or immune, best practice is to send in a squad of [[AI War:Engineer|Engineer]]-IIIs on FRD (engine damage can be repaired just like health damage).
    3 KB (453 words) - 12:16, 23 September 2017
  • |[[File:AIWarEngineer.png|50px|left|]] || valign="top" | [[AI War:Engineer|Engineer Drone]]<br/>Accelerates constructions and repairs.
    3 KB (411 words) - 03:21, 26 August 2016
  • ** The Orchid: Functions as an extra-powerful engineer that can safely travel with your fleet * Engineer and Rebuilder FRD now works (though their prioritization leaves something t
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...t_range, they are likely a rebuilder, able to claim ships, or some form of engineer. A rebuilder would have an entry like this, as one example: ...er won't actually be a rebuilder. A single ship can be a rebuilder and an engineer, if you wish, by simply defining metal flows for all those purposes. You c
    3 KB (435 words) - 21:38, 10 August 2018
  • ...l health. This can (and almost always should) be accelerated by having an engineer repair the ship. ...al shields to return to full health. This can be accelerated by having an engineer repair the ship.
    18 KB (3,012 words) - 21:16, 7 August 2022
  • ...gineers: [[AI War:Engineers#Repairs|What Restrictions Are There On When An Engineer Can Repair Another Ship?]]
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...- that's when the ships flash red and won't move), you need to bring in an engineer or Mobile Repair Station (MRS) to fix them. Engineers and the MRS automatic
    2 KB (389 words) - 14:10, 1 February 2015
  • ..., given enough time. However, this time is usually greater than that of an engineer assisted repair (fortresses take about 3 to 5 hours to repair to full from
    894 bytes (151 words) - 14:12, 1 February 2015
  • ...ssing by, your turrets and mines will be progressively damaged. So keep an engineer handy at affected locations.
    2 KB (296 words) - 14:04, 1 February 2015
  • # Your economic units (scout, engineer, docks, etc) show up as blue icons with green borders.
    3 KB (462 words) - 14:07, 1 February 2015
  • ** Viral Shredders are an amazing reclamation, as are Engineer Mark IIIs, Munitions Boosters, Armor Boosters, Force Field Bearers, as well
    7 KB (1,177 words) - 14:12, 1 February 2015
  • * 5. Micromanaging engineer positioning and usage so as to reduce the number of engineers needed in the
    9 KB (1,595 words) - 14:05, 1 February 2015
  • * '''Experimental Engineer Drones'''
    28 KB (4,560 words) - 19:50, 1 February 2015
  • -Previously, if you selected an engineer and then told it to attack-move to its current location, that would not wor
    3 KB (470 words) - 13:35, 1 February 2015
  • -AI was getting too many engineer drones in some reinforcements.
    689 bytes (112 words) - 13:39, 1 February 2015
  • ...are, simply used for maintaining and extending your economy, or for doing engineer-type repair/cleanup/rebuilding duties. There are 14 economic ships in all.
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ***There are some specific engineer assist behavior modifier toggles on the right side of the Galaxy-Wide tab
    4 KB (579 words) - 13:47, 1 February 2015
  • ...nits to attack waves of the other AI and defense of planets. Consists of [[Engineer]]s, Mobile Repair Stations, [[AI War:Munitions Booster|Munitions Boosters]]
    24 KB (3,558 words) - 16:52, 18 May 2019
  • ...interface poisoning (if you accidentally view an interface designed by an engineer, rinse your eyes immediately with fresh water and call for medical help).
    109 KB (18,636 words) - 19:51, 1 February 2015

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