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  • **Home Command Station ***Home Command Stations now generate 300/s metal and crystal rather than 80/s.
    1 KB (220 words) - 14:03, 1 February 2015
  • |[[File:AIWarCaptiveHumanSettlement.png|100px|left|Home Human Settlement]] || valign="top" | One of the last free civilian cities, Given to you in your home system. As the difficulty level increases you are given more of these for a
    2 KB (197 words) - 17:33, 25 April 2015
  • #REDIRECT [[AI War:Home Human Settlement]]
    42 bytes (6 words) - 17:33, 25 April 2015
  • {{AI War 2 Ship:Home Human Settlement}}
    82 bytes (11 words) - 11:53, 14 March 2020
  • {{AI War 2 Ship:Human Home Command Station Core
    47 bytes (8 words) - 00:18, 26 October 2018
  • [[AI War 2:Human Home Command Station]]
    49 bytes (7 words) - 23:24, 7 March 2020
  • {{AI War 2 Ship:Human Home Command Station}} ...important structure in the game. This place acts as your headquarters and home. If this station is destroyed, you die, all is lost, and the AI wins. Like
    857 bytes (112 words) - 12:45, 4 May 2022

Page text matches

  • Special Operations, Home Command Special Operations, Home Command
    62 KB (10,032 words) - 05:06, 2 March 2015
  • ...hile also trying to gate raid, put up defenses, and otherwise protect your home planet. ...of the game almost always involve planets that are 1-3 hops away from your home planet at most. First priority is to "secure your hinterland" and set up a
    40 KB (7,197 words) - 01:47, 5 October 2016
  • * Fixed bug where objectives would report a destroy-ai-home-command-station objective as complete when the station had been scouted but ...rcefields, and the AI spire shield spheres (except the core ones on the AI home planets) now automatically die if they are protecting no ships and not on a
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ** The AI does not get any guardians at all on planets adjacent to the player home planets. This is consistent with ion cannons, AI Eyes, etc. ** Home Command Station
    183 KB (30,714 words) - 11:55, 16 September 2017
  • *Nanocaust Center (and Home version) now give 3x speed to its allies on planet. This should help it wit ** For instance, human home command and some of the other structures there now also have shorter name v
    563 KB (96,029 words) - 12:31, 14 April 2021
  • Space Telemetry Lab, Home Command Space Telemetry Lab, Home Command
    41 KB (6,782 words) - 12:38, 27 February 2015
  • ...I suspect it won't be a huge buff for them because most scourge don't head home to upgrade immediately, and the game tries to spread out the experience don ...owing the AI to scale beyond your means to defend against. Other than your home command station, there are few strategic locations that are critical to def
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...rts spewing out ships from their home planets (or a random planet if their home planets are destroyed). ...out for that: you'll want some sort of launch pad within 4 hops of the AI home planet in order to take it without massive pain.
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...These changes are logical given the huge new guard post strengths on the home and core planets (and the new ones coming for regular plants), making it no ...spies, omega drives, rebelling human colonies, captive human settlements, home human settlements, AI troop accelerators, advanced research stations, and d
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...alternate text if only champions are selected, since it's actually a "warp home" function rather than a "scrap" one. Follows exactly the same rules as nor ...bricators now use the same "don't put this near a wormhole" logic as human home command stations.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • * Gryn, Void Home now has a starting build rate of 5000, up from 2000, and gains 2500 per Mar ...g around or the macrophage or whatever, without everything using the "your home planet is under attack" icon.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • === Human Home Command Station === ...d, the humans have lost and it is game over. If a player has more than one Home Command Station, if only ONE of them is destroyed, all others will be dest
    20 KB (2,345 words) - 12:52, 30 October 2018
  • * New hack at reclaimers home station (12 HaP) 'explore frontiers' which triggers auto-scouting the same * Fix to Ark Empire's starting home/flagship not being allowed to do reclaim-for-science hacks.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...new tech. It doesn't help the starting forcefield generator on the player home, though. ...no longer a max mark level on the command stations (it was 4), except the home command station (which is still 4).
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...e as any other player's bonus ship type), but no ships. They do not get a home planet command station, and they are dependent on whatever the existing gam -Home command stations can now be gifted between players. It is also now possibl
    29 KB (4,906 words) - 13:40, 1 February 2015
  • -All of the command stations except for the AI home planet command station now have new, larger graphics and icons. This inclu ...home command station(s), they now will get a new "Orbital Command Station Home Core." which produces more energy and resources than the original orbital c
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...lso adding guardians on a few planets, and accounting for the new-style AI home planets. And a few other goodies, like adding in a fabricator for the play * Fixed a bug where Tachyon Guardian MkIs were being seeded on all AI home and core worlds instead of MkVs.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • * The Shark-plot consequences for losing a home command station are now 5x a normal command station, instead of 100x. This ...lonize" button to the scrap-confirmation popup when trying to scrap a (non-home, obviously) command station AND the Shark plot is active. The only differe
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ** Start game from lobby: on planet view of your home planet, but galaxy map is nicely centered on your planet when you tab out. ...wing when you return to a savegame, rather than just centering you on your home planet.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...controlled only by the AIs. These core starships roam around the core and home planets of the AIs, but tend not to be seen anywhere else. * '''Home Command Station (Humans)'''
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ...me: the endgame has been completely overhauled for AI War. Previously, the home planets for the AI were always very similar to one another, and often they ...that things were too centralized on a single unit on those planets: the AI home command stations. You had to destroy those, and that was really the only go
    6 KB (1,058 words) - 19:48, 1 February 2015
  • ...controlled only by the AIs. These core starships roam around the core and home planets of the AIs, but tend not to be seen anywhere else. * '''Home Command Station (Humans)'''
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ** Min Seconds Between Attack Alerts On Home Command Station *** Do not give audio warnings about attacks on an unprotected human home command station more frequently than this. Default 30. Bear in mind you l
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ** Gyrn, the Void Home: Functions as a mobile Space Dock at higher mark levels ...tton in the debug menu. It will spawn 8K strength of ships at the player's home command station (ignoring the Energy limits)
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...r team loses all of theirs first, loses the game. If this were Chess, your Home Command Station would be your king. Home Command Stations are the central point of both your and the AIs empires.<br
    2 KB (378 words) - 20:40, 26 April 2015
  • ...s them. So you can breathe easier! If you lose a planet (other than your home planet), it's not a permanent setback in any way. ...is yes 100% of the time. If you can create a layer of buffer around your home planet, that is always worthwhile.
    15 KB (2,573 words) - 15:05, 24 April 2015
  • * Removed energy costs from Human Home Settlement and Cryogenic Pod structures, since you can't low-power the sett ...bricators now use the same "don't put this near a wormhole" logic as human home command stations.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • Updated Command Station Home, I, II, III -On difficulty 6 and up, AI home planets are now much less responsive to neutering. This gives a more reali
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...emoved from the game (including stuff normally immune to nukes, like an AI home command station). * Home Command Station salvage rate from 50% => 40%.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...awning planet nodes that allow you to turn off various things on the human home planet in tutorials: ** They additionally have double the Cryopod and Home Settlements than the default.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...me: the endgame has been completely overhauled for AI War. Previously, the home planets for the AI were always very similar to one another, and often they ...that things were too centralized on a single unit on those planets: the AI home command stations. You had to destroy those, and that was really the only go
    8 KB (1,442 words) - 02:58, 17 June 2016
  • ** Home Human Settlement got the cubemap treatment, it was boring dark. * Potentially make fireteams more willing to press home an attack until all the enemies are dead
    186 KB (31,438 words) - 17:26, 13 July 2020
  • Xenoarchaeology, Home Command Xenoarchaeology, Home Command
    7 KB (1,090 words) - 12:44, 27 February 2015
  • ...ly 3-4 wormholes per adjacent planet, but one is simply going back to your home planet obviously). Off the bat you probably say build at least 1 tractor pe ...4 that our team of four had, and I lost all 6 of my planets (including my home) in one big sweep. Whoops. But then it's a matter of rebuilding (in multi
    20 KB (3,556 words) - 19:50, 1 February 2015
  • * The shadow thieves in the Forsaken Home now also steal your shovel (so THAT's how people were getting that in the o * The shadow thieves now show up outside the Forsaken Home to steal your stuff if you take the poison pill or otherwise restart in the
    78 KB (13,097 words) - 17:26, 2 February 2015
  • ...s in the tooltip of a fleet leader have been adjusted to clarify what is a Home and what is an actual Ship. * Some necromancer ship/home names normalized, short names in particular.
    113 KB (17,931 words) - 02:03, 12 May 2024
  • ...ever be strong enough to take it, until it did a cross-planet attack on my home. ...Level, there is risk that the AI ships might just come straight into your home planet from the world you failed to take. So, there are those sort of posi
    3 KB (531 words) - 14:03, 1 February 2015
  • ...plot. The Avenger is incredibly powerful, and will go straight for human home command stations. ...s had a ship cap of 2500 no matter what players did to try to neuter those home planets, etc. That is now still true for difficulty 9 and higher, but the
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ...r the shard, one to go after the refugee outpost, and one to go after your home command station. Once the shard is back home, you can use it to build a Spire Colony Ship. This colony ship can in turn
    30 KB (5,095 words) - 15:36, 22 December 2016
  • == Player Home Force Field Generator == ...u start the game with one of these covering each of your [[Command Station|Home Command Stations]] and can not build them during the game.
    4 KB (605 words) - 00:13, 9 December 2013
  • *Skeleton Lord Homes create 3 Lords per home from 2 * The Sapper and Sapper Home models are a bit larger.
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ...ar in mind that one AI home world always try to be the furthest from Human home world. ...ean that one time in the game the roadblocking world will be one of the AI home world, with two core worlds on each side. Moreover, threatfleet and reinfor
    6 KB (1,073 words) - 03:25, 16 August 2016
  • ...r pieces, to the office section of home furniture (yeah this isn't exactly home furniture, but...). * Added two new office chairs to the office section of home furniture.
    79 KB (13,456 words) - 16:18, 24 August 2016
  • ...of the centerpiece. Otherwise there's no reason to bring said centerpiece home for repairs, it's just this strange invincible vessel to which lots of ship ..., then this should be filled with something shorter. Case in point is the home forcefield generator.
    122 KB (21,444 words) - 14:29, 18 April 2019
  • * Set up an effective perimeter around all of the hostile wormholes on your home planet. * Capture most (or all) of the weak planets adjacent to your home planet, to help protect your core resource production facilities.
    7 KB (1,144 words) - 09:10, 17 April 2015
  • -AI Home planets now show up as Tech V in the galaxy map. ...es would sometimes get scrambled in a savegame after one player had lost a home planet, but the game was not yet over. Fixed.
    22 KB (3,797 words) - 13:38, 1 February 2015
  • ...lanet. This will encourage players to not cluster their reactors on their home planet, which will also make them harder (more interesting) to defend. Mos ...ally, if the player loses one home planet command station, then all of the home planet command stations that player controls are lost.
    16 KB (2,661 words) - 13:39, 1 February 2015
  • **Home Command Station ***Home Command Stations now generate 300/s metal and crystal rather than 80/s.
    1 KB (220 words) - 14:03, 1 February 2015
  • {{HOME}} The AI does not get any guardians at all on planets adjacent to the player home planets. This is consistent with ion cannons, AI Eyes, etc.
    4 KB (608 words) - 14:22, 16 June 2016
  • ...ble structures (like Advanced Factories, Fabricators, etc) other than your Home Command Station, and instead gets a bonus to the size of its Cross Planet A | Warp access: Has an Exo-Galaxy Wormhole on each player's home planet.
    24 KB (3,558 words) - 16:52, 18 May 2019

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